BBAP wrote:
- Infantry hordes are all the rage thanks to the changes to WS and damage rolls.
I don't think it is so much the changes to
WS and damage as much as the new
AP system combined with the removal of templates. The current
AP system is much more in favor of high wound counts over quality armor since the save is reduced by
AP now instead of being automatically pierced or deflected. Most basic anti-infantry weapons also no longer have an
AP value, so poor save infantry are comparatively more durable than they where in the past. As for the loss of templates, a lot of blast and flamer weapons now do D3 to
D6 hits instead of prior where a poorly spaced blob could easily get 10+ hits, which leads to less overall casualties and another relative boost to durability.
BBAP wrote:
- Thanks to the above, transport vehicles are simultaneously more important (to protect against assaults) and less resilient & reliable than they have been since 5th Ed.
They are actually quite a bit more durable than they were in 7th against the high rate of fire/mid strength guns that dominated those editions, but dedicated anti-armor also got quite a bit stronger since most now do multiple points of damage per shot. In general transports have been more useful to assault-centric armies than shooting ones, as all but a handful of vehicles lost their firing ports but units can charge after disembarking now. Also incidentally, transports are very good for soaking overwatch shots.
Also worth noting, gun platform vehicles got quite a bit better since they have no limits on the amount of weaponry they can shoot after moving (just suffer penalty to hit as normal) and can split fire now.
BBAP wrote:
- My Immolators and Fire Prisms can charge people and can be locked in close combat, which is mental.
To an extent they can, but it is very hard to get anything truly locked down in 8th as the target has to be completely surrounded to prevent a withdrawal. In the case of the Fire Prism it is more or less impossible to lock down, as it's FLY keyword allows it to move over enemy models and still shoot after leaving combat (most units cannot do so).
BBAP wrote:
- Hero-hammer is upon us; Characters are more important than ever whilst also being easier to protect and more effective on the mat.
I'm not sure I agree. Characters are important in the sense that most have some sort of force multiplier effect but they are comparatively easier to kill than in prior editions. "Look Out Sir!" was removed outside of a handful of bodyguard squads (and
GSC infantry) and the introduction of multiple damage weaponry and mortal wounds mitigate a lot of the superior defenses that defined a lot of the prior edition characters.
BBAP wrote:
If anyone has army building advice specific to the factions I'm trying to rebuild I'd appreciate that too. My Sisters are currently being worked on, to be followed shortly by my Eldar (extra vowels not included), Daemons, Genestealer Cults and Space Wolves. If there's time I'd like to rebuild my Inquisition/ GK army (dual Land Raiders ahoy!), but if they suck too hard I'll just leave them in the box.
Can check
here for general discussions on
GSC in 8th if it helps. Page 6-7 starts the post-chapter approved discussions, as
GSC actually got a fair amount from it.