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Made in se
Hellacious Havoc




Gothenburg, Sweden

Cypher and Fallen can takes Rhinos and/or Razorbacks (and any other Imperium/Chaos transport exculding Repuslor), right?

Peace is a lie, there is only passion...and bacon! 
   
Made in es
Dark Angels Librarian with Book of Secrets




Vigo. Spain.

No, because they lack the <Chapter> and <Legion> keyword.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Gargantuan Gargant





I mean, you can include them in your army if you really want, but nothing will be able to ride in them. You can't even ride in Chaos Rhinos because you can't pick FALLEN for <LEGION>, and the Designer's Commentary anti-Wu-Tang-Klan FAQ override means you can't pick FALLEN for <CHAPTER> either.

If you're looking to make a "proper" Fallen army rather than just include one or two units, I think a "counts as" Dark Angels army would be a better solution, with Cypher and a unit of normal Fallen in a Patrol to appease the Fluff Gods.

This message was edited 4 times. Last update was at 2018/01/02 23:39:56


Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in se
Hellacious Havoc




Gothenburg, Sweden

Damn! Thanks guys!

Peace is a lie, there is only passion...and bacon! 
   
Made in se
Guarding Guardian




Leicester, UK

And also why all the Ad Mech players are sad, given that they make all the Rhinos and Chimeras in the first place XD
   
Made in se
Hellacious Havoc




Gothenburg, Sweden

But wouldn´t <fallen> count as their legion/chapter?

Peace is a lie, there is only passion...and bacon! 
   
Made in us
Longtime Dakkanaut




 Luusormi wrote:
But wouldn´t <fallen> count as their legion/chapter?

No; the chaos codex is clear that fallen aren't a legion, wierdly.

DFTT 
   
Made in se
Hellacious Havoc




Gothenburg, Sweden

You´re right! Technically according to RAW they´re not even Astartes. It´s no big deal, it would just be fun to make a transport for them but if I can´t play with it it´s not worth it...

Peace is a lie, there is only passion...and bacon! 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

I would let you take any transport in a friendly game though...
so sad nobody plays fallen.
   
Made in se
Hellacious Havoc




Gothenburg, Sweden

They need a proper codex to be playble. They can pack a punch since they´ve got access to every weapon in the CSM aarmoury...but they lack everything else. GW would benefit from releasing at least a WD version of playable rules. Everyone (icluding me) seems to want a Fallen army...

Peace is a lie, there is only passion...and bacon! 
   
 
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