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Made in us
Regular Dakkanaut




I have a 2k list for a tournament in a few months but need help deciding on how to fill my points.
The list currently uses the Pretenders trait with the +1 to hit, cast, unbind and -1 to hit on the keeper of secrets. I'm unsure of which artefact is worth using. I like the -2 bravery to help make some chaff units more scared and crumble to battleshock. The +1 to hit stick might be good, but could screw me hard but daemonettes getting extra attacks easier might make a difference.
Current list is
30 daemonettes
30 daemonettes
5 hellstriders of slaanesh
5 hellstriders of slaanesh
Keeper of Secrets
Masque of Slaanesh
3x heralds of slaanesh on exalted seeker chariots
Gaunt Summoner w/ minions
Balewind Vortex

This will put me at 1800 points. Now I am flexible and can drop the chariots down to non-exalted versions for an extra 60 points but typically everything in this list I own and have built. Thoughts I've had are:
for 200 points, add a chaos sorcerer on manticore. Getting some additional mortal wound generation would be nice, and rerolling saves on a unit of daemonettes or keeper with mystic shield should help keep them alive for longer.
For 240, Add another squad of hellstriders and a chaos lord of slaanesh on mount for stopping elite infantry (-1 to hit the lord and a further -1 from hellstrider banner)
Also for 240 points, 10 seekers of slaanesh.

I wouldn't mind adding a manticore but I fear i'll be too hero heavy with too many points in such few wounds, as I would be at 600 for just 27 wounds, granted they throw out a lot of damage. The chariots with heralds are kind of nice for their value due to just for 20 points they get -1 to hit from heroes, they give daemonettes their locus ability of forcing the enemy to reroll 6's, and they get 3 more attacks, that hit on 3's instead of the non-herald version with hit on 4's.

The thought of this list in the daemonettes rush whatever objective, with the keeper helping out one of the groups. Hellstriders accompany the group to just be a bother and force -1 to hit modifers. The masque provides additional frustration as it cuts movement in half of models that may want to escape, or rush an objective. Gaunt summoner and Balewind are there for murdering any other large squad I come across. Chariots are there for helping stop large crowds and be general speed bumps. Pretenders because I'm rolling with two large groups of daemonettes who will provides extra attacks on 5's.

I do like the Seekers trait but feel that I'll outpace the daemonettes and is better served in an army that uses more seekers of slaanesh with the mounted slaanesh lord and keeper due to the +2" move and charge allowing for silly shenanigans like turn 1 charges.

Nearly 3k+ points of Slaanesh (AoS)
2500 points of Ironjawz
Too many points of Space Marines. 
   
Made in ca
Regular Dakkanaut




Whats your meta like? Your list seems more tailored to taking out horde armies and you don't have any real heavy hitters aside from the KOS, and even then it's much better at chewing through chaff or elites as opposed to monsters. I'd personally drop at least 1 of the heralds and maybe the Masque and pop in a soul grinder then maybe another unit of hellstriders to either make the KOS that much tougher to hit or to give your daemonettes more survivability. Your list already makes your troops pretty strong with the -2 to hit from hellstriders and reroll 6s to hit per herald so the wounds are not as bad as they may seem imo.

altenatively you could do a hunter seeker missile gimmick (10 seekers you basically use to kamikaze and tie up and potentially kill an important backline unit.)

This message was edited 3 times. Last update was at 2018/01/31 18:41:08





 
   
Made in us
Regular Dakkanaut




Well it's not for my local meta. It's for Adepticon. A chariot is 140-160 points depending on if it's a herald or not. The masque is 80 points.

My local meta is pretty soft in terms of armies and competetiveness, so im not worried. The hardest army I've fought was a stormcast army that was supposed to be a 3 way and turned into a two way with no objectives. I found I couldn't kill the large monster that was lord Celestant on stardrake. My plan for fighting those monsters is to delay them as I go for objectives.

I dunno about the soul grinder though. What makes him good against monsters? Is it the claw?

Nearly 3k+ points of Slaanesh (AoS)
2500 points of Ironjawz
Too many points of Space Marines. 
   
Made in ca
Regular Dakkanaut




You could drop the one chariot and bring a Soul grinder and a min unit of marauders or furies to send and secure an out of the way objective potentially and also keep the Masque in. The main boon for the soul grinder is that it offers 1 + 1D6 shooting attacks, has 3 close combat weapons with either 3/d3/d6 damage and -2 rend or lots of attacks with -1 rend. and the wound count to last a few rounds in combat with enemy forces as well as forcing the enemy to choose between the Grinder or trying to bring your daemonettes below 20 models, especially if you keep the hellstriders nearby. While unlikely there is also the potential to dump 6 mortal wounds per claw hit on a hero or monster that the opponent would most likely take into account.


This message was edited 7 times. Last update was at 2018/02/01 02:33:04





 
   
Made in us
Regular Dakkanaut




I'll look into a soul grinder, though with time till the tournament it might not be possible as my gw and the online store are sold out. I have the unit of hellstriders now as they were gifted from a friend, and I also have 10 seekers also ready to go. I'll be play testing this next few weeks. I'll use the core of this list with the proposed changes and maybe some proxies to get an idea of what works for me.

I feel like with how extra survivable i make my core units, I can play the outlast game on objectives. Also it's timed turns of 2 and like 15-30 minutes. Unless me and my opponent speed dice the crap out of it and I buy movement trays, we ain't seeing likely seeing turn 4.

Nearly 3k+ points of Slaanesh (AoS)
2500 points of Ironjawz
Too many points of Space Marines. 
   
Made in us
Regular Dakkanaut




What about a Chimera over a soul grinder. The ability to do mortal wounds seems pretty good.

A friend also suggests two jabberslythes for 240 points.

Nearly 3k+ points of Slaanesh (AoS)
2500 points of Ironjawz
Too many points of Space Marines. 
   
Made in ca
Regular Dakkanaut




Those jabbas look pretty nasty and give a good mix of damage and potential support assuming you get them stuck in fast. You could also get another unit of hellstriders alongside them assuming 2 chariots for another -1 to hit banner which would further mess with your opponents combat phase. only real issue I see now is magic heavy lists but you can probably just charge or bolt the Mage turn 2 with KOS, striders, and/or a Jabba

This message was edited 1 time. Last update was at 2018/02/02 04:49:22





 
   
Made in us
Regular Dakkanaut




So i tried a game with taking out a chariot and putting in two jabberslythes and another squad of hellstriders. The game didn't last too long as my opponent would lose to objectives. But the jabberslythes already did their part. One attacked a Celestant on dracoth and due to the five wounds it suffered, it killed the the celestant.

Right now I'm waiting on to see if the ruling of doubling the range of the gaunt summoner works how I think it does. If doubling the range of the spell also increases the range of the models I can choose. If it does, great and my list is set with taking the masque and leaving in 100 points for summoning the balewind or daemonettes if I need something on an objective. If I'm ruled against, I won't take the balewind and take a sorcerer lord on manticore.

Nearly 3k+ points of Slaanesh (AoS)
2500 points of Ironjawz
Too many points of Space Marines. 
   
 
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