Started making a Harlequin list that can pack a punch while zipping across the table W/ Dark Eldar as air support. Might not be the toughest list around but it should be fun to play.
++ Air Wing Detachment +1CP (Aeldari - Drukhari) [42 PL, 803pts] ++
+ Flyer +
Razorwing Jetfighter [8 PL, 155pts]: 2 Dark Lances, Twin splinter rifle
Razorwing Jetfighter [8 PL, 155pts]: 2 Dark Lances, Twin splinter rifle
Razorwing Jetfighter [8 PL, 155pts]: 2 Dark Lances, Twin splinter rifle
Voidraven [9 PL, 169pts]: Two void lances
Voidraven [9 PL, 169pts]: Two void lances
++ Battalion Detachment +3CP (Aeldari - Harlequins) [58 PL, 1194pts] ++
+ Dedicated Transport +
Starweaver [5 PL, 99pts]: 2x Shuriken Cannon
Starweaver [5 PL, 99pts]: 2x Shuriken Cannon
Starweaver [5 PL, 99pts]: 2x Shuriken Cannon
Starweaver [5 PL, 99pts]: 2x Shuriken Cannon
+ Troops +
Troupe [7 PL, 150pts]
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
Troupe [8 PL, 180pts]
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
Troupe [8 PL, 180pts]
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
Troupe [7 PL, 150pts]
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Fusion Pistol, Harlequin's Embrace
+ HQ +
Troupe Master [4 PL, 69pts]: Fusion Pistol, Harlequin's Blade
Troupe Master [4 PL, 69pts]: Fusion Pistol, Harlequin's Blade
++ Total: [100 PL, 1997pts] ++
Idea is to have both Troupe master in the 5 man Troupe squads they then go into Starweavers. The other 2 6 man Troupe Squads will also go into Starweavers giving me 24 S8 -4 D6 Melta pistols which should worry anyone that is getting charged or in CC with.
3 Razorwings give me 6 S8 -4 D6 weapons that should kill anything T8 and lower. They all have Splinter Cannons to make sure they clear chaff for my charging Starweavers as well as having access to missles that have 3 different weapon profiles giving me a lot of variety in the shooting phase.
2 Void Raves give me 4 S9 -4 D6 weapons that will shoot any target my other S8 weapons were unable to penetrate or kill. It should also distract my opponent from the Skyweavers just due to how much damage they can do.
The problem I see with this list;
-if my opponents focuses on my Starweavers and ignore the flyers they will be able to win the game due to being technically tabled if your only models left are on flying stands.
-Toughness isn't that high on the Starweavers so anything with S6+ with AP -2 or worse will shred them apart if my 4+ invul fail. Mass fire and focus fire could also be an issue.
- If I don't go 1st I would imagine that half of my list would be gone before my turn begins or I could even be tabled turn 1 if my opponent has the right tools to deal with the Starweavers.
What do you guys think? Anything you would change? Am I putting to much hope for this list to preform well?
Thanks for the help!
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