techsoldaten wrote:Command Points should really be used for Stratagems.
I don't like the idea of tying them to detachments, mostly because I thought the idea of detachments was to get people playing with all of their models.
This would be a disincentive to collecting models outside a main range to use as allies.
Based on different detachments rewarding fewer
CP for detachments that can spam specialist slots and stratagems/relics/warlord traits requiring players have at least one "pure" detachment, I think the intention is to make allies a viable option with trade-offs. I'm not sure most people would be on board with mixed armies having an innate advantage (even above the advantage provided by souping general).
I get it that some people would like to see a heterodox force on the table and think taking units from multiple Codexes is really just a way of avoiding the weaker options from a primary book.
Personally, I've really enjoyed the local tournaments that only allow for a single detachment. I've found that there's actually more diversity in army composition because people can't just spam the soupy net lists.
My take is that's just an old way of thinking, where a Codex was constructed around a Force Organization Chart. A Codex these days is really just a collection of Dataslates, Stratagems, Psychic Powers and Warlord Traits. It's not meant to dictate all of the options in an army, just the ones in a detachment.
Counterpoint: The
OP's suggestion doesn't force mono-faction armies; it just acknowledges that having a less restricted range of options (soup) is an inherent advantage and requires people pay for getting the most out of that advantage.
To address the OPs original question, I had a thought like that, but it worked the other way. All detachments should include command points, and you should get bonus command points for pulling units from multiple Codexes.
If the
OP's suggestion punishes people for bringing in allies, doesn't this proposal just punish people for not spending money on a second army and codex? Should
IG + marines be a more valid option than pure marines? Under your proposal, you'd be rewarding people for utilizing a wider range of models that perform various jobs more efficiently than a single faction's units. So they already have the advantage of soupy unit ranges and soupy synergy, and then they'd get more
CP than a non-soup army on top of it. Is this your intention? Genuine question. You seem to have a very different set of design objectives than I usually do, and that's neat.
It's often hard to use Stratagems from different books, as the units that would really benefit from them compete for the points. For example. Chaos Cultists with Tide of Traitors compete with Bloodletters for Denizens of the Warp, you can't really use both unless you want to sacrifice rerolls. An additional 3 CPs for each Codex would make things a little more synergistic.
That hasn't been my experience at all. Most stratagems benefit either a single unit or a small group of units. So whatever
CP I don't spend before turn one (deepstriking, relics, etc.) are available to use mid-game on whatever seems like it will be most useful at the time. If anything, I find it's easier to make use of stratagems when using multiple books because similar-but-different stratagems can be used in the same phase.
Owning multiple cars and having $20 for gas doesn't make it harder to drive. It just means I have to choose how much gas to put in each car. If you want
CP left over for rerolls, then doesn't that mean you should simply budget around that? Only spend $15 on gas so you can afford a snack while you're driving around, so to speak.
Now, I'm not necessarily opposed to players having easier access to more
CP in general, but that's a semi-distinct topic.
Automatically Appended Next Post: Lance845 wrote:What it should be is you can only ever gain the chapter tactic/hive fleet/ whatever and relics and stratagems of your warlords detachment.
So if you have one full ultramarines detachment with your warlord in there then you get ultramarine strats, relic, and trait. Any other ultramarine detachments will also gain their ct.
Do you take a imperial guard patrol to supplement? Too bad! It awards you no access to their strats, no relics and they cannot choose a regiment.
I'd worry this might interfere with potentially fluffy moments though. Having three flavors of eldar deepstriking with their own webway stratagems is cool. Having dark angels that feel like dark angels hanging out with catachans that feel like catachans is cool.
GSC missing out on their future stratagems because they opted to hang out with tyranids is less cool. The issue is when souping offers too great of a mechanical advantage over those who can't or don't want to soup.
So with that in mind, I'd suggest that soup usually isn't a huge problem in casual and narrative games, but that it does due debatably negative things to the game in competitive matched play. So with that in mind, I'd propose that many of the suggested changes to allies/detachments/
CP generation that we see on this forum be limited to certain tournament formats rather than being used in more generic formats.