Yup the Morkanaut is an issue, especially because other than the KFF it is straight up worse than the cheaper Gorkanaut (fewer CC attacks, worse guns).
Starting fixes
1.) Change Close combat stats to damage 6 on the big attacks, even with the gorkanaut I rarely use the fewer big attacks. The AP -4 is nice, but random damage is just bad. Especially if you go against something with an invulnerable save. Unless something is T8 with a 2+ and no invulnerable it is almost always worse to take the fewer attacks. Against most vehicles at T7 3+ save, they are about equal, but the few attacks is super swingy because you may miss 3 times, or only roll a 1 for damage. If you made it 6 damage the few attacks would be a no brainer against big targets with no invul saves. If 6 seems too much make it 2D3 damage or 4 damage, 1D6 just isn't great. (this really should be for both nauts)
2.) Give it BS 4+, if it is supposed to be the shooty version of a naut give it a grot gunner rule or something.
Drop both Nauts to around 300 points after buying weapons (since you cannot choose not to buy weapons) Do that and I think both are pretty worth taking.
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