Switch Theme:

How are Centaurs for IG?  [RSS] Share on facebook Share on Twitter Submit to Reddit
Author Message

Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.

Made in jp
Dakka Veteran

I'm considering scratch building a couple of Centaurs for my small IG force. Looking at using them in a tallarn list, to carry a command squad and an officer.

Looking at their stats, compared to a sentinel:

Can carry a few guys
Weapon load-out is more consistent with number of shots
Tougher then both types of sentinels (more wounds, hire toughness, higher armor)
Shorter, so easier to hide behind hills and taller buildings.

No scout move
Not as good in melee despite double the attacks (not that sentinels are all that much better)
No AT weapons, or pintle options, only heavy stubbers and an H/K missile
Wider and longer, harder to hide behind narrow terrain. Might not fit through some openings compared to sentinels.
More expensive. Costs start to balance out after including heavy weapons on the sentinels.

Made in ch
Legendary Dogfighter

RNAS Rockall

If you're using Tallarn there's a question mark over using command squads at all; the ambush trait works best if you can ambush something beefy (like a tank commander).

There's also the detail regarding the Sentinel being FA choices - and one of the better ones to fill in a brigade for tasty CP goodness.

Centaurs are really only good for style and theme; they're neither proper tanks nor proper transports, nor proper IFV. For what it's worth, they do benefit from the Defensive Gunners and Crush Them strat which may make a difference in a close game.

*Cadian* centaurs with hunter killer missiles *might* have a role to play with the stratagem, but that's a really goofy trickshot.

So in short, Trojan > Spare Points > Sentinel > Centaur

Ryza,Forge world of Shackled Stars in 40k = Azyr, the lore and realm of the heavens in Sigmarfantasy

Now it's bugging you too. 
Made in jp
Dakka Veteran

Fair enough, thanks!
Made in gb
Ork-Hunting Inquisitorial Xenokiller

Centaurs are really a Krieg thing I'm afraid, as when crammed with 5 grenadiers the little fellas gain scout move. It's really nice, as our grenadiers are WS3+, and can bring all the toys, so centaurs function as board control and the fastest effective transports in the game. Outside of that use, I can say that they're entirely underwhelming once they've delivered their squad, other than to charge and tie up units, which they do well enough.
Forum Index » 40K Tactics
Go to: