Switch Theme:

[2000] - Orks - My new standard  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Screamin' Stormboy






Hey dakka, just wanted to get this list reviewed. I'm wanting to use this as my standard list to use as a base list for adjusting in semi-competitive games. C&C welcome.
List
Spoiler:

Battalion:
Hq (3)
Big mek
--> Big Choppa
--> Kustom Force Field
Big mek
--> Big Choppa
--> Kustom Force Field
Weirdboy
--> Warpath

Troop (4)
Boys (10 models)
--> Slugga/ Choppa
--> Nob
---> big Choppa / shoota
Boys (10 models)
--> Slugga/ Choppa
--> Nob
---> big Choppa / shoota
Boys (10 models)
--> Slugga/ Shoota
--> Nob
---> big Choppa / shoota
Boys (30 models)
--> Slugga/ Shoota
--> Nob
---> big Choppa / shoota

Fast Attack (2)
Warbuggie (1 model)
-->twin big shoota
Warbuggie (1 model)
-->twin big shoota

Spearhead
HQ (1)
Weirdboy
--> Da jump

Heavy Support (3)
Battlewagon
--> deffrolla
--> 'ard top
Mek guns
--> kustom mega kannon
--> kustom mega kannon
--> kustom mega kannon
--> kustom mega kannon
Mek guns
--> kustom mega kannon
--> kustom mega kannon
--> kustom mega kannon
--> kustom mega kannon

Vanguard detachment
HQ (1)
Zhadsnark da rippa
--> Warlord: Might is Right

Elites (4)
Kommandos (5 models)
--> x2 burna
--> Nob
---> slugga/ Choppa
Kommandos (5 models)
--> x2 burna
--> Nob
---> slugga/ Choppa
Tankbustas (10 models)
-->Nob
Tankbustas (10 models)
-->Nob

Dedicated transports (2)
Trukk
--> big shoota
--> wreckin' ball
Trukk
--> big shoota
--> wreckin' ball

2000 points, 8 command points, 12- 20 drops


Tactics and strategy
Spoiler:

For deployment I try to stay mostly centered and guarded. The 30 boy blob of shootas will be placed next to the 10 man shoota squad and will be mobbed up on the first turn.
The battlewagon will more often than not be deployed last containing the two remaining 10 boy choppa boys, and mirroring the "weakest" side of my opponents deployment. On turn 1, the (now) 40 man shoota boy blob will also be given the warpath power as well, and will be da jumped across the board to disrupt the weaker side, preferably still within reach of the battlewagon so the boys inside can get out andmob up with the already big squad in order to keep up numbers and trigger the green tide ability.

Zhadsnark is my character hunter. He has the might is right trait to be elevated to S14 when attacking (working with the idea that since the trait makes him s7 for non combat related checks, that adjustment is applied before the Klaw is factored in). At S14, he will be wounding almost everything on a 2+ with a good AP value so he'll have a good chance at taking down enemy characters or at least taking them down a peg or killing their honor guard units. He will mostly hang back though and put his big shootas to good use until he catches up with the big mob and a juicy target presents itself for him to take down swiftly.

The boys in the battlewagon are to act as reinforcements for the big shoota unit, or to mob up to 20 boys to tackle a second threat while the shoota boys handle theirs.

The big unit of shoota boys is specifically shoota to act both as an anchor amd a deterrent for my enemy. Their overwatch is powerful, and theres enough of them to do serious damage to anything they charge and have a massive physical footprint that can't be ignored or removed too easily. They tend to absorb a lot of attention and distract my opponent.

The kommandos and buggies are going to be objective grabbers in late game, as well as dead deployments to force my opponent to put down another unit without gaining any more information from me. They are deployed after KMKs and the big boy unit generally. An alternate use is to use them as bubble wrap to protect the KMKs from turn 1 charges if the danger is a serious threat. The differing speeds, alternate deployments and weapons all add strategic diversity to be implemented as the time comes in game.

KMKs both are heavy fire power and deepstrike magnets. They force my enemy to either take them out early on or have them rum the board late game. It forces deepstriking units to use their high movement for the game, early, so the rest of my army can capitalize on that and steer away from whatever is dropped down and force them to come to me.

Tankbustas are the units that use up my command points regularly, alongside my boys units. I use the dakka dakka dakka stratagem to capitalize on their reroll abilitues and make their shots truly count. In trukks, they have additional mobility and protection, and in the wirst case, I can mob both units up and use dakkadakkadakka with potentially twice as much effect.

The big meks are to be deployed imside the Trukk with the bustas to save on deployment numbers, and will get out as esrly as possible to aod the KMK gunlines.


Thank you for reading! And thank you in advance for any comments.

This message was edited 1 time. Last update was at 2018/03/28 17:49:16


Check out my blog!
http://my40klife.blogspot.com

I've got modeling Skills!
http://www.Facebook.com/MrJ5829 
   
Made in it
Waaagh! Ork Warboss




Italy

I'd drop a tankbusta in each squad and one of the big mek's big choppas in order to add two bomb squigs in each tankbustas unit. Those squigs are so damn good and also cheaper than the bustas that they can't stay out of the list They hit on 2s with the re-roll against vehicles and D6 damage, you can also kill them instead of a busta if you have to take 1-2 casualties after the wrecking of their transport. I never leave my bustas without them

Overall I really like your list, I usually go with some vehicles and lots of artillery as well.

 
   
Made in us
Screamin' Stormboy






Thank you for the reply!
I was toying with the idea of bomb squigs but overall with the shortened ranges ive had issues enough just getting bustas in range without exposing them too much to enemy fire. And the flat D3 if the rokkits is a litle more comfortable for me than a d6, as well as the limitatipns of not being able to hit fly keyword models with Squigs.

I will take them into consideration fir the future though! Tha k you again.

This message was edited 1 time. Last update was at 2018/03/28 23:31:06


Check out my blog!
http://my40klife.blogspot.com

I've got modeling Skills!
http://www.Facebook.com/MrJ5829 
   
 
Forum Index » 40K Army Lists
Go to: