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Made in gb
Been Around the Block



Cambridge UK

OK. My second attempt at a war list against orks and Tyranids. I have taken the forums suggestions of embracing more speed by adding 6 vypers. One squad of 3 with Bright Lances to go Carnifex and Hive Tyrant killing, and the other to take out numbers. I have a battle with the Tyranids Friday. I might tweak it later for the Orks.

(105) Farseer w shining spear. (Doom and Fortune)

(105) Guardians x10 w platform and scatter laser.

(225) Wraith Guards w D-Sythes (instant hit with overwatch really appeals to me as I might be able to wipe out a unit as it charges me, and be able to get 2-3 shots in certain rounds)

(225) War Walkers x 3 with star cannons and scatter lasers.

(165) Falcon with Shuriken cannon, pulse laser and star cannon (Vectored Engines with Targeting System). (No, I don't have a wave serpent. Its on the "to buy list". But might be handy getting the fire dragons behind enemy lines).

(172) Two squads of 3 Dark Reapers with two Exarch's (Tempest Launchers). (These ignore cover saves so might be useful against Lictors)

(140) Fire Dragons with exarch with fire pike.

(68) Swooping Hawks with Exarch inc Hawk Talon (Anti biovores, capturing strategic points)

(210) Baharroth with Hawk Talon (Him with the swooping hawk exarch will give 8 shots at S5 with the hawk talons).

(210) 3 x Vypers with Bright Lance and Shuriken Catapults (Carnifex and Hive Tyrant hunting)

(210) 3 x Vypers with Shurkien Cannons x2.

I am 125 points over budget but I am not sure what to cut. My first instinct would be to cut the Farseer.

I have an Avatar available, but I question using close combat units against these two armies, especially at 250 points a model. That being said, it would be good to have something to counter lictors which will no doubt be jumping out in my ranks.

I also have a Wraith Lord available.

Any suggestions are welcome. Thank you
   
Made in gb
Regular Dakkanaut






Well whatever the Lictor does in jumping out into your lines is unavoidable and he's not going to charge an Avatar. What you'd do is fall back if anything's alive and Nuke it, you've got a wide range of firepower in this force. Or use Guardians to screen your important expensive units.

Thing you should be most worried about is how much of a footslogging army this will be. You can pay 1CP for those Wraithguard to webway strike and Deepstrike the swooping hawks ofc (Although I'm guessing not playing with any sort of detachments by the looks of it?). But other than that Vypers are the only things moving around quickly.

Think one of the most valuable models in the whole codex are Wave Serpents, you need Eldar in transport otherwise they're just uber squishy, unless you run a Wraith army but even then you end up being just slow.
   
Made in us
Regular Dakkanaut





This list is better than the previous one you had posted.

As was mentioned, you need to organize this into detachments in order to obtain the most command points you can.

I understand playing with a limited selection of models and trying to stick to WYSIWYG, but what I'm going to suggest shouldn't be too difficult to pull off even if you don't have the GW official models on hand.

In this edition Eldar stratagems are awesome, and they (the Eldar) rely on them heavily in order to to fight and fade effectively.

In order to rework your list, I'd drop Baharroth. That gives you 85pts. I didn't double check your math, but you said you were 125pts over.

Add a Spiritseer and a Warlock (80pts), that gives you three HQs, and the ability to run three detachments. You can pretty well use any elf sorcerer or mage model to represent either of these.

Now on to force organization.

Separate the War Walkers into three units and you can run a Spearhead, the Falcon and two units of Reapers can form another Spearhead, and the Hawks and two units of Vypers can make an Outrider Detachment. The other units can just get stuck in wherever to keep everything Battleforged. This will get you six CP to play with, while not ideal should be enough for you to at least put up a decent fight.

Then you'll need to come up with two plans. One plan to deal with going first (alpha strike) and one to go second on (alpha strike counter). These are completely based upon your play style and what you expect your opponent to bring to the table. You need a point and counterpoint, if you will. To do this run theoretical scenarios and think of the outcome. When you've done as many of these as you can come up with, try to recreate those same scenarios on the table by putting yours, and thereby your opponents army, into favorable positions for you to deal with.

Then sacrifice two whole chickens, some dry white toast, and a goat to the dice gods and hope for the best.

Good luck.

This message was edited 1 time. Last update was at 2018/01/17 17:12:27


 
   
 
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