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Made in fi
Locked in the Tower of Amareo





max 3 detachments, no duplicates.

battalion:

2xwarboss(power klaw)
3x30 boyz(nob with power klaw, 10xshoota, 19xslugga&choppa)
10xboyz(nob w/big choppa, 9xslugga&choppa)

spearhead:

big mek w/force field
2xweird boy(da jump+warpath)
4xmega nob(1xkill saws, 2xkombi skorcha)
battlewagon(hard case)
3x1xmek gunz(kustom mega cannon)(each individual)

Warboss, big mek, meganobz and small squad loads up to battlewagon. Weirdboy tries to jump ahead squads as needed. Rest charge.

Haven't played yet with orks so all is ???.

Obvious worry is that battle wagon kinda stands out there on it's own...

2024 painted/bought: 109/109 
   
Made in it
Waaagh! Ork Warboss




Italy

Hi, I play with BWs and meganobz a lot and as you said a lone vehicle is not going to do much. I don't think you need two warbosses, especially if they ride together, bring just one.

If you save enough points cutting the warboss, one of the weirdboyz (the dude with warpath) and the kombi skorchas you may field a trukk with some tankbustas to add target saturation for the BW.

I'd also suggest to replace the pk on the warboss with the headwoppa killchoppa if you have model, but even the klaw is pretty solid. I'd also recommend giving killsaws to all your meganobz, for just 6 points they gain the extra attack and a better AP.

The KMKs can be used a single unit to reduce the drops, once they're deployed they act as individual units anyway and the opponent has to split fire if the wants to kill more than a single gun with the same unit.

Alternatively you can cut the BW, meganobz and those 10 boyz in order to add a 4th max mob of boyz, a painboy (highly recommended, his aura can help all the boyz and heal the weirdboyz), more KMKs, stormboyz or kommandos. Maybe ghaz instead of the 2 warbosses.

Anyway with your current list you can have 3 detachments, battallion, spearhead and patrol without changing anything.

 
   
Made in fi
Locked in the Tower of Amareo





Plan wasn't to ride both on battlewagon(hey not room either. 8 for meganobz, 10 for boyz, 1 for big mek, 1 for warboss. Though guess big mek could be outside). Other is there to assault+charge for foot slogging squads.

No tank busta models so no go there. Think I have ONE model with rokkit.

Don't remember do I have choppa warboss. It's been like 2 years since I dug my orks last! For mega nobz 1, max 2 killsaw models likewise.

Good point on KMK drops though need 2 unit anyway to fill spearhead(providing 1 CP).

For detachments patrol is pretty useless for me right? No CP's so what's the benefit. No codex either so no faction trait's to play around(That's going to be "fun" for me seeing I have all sort of clans painted so...Ugh!)

I pondered some more and came with alternative since I didn't like idea of lone battlewagon there.

Spearhead:

big mek w/kff
weirdboy w/warpath

30xboyz(as original list)
3xKMK
1xbubble chucka(yeah yeah not great but I had points for just about that and it's cheap enough to add for some fun factor for me)

dakkajet w/6 supa shoota

battalion:
2xwarboss(2xklaw though maybe that headwoppa thingie as well)
weirdboy(da jump)
3x30 boyz(as above)
13xgrot(screen, objective camper etc)

Even more traditional green tide.

2024 painted/bought: 109/109 
   
Made in it
Waaagh! Ork Warboss




Italy

You're right, I thought the patrol gave +1CP like the other small detachments. Never used it myself

 
   
 
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