Thanks for your input, can you describe how exactly they can murder Archaon in 1 turn? Defensively, he will:
1. Have a 2+ save, rerolling 1's
2. 5+ FNP vs mortal wounds
3. 4+ save to ignore any spell cast on him.
4. Regenerates up to 2d3 wounds per turn
5. 1 in 6 hits automatically miss and are rerolled (I understand some of the time it won't matter if I roll a 1 or 2 for the eye of sheerian)
What should I be worried about that can deal 20 wounds in one turn that can get through these protections?
Offensively I need to think a little more about, he gets to activate twice in combat which I think is going to be really really powerful for damage output. He has the potential to instantly slay anything too. Automatically Appended Next Post: Oh, and he is also dealing damage while on defense. Rolling a 6 on the save reflects mortal wounds at any range.
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