I would swap the klaws for big choppas on the nobs. they are far more efficient unless you're hitting t8 (I know there is a land raider potentially but tankbustas can handle that). The 12 shoota boyz in a trukk won't be doing much either so dropping them gets you more tankbustas if you have the models. 4 blobs of 30 should be enough if you're jumping one each turn. It also might be worth considering making one of your blobs shootas to jump and dakka something easy to kill for first blood; they still hit hard in cc.
You're gonna want a kustom force field big mek to keep your green tide 33% more survivable if you suspect anti infantry weapons. On a technical note, unless it was faq and I didn't notice, mad dok isn't goff, he is deffskullz; I don't think he can heal any goffs. This conflicts with ghazghkull only buffing goffs so I run normal painboy with killsaw and orderly instead. I love the blitz bomber, I have used it a couple of times and it always pays for itself in marine/drone/lesser daemon kills.
Stuff like predators and land raiders aren't an issue if you can get a blob in cc with them because they can't shoot if they retreat. I just try to multi charge or pile in to multiple tracks with a single blob and then focus the rest of the army.
Things your opponent might bring instead, if they have the models :
-berzerkers to charge anything you jump, likely killing it in one round of cc since they activate twice
-heldrake with baleflamer
-chosen with flamers
-poxwalkers/cultists to block da jump placement
-daemon allies (magnus is hard to catch)
-autocanon predators (not as scary but better vs infantry then las)
Overall I think orks vs black legion is favourable for orks unless your weirdboys die
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