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Made in us
Monster-Slaying Daemonhunter






Dimmamar

Two ideas, let me know how they look and what potential problems they could raise.

ONE
Spoiler:

In matched play, if you have any Troops choices, you may only have n+1 HQ choices compared to Troops choices. For example, if you have 4 Troops, you may have a maximum of 5 HQs.


TWO
Spoiler:

In matched play, you may not take more CHARACTER units than you have other units.

This message was edited 1 time. Last update was at 2018/01/03 20:49:27


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Option 1 makes the Spearhead, Vanguard, and Outrider detachments literally useless. Want to run Deathwing/Ravenwing? Too bad. Want to run Sisters of Silence, led by an Inquisitor? Too bad. Want to run tanks, tanks, and nothing but tanks? Too bad.

Option 2 I don't like, and don't see as necessary with the new Beta rules. But it doesn't immediately jump out at me as broken.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Liche Priest Hierophant







Pre-beta rules I would have said 2 (hell, I implemented the same rule in a tournament I ran). It isn't perfect and Character spam is still a thing with it, but it decreases the abuse a bit.

The beta rule fixes the problem with Character spam much better.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Alright what about the update to #1? IF you have Troops, then the restriction applies. You can evade it by taking 0 troops.

And why will the beta Character targeting make Character spam less frequent?

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Elric Greywolf wrote:
Alright what about the update to #1? IF you have Troops, then the restriction applies. You can evade it by taking 0 troops.

And why will the beta Character targeting make Character spam less frequent?


Still awful.

It makes it so characters of less than 10 wounds cannot block for other characters.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Norn Queen






If you want a more restrictive force org chart just use the HH ones. They are awesome. I wish 8th used them with Rites of War instead of this totally open madness.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Fixture of Dakka





 Elric Greywolf wrote:
Alright what about the update to #1? IF you have Troops, then the restriction applies. You can evade it by taking 0 troops.


Eh. Still not a fan. Most of the time, this change wouldn't make a difference (I tend to run 1 Batallion and then one extra detachment of some sort OR 3 outrider/vanguard/spearhead type detachments). Those rare times where it would make a difference (say I want to take the minimum requirements for a batallion plus a spearhead of a different faction or something), it would prevent me from playing a reasonable, straight-forward arm just because I happened to want a bunch of shadow seers backing up my harlequins or whatever.

Am I correct in thinking that this is basically just a roundabout way of trying to nerf smite spam or assassin spam or something? I'm not aware of any major multiple HQ problems at the moment that the Beta rules aren't likely to address.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Norn Queen






I think he might be trying to mitigate tau commanders?


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

It seems strange anyone would have more HQ units than troops (too many chiefs, not enough braves). Personally I would have gone for a 2:1 ratio (2 troops minimum per HQ choice).

Why does n+1 HQs break some lists? Sounds like that is an issue with the army.

It never ends well 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Stormonu wrote:
It seems strange anyone would have more HQ units than troops (too many chiefs, not enough braves). Personally I would have gone for a 2:1 ratio (2 troops minimum per HQ choice).

Why does n+1 HQs break some lists? Sounds like that is an issue with the army.


Deathwing. Ravenwing. Sisters of Silence. Death Company.

You can build pretty much whole armies around those guys without any troops, they're perfectly fluffy, they're usually not game-breaking, and these restrictions (well, the first one) would feth them over royally.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Regular Dakkanaut




I'd much prefer to see restrictions on when you can take a second detachment.
Something like having to take more than just the bare minimum in the first detachment.
As it stands right now, I feel like there's virtually no reason to ever take 3 heavy support (for example) in a battalion. Chuck in a cheap hq and gain another CP. Feels wrong to me.
   
Made in gb
Norn Queen






Not needed. In casual play, just agree to not "abuse" (whatever that means) detachments. In competitive play just "abuse" it right back.

All this does is make Tau players even weaker and punishes armies with few troop choices (Like Harlequins or Necrons).

This message was edited 1 time. Last update was at 2018/01/15 20:10:37


 
   
 
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