This list is better than the previous one you had posted.
As was mentioned, you need to organize this into detachments in order to obtain the most command points you can.
I understand playing with a limited selection of models and trying to stick to WYSIWYG, but what I'm going to suggest shouldn't be too difficult to pull off even if you don't have the GW official models on hand.
In this edition Eldar stratagems are awesome, and they (the Eldar) rely on them heavily in order to to fight and fade effectively.
In order to rework your list, I'd drop Baharroth. That gives you 85pts. I didn't double check your math, but you said you were 125pts over.
Add a Spiritseer and a Warlock (80pts), that gives you three HQs, and the ability to run three detachments. You can pretty well use any elf sorcerer or mage model to represent either of these.
Now on to force organization.
Separate the War Walkers into three units and you can run a Spearhead, the Falcon and two units of Reapers can form another Spearhead, and the Hawks and two units of Vypers can make an Outrider Detachment. The other units can just get stuck in wherever to keep everything Battleforged. This will get you six CP to play with, while not ideal should be enough for you to at least put up a decent fight.
Then you'll need to come up with two plans. One plan to deal with going first (alpha strike) and one to go second on (alpha strike counter). These are completely based upon your play style and what you expect your opponent to bring to the table. You need a point and counterpoint, if you will. To do this run theoretical scenarios and think of the outcome. When you've done as many of these as you can come up with, try to recreate those same scenarios on the table by putting yours, and thereby your opponents army, into favorable positions for you to deal with.
Then sacrifice two whole chickens, some dry white toast, and a goat to the dice gods and hope for the best.
Good luck.
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