TheManWithNoPlan wrote:Super Heavy Detachment
Lord of War:
Knight Crusader - Rapid-fire Battle Cannon - 540pts
Knight Errant - 430pts
Knight Warden - 466pts
Battalion Detachment
HQ:
Company Commander - Power Maul, Plasma Pistol - 39pts
Company Commander - Shotgun - 30pts
Company Commander - Shotgun - 30pts
Troops:
Infantry Squad - Grenade Launcher, Vox Caster - 50pts
Infantry Squad - Grenade Launcher, Vox Caster - 50pts
Infantry Squad - Grenade Launcher, Vox Caster - 50pts
Infantry Squad - Grenade Launcher, Vox Caster - 50pts
Infantry Squad - Grenade Launcher, Vox Caster - 50pts
Elites:
Command Squad - Vox Caster, 3x Plasma Gun - 39pts
Flyer:
Valkyrie - Multilaser, Hellstrike Missiles - 160pts
1995pts and a comfortable 9 Command Points overall.
The basic gist of this army is the Imperial Knights offer the heavy hitting and the Guard can hold objectives and handle most infantry, the Valkyrie can drop the plasma command squad somewhere and then serves as my anti-air and a little more anti-tank. Thoughts?
Grenade Launchers are arguably worse than normal lasguns. Drop them. Toss in a few plasma guns with the points if you feel like it, but my preference for Infantry Squads is Lascannons. The squad provides a nice wound buffer, and lascannons are one of the most effective heavy weapons out there. If you're strapped for points, replace them with mortars.
Give the Valkyrie a lascannon. Multilasers are all around terrible. One command squad doesn't seem worth it for the valk.
Speaking of that command squad, its going to get shot off the table the instant it gets in range, so make sure it does whatever it needs to do right off the bat. I'd recommend ditching it and spreading the plasma guns around to the other squads unless it has a specific mission.
The shotgun Company Commanders would be better off with Boltguns.