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2018/04/07 12:55:43
Subject: 2 land sppeders v 3 inceptors
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Thunderhawk Pilot Dropping From Orbit
The wilds of Pennsyltucky
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2x landspeeders with heavy bolter and assault cannon are a bit more expensive, have the same # of shots (2/3 with higher strength), are faster and double the wounds.
3x Inceptors are a bit cheaper, better in hand to hand(which makes them multi-use) and can deepstrike.
I'm leaning toward the land speeders at that price point. Though once you get up to 3xlandspeeders v 5x Inceptors the calculus seems to start swinging the other way.
ender502
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"Burning the aquila into the retinas of heretics is the new black." - Savnock
"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. |
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2018/04/07 13:11:42
Subject: 2 land sppeders v 3 inceptors
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Combat Jumping Rasyat
East of England
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Hi Ender -
Landspeeders with AC cost 102pts, Inceptors cost 135pts for 3.
Landspeeder has 9 shots, Inceptors have 18.
Landspeeder can't benefit from Chapter Tactics, Inceptors can.
Landspeeder can't deepstrike, Inceptors can.
I think that unless your speeder has a specific job to do in your list, then I'd go for Inceptors. They're pretty great right now, in a fun, dakka, non-top-table kind of way.
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2018/04/07 14:18:19
Subject: Re:2 land sppeders v 3 inceptors
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Thunderhawk Pilot Dropping From Orbit
The wilds of Pennsyltucky
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Ummmm...tell me if I'm wrong here but you need to buy 2 asault bolters per inceotor. The price in the marine codex is for 1 assault bolter. Inceptors have to pay for 2 per model.
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"Burning the aquila into the retinas of heretics is the new black." - Savnock
"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. |
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2018/04/07 15:18:21
Subject: Re:2 land sppeders v 3 inceptors
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Steadfast Ultramarine Sergeant
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ender502 wrote:Ummmm...tell me if I'm wrong here but you need to buy 2 asault bolters per inceotor. The price in the marine codex is for 1 assault bolter. Inceptors have to pay for 2 per model.
Actually, you both are right
You are right, the Inceptors each pay for 2 Assault Bolters. On the other hand, His calculation is pretty much right with the Chapter Approved, in where the updated points for Inceptors are 25ppm nake, 2 assault bolters in total costs 20pts, so 135pts for 3 should be right.
When discussing the difference between the two units, one should also notice that the Inceptors weapon are "assault" while those high ROF weapon plus the missile lauchers on Land Speeders are "heavy", which means the Land Speeders will almost always hit on a 4+ (if firing at something Alitoc or Nidz units near Venomthrope, hit on 5s, unless they don't want to move into firing position) compare to Inceptors usually hit on 3+ if the target is "unprotected".
The only merit Land Speeder has is its weapon have relatively longer range than the Inceptors and have an 16" movement iirc. Thus, it is much harder to bubble warp against the LS, while when facing Inceptors, those Nurglings / Conscripts / Termagants / Scarabs just need to be 9.1" in front of "their protected units" then the threat of Inceptors will be neutralized (at least in the 1st turn). However, with the penalty on BS, I doubt how severe the threat can be brought by Land Speeders even if it is carrying 2 MM or AsC plus HB, which both make its cost over 100ppm.
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This message was edited 2 times. Last update was at 2018/04/07 15:24:07
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2018/04/07 16:04:46
Subject: Re:2 land sppeders v 3 inceptors
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Thunderhawk Pilot Dropping From Orbit
The wilds of Pennsyltucky
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Appreciate the response...this has really made one thing clear to me.... I'm gonna stop even trying to be nice. I have a beautiful smile codex that is, essentially unusable.
I'm gonna just download this stuff from now on.
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"Burning the aquila into the retinas of heretics is the new black." - Savnock
"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. |
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2018/04/07 20:13:44
Subject: 2 land sppeders v 3 inceptors
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Longtime Dakkanaut
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I lean towards Inceptors as I play Blood Angels and they work well with BA stratagems, particularly "On wings of Fire".
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I stand between the darkness and the light. Between the candle and the star. |
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2018/04/10 08:08:15
Subject: 2 land sppeders v 3 inceptors
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Longtime Dakkanaut
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Deep Strike protects them so they'll always deliver full firepower for at least one turn.
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2018/04/10 08:26:36
Subject: Re:2 land sppeders v 3 inceptors
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Ship's Officer
London
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ender502 wrote:Appreciate the response...this has really made one thing clear to me.... I'm gonna stop even trying to be nice. I have a beautiful smile codex that is, essentially unusable.
I'm gonna just download this stuff from now on.
This does suck. However, the alternative is to have units remain overpriced, as inceptors were. I prefer the rules to be changed.
What I do now is buy the enhanced edition electronic versions of the books. They automatically update when there are rules or points changes. In theory I wouldn’t have had to buy chapter approved, but I need it for the scenarios anyway. Added bonus: they all fit on my iPad so I don’t need to carry a library around.
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2018/04/13 12:10:55
Subject: 2 land sppeders v 3 inceptors
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Death-Dealing Devastator
Tampa, FL
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Inceptors are almost always better. Land Speeders are mostly trash this edition from what I have seen, unless you need odd Devastator weapons without running infantry. There is something to be said for Heavy Flamers on Land Speeders though, one of the better ways of using that weapon in our book.
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2018/04/16 17:57:39
Subject: 2 land sppeders v 3 inceptors
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Longtime Dakkanaut
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Well today's deep strike nerf is a strike against Inceptors in this comparison to Land speeders.
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