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Made in us
Fresh-Faced New User




Hey guys! I *think* it does indeed work, but for the sake of discussion/to get the word out, I have a question for you. Let's use an example of where this even applies:

- Lets say I have Drukhari Succubus. Her relevant base stats are WS2+, but she comes armed with an Archite Glaive which has a -1-to-hit built into it. IF I give my Succubus a WS +1 Combat Drug, turning her WS into 1+ (note this is permanent), does this now mean a roll of 2 passes?

- A simpler way of asking this, do *modified* 1's *always* fail?

I personally believe (though am very biased), that yes a roll of 2 will hit. I see nothing in the rules that says a WS/BS of 1+ is invalid and the only thing for rolling 1's says along the lines of ~"A roll of 1 always fails irrespective of modifiers"; When they say Roll, do they mean psychical or the dice result? I've already e-mailed GW but unfortunately they just sent me a canned response (so far) about "Our FAQ will be out soon!" so I think for now we'll have to decide ourselves.

If I'm being honest, I don't think there's currently any way to prove it one way or another and is open to the players interpretation. I again argue a WS1+ is valid and it's only physical rolls of 1 that automatically fail. What say you all though!?!


EDIT: Note I am not saying a +1 to my WS, I am saying I have a WS of 1+, permanently, entire game. Does a modified one, when using a 1+ stat, fail?

Edit ###: Read the FAQ that people are citing (the one for Plasma exploding on -1's). FAQ states "A: You apply all re-rolls and modifiers first.". This says nothing about modified ones or 1+ stats, so no offense but it is not relevant to this discussion

This message was edited 4 times. Last update was at 2018/04/11 14:01:13


 
   
Made in gb
Norn Queen






"A roll of 1 always fails, irrespective of any modifiers that may apply."

It's a good question, one that I don't think has a concrete answer.

My take on it would be a "roll" of 1 fails, but a "result" of 1 does not, so as long as you don't physically roll a 1, you can hit on a 2+ with a -1 to hit modifier and WS1+.

I remember having this discussion before on Dakka but I don't remember what the consensus or what I thought of it was, I'll see if I can find it. Maybe my mind has changed, I am old and senile.

Edit: On second glance, the wording for plasma uses "roll" too, and modifiers do cause that to overheat. So yeah, a modified 1 will still fail.

This message was edited 10 times. Last update was at 2018/04/11 13:38:46


 
   
Made in us
Deathwing Terminator with Assault Cannon






Any rolls of 1 fails, regardless of any +/- modifiers unless otherwise stated ("...this weapon automatically hits."). This would include natural rolls of 1's and modified rolls of 1.

Turning WS to +1 is a moot because of the above point, no matter how good your WS/BS is.

This message was edited 2 times. Last update was at 2018/04/11 13:36:01


 
   
Made in fr
Focused Dark Angels Land Raider Pilot






Fattimusmcgee wrote:
Hey guys! I *think* it does indeed work, but for the sake of discussion/to get the word out, I have a question for you. Let's use an example of where this even applies:

- Lets say I have Drukhari Succubus. Her relevant base stats are WS2+, but she comes armed with an Archite Glaive which has a -1-to-hit built into it. IF I give my Succubus a WS +1 Combat Drug, turning her WS into 1+, does this now mean a roll of 2 passes?

- A simpler way of asking this, do *modified* 1's *always* fail?


I personally believe (though am very biased), that yes a roll of 2 will hit. I see nothing in the rules that says a WS/BS of 1+ is invalid and the only thing for rolling 1's says along the lines of ~"A roll of 1 always fails irrespective of modifiers"; When they say Roll, do they mean psychical or the dice result? I've already e-mailed GW but unfortunately they just sent me a canned response (so far) about "Our FAQ will be out soon!" so I think for now we'll have to decide ourselves.


If I'm being honest, I don't think there's currently any way to prove it one way or another and is open to the players interpretation. I again argue a WS1+ is valid and it's only physical rolls of 1 that automatically fail. What say you all though!?!


Providing I am understanding you correctly I think you are right yes.

WS2+ with a -1 hit weapon by default. Becomes a 2+ only take 3+ into account for result of roll.

If you add an ability or stratagem (I don't know the Dark Eldar well enough to know full rules for the WS) increases a WS by 1. That would make the WS2+, then -1 so 3+ then back to +1 so taking it back to 2+ to hit. If the -1 hit weapon wasn;t there and was a straight up 2+ with a +1 mod. The physicall roll of 1 would still fail.

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Regular Dakkanaut




Norway.

Battleprimes says:
"A roll of 1 always fails, irrespective of any modifiers that may apply."

-Wibe. 
   
Made in us
One Canoptek Scarab in a Swarm




Schenectady, New York

Natural 1s always fail. Modifiers stack so if you have both a -1 and a +1 to hit modifier, they cancel each other out.

However, the combat drug grants a +1 to the WS profile, not to the die roll. If the Succubus already has a WS of 2+, and natural 1s always fail, the model would not benefit from the +1WS and the -1 to hit would mean any 2s rolled would modify to 1s.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

A roll is the usually result of the roll after modifiers, but the rule you’ve quoted tells us a roll of 1 (so including a ‘natural’ 1) fails irrespective of any modifiers. So a 1 on the dice is always a miss.

That’s in the Core Rules and doesn’t need an FAQ.

Note that modifiers don’t usually affect your WS or BS, they simply modify the roll. So your To Hit roll for a WS2+ Character still needs at least a 2 to be successful, and we know a natural 1 is a fail from the rule you partially quoted. Even for someone bugged to WS1+ a 1 is a miss - however a natural roll of 2 with a -1 modifier should be a hit. But it’s a roll of 1, so it fails.

This message was edited 3 times. Last update was at 2018/04/11 13:42:02


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Norn Queen






 skchsan wrote:
Any rolls of 1 fails, regardless of any +/- modifiers unless otherwise stated ("...this weapon automatically hits."). This would include natural rolls of 1's and modified rolls of 1.

Turning WS to +1 is a moot because of the above point, no matter how good your WS/BS is.
That is a good point. It would also mean that plasma could only overheat on a natural 1, since it says "roll" in the rule.

Looks like i've gone through the same thought process I did before, thinking it did hit then deciding it doesn't. Yay for consistency?

On the plus side, at least they remembered to fix the +1 WS drug for the codex so it works on Succubus now!

This message was edited 2 times. Last update was at 2018/04/11 13:40:36


 
   
Made in fr
Focused Dark Angels Land Raider Pilot






 BaconCatBug wrote:
 skchsan wrote:
Any rolls of 1 fails, regardless of any +/- modifiers unless otherwise stated ("...this weapon automatically hits."). This would include natural rolls of 1's and modified rolls of 1.

Turning WS to +1 is a moot because of the above point, no matter how good your WS/BS is.
That is a good point. It would also mean that plasma could only overheat on a natural 1, since it says "roll" in the rule.


Unfortunately not for plasma. Plasma weapons have been carefully worded to say hit roll not just rolls. As the modifiers modify the -1 'hit' +1 'hit' they would still be affected.

But you're right it is a good point by them.

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Norn Queen






 Gojiratoho wrote:
Natural 1s always fail. Modifiers stack so if you have both a -1 and a +1 to hit modifier, they cancel each other out.

However, the combat drug grants a +1 to the WS profile, not to the die roll. If the Succubus already has a WS of 2+, and natural 1s always fail, the model would not benefit from the +1WS and the -1 to hit would mean any 2s rolled would modify to 1s.
Yeah after going though all my mood whiplash again, this is what I would consider to be the correct answer. You'll still miss on rolls of 2 and 1, even with WS1+ due to the -1 to hit modifier, until you get to battle round 3, where the +1 to hit modifier will cancel it out, and you'll be hitting on 2's.


Automatically Appended Next Post:
 SeanDavid1991 wrote:
Unfortunately not for plasma. Plasma weapons have been carefully worded to say hit roll not just rolls. As the modifiers modify the -1 'hit' +1 'hit' they would still be affected.

But you're right it is a good point by them.
Aye, agreed. If -1 to hit makes plasma explode more (which I believe it does) then a roll of 2 then -1 will be a 1 and miss.

This message was edited 1 time. Last update was at 2018/04/11 13:43:08


 
   
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Fresh-Faced New User




Someone said: On second glance, the wording for plasma uses "roll" too, and modifiers do cause that to overheat. So yeah, a modified 1 will still fail.




I disagree guys - The Succubus has a WS1, Plasma dudes don't (or I should say have nothing related to that) so I do not think they're the same. The question can be boiled down to two parts:

- Do modified ones ALWAYS fail (please source your rule if you're positive it does)

- Does a modified one fail if you have a 1+-to-hit stat?

The fact plasma explodes on 1's is not relevant as I'll have a stat that lets me hit on 1's, technically. Also, some people seem to think I'm saying +1WS, I'm not, I'm saying a Weapon Skill of 1 up.

This message was edited 3 times. Last update was at 2018/04/11 13:49:59


 
   
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One Canoptek Scarab in a Swarm




Schenectady, New York

 BaconCatBug wrote:
It would also mean that plasma could only overheat on a natural 1, since it says "roll" in the rule.


I think remember seeing an entry in one of the FAQs that confirms this. I'll see if I can find it.


Automatically Appended Next Post:
It's in the Designer's Commentary, and it states that after modifiers are factored in, if the final result is a 1, supercharged plasma injures or kills the firer.

This message was edited 1 time. Last update was at 2018/04/11 13:50:07


 
   
Made in gb
Norn Queen






Fattimusmcgee wrote:

Someone said: On second glance, the wording for plasma uses "roll" too, and modifiers do cause that to overheat. So yeah, a modified 1 will still fail.



I disagree guys - The Succubus has a WS1, Plasma dudes don't (or I should say have nothing related to that) so I do not think they're the same
That's not the point. The point is that both the plasma rule and the 1's miss rule use the word "roll". If they both use the same word, they both have to have the same mechanic. Since the FAQ informs us modifiers make plasma explode (and I feel that's a clarificatory FAQ and not a Special Snowflake one) then it's only consistent that WS1+, with -1 to hit, will miss on a physical roll of 1 or 2.

This message was edited 1 time. Last update was at 2018/04/11 13:50:24


 
   
Made in gb
Regular Dakkanaut





 Gojiratoho wrote:
 BaconCatBug wrote:
It would also mean that plasma could only overheat on a natural 1, since it says "roll" in the rule.

I think remember seeing an entry in one of the FAQs that confirms this. I'll see if I can find it.

It's in the Designer's Commentary:
Q: When making a hit roll with a supercharged plasma weapon, do you determine whether a ‘1’ was rolled before or after applying re-rolls and modifiers?
A: You apply all re-rolls and modifiers first.

I still don't understand that clarification. Surely exploding is a 1/6 chance, and not affected by how well the firer can see the target

This message was edited 1 time. Last update was at 2018/04/11 13:55:34


 
   
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 BaconCatBug wrote:
Fattimusmcgee wrote:

Someone said: On second glance, the wording for plasma uses "roll" too, and modifiers do cause that to overheat. So yeah, a modified 1 will still fail.



I disagree guys - The Succubus has a WS1, Plasma dudes don't (or I should say have nothing related to that) so I do not think they're the same
That's not the point. The point is that both the plasma rule and the 1's miss rule use the word "roll". If they both use the same word, they both have to have the same mechanic. Since the FAQ informs us modifiers make plasma explode (and I feel that's a clarificatory FAQ and not a Special Snowflake one) then it's only consistent that WS1+, with -1 to hit, will miss on a physical roll of 1 or 2.



Aha, I think I follow you. Well hmmmm, well now I have to wonder if a WS1+ negates that (as there are numerous rules, ie "Cant shoot after Advancing" that say you can't do something yet you can w/the correct rule to counteract it). Obv. theres nothing concrete to support this claim yet


Edit 3: Read below, I still don't think the FAQ says it will fail. ("A: You apply all re-rolls and modifiers first." - not related to 1-up stats OR modified ones always failing)

This message was edited 4 times. Last update was at 2018/04/11 13:59:38


 
   
Made in gb
Norn Queen






Fattimusmcgee wrote:
Aha, I think I follow you. Well hmmmm, well now I have to wonder if a WS1+ negates that (as there are numerous rules, ie "Cant shoot after Advancing" that say you can't do something yet you can w/the correct rule to counteract it). Obv. theres nothing concrete to support this claim yet

WS1+ doesn't explicitly counter that though, it's just a rare characteristic value.
   
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Alright, sorry guys but I read the FAQ, it states:


"A: You apply all re-rolls and modifiers first."


I still don't think this says a WS1+ fails w/a modified 1. Yes, the 2 turns to a 1, but I still have the 1+ stat, it doesn't say ANYTHING about a "modified one fails to hit". Hopefully this makes sense (and I hope I don't sound aggressive or anything ).

In the Plasma's case, it was talking about how the model gets a MW on a 1 - still not related to modified hits or 1-up stats

This message was edited 2 times. Last update was at 2018/04/11 13:58:40


 
   
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Norn Queen






Fattimusmcgee wrote:
Alright, sorry guys but I read the FAQ, it states:


"A: You apply all re-rolls and modifiers first."


I still don't think this says a WS1+ fails w/a modified 1. Yes, the 2 turns to a 1, but I still have the 1+ stat, it doesn't say ANYTHING about a "modified one fails to hit". Hopefully this makes sense (and I hope I don't sound aggressive or anything ).

In the Plasma's case, it was talking about how the model gets a MW on a 1 - still not related to modified hits or 1-up stats
It doesn't need to say anything about modifiers. The rule says "A roll of 1 always fails, irrespective of any modifiers that may apply."

The key part here is the word "roll" and the word "always". A "roll" of 1 always fails. Always. Every time. At all times. On all occasions. The plasma FAQ confirms that a modified result is still a "roll" of 1, otherwise the plasma rule wouldn't work. Thus, since they both have the same word "roll", they must also behave the same mechanically.

This message was edited 2 times. Last update was at 2018/04/11 14:04:16


 
   
Made in us
Omnipotent Necron Overlord






This is pretty clear cut - 1 always fails. It is a protection to prevent auto hit's.

The only thing 1+ to hit does for you is make it impossible to overheat on an unmodified shot. It also makes you hit on a 2+ if you are hitting something with -1 to hit.

This message was edited 1 time. Last update was at 2018/04/11 14:05:16


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in au
Dakka Veteran




Fattimusmcgee wrote:
Alright, sorry guys but I read the FAQ, it states:


"A: You apply all re-rolls and modifiers first."


I still don't think this says a WS1+ fails w/a modified 1. Yes, the 2 turns to a 1, but I still have the 1+ stat, it doesn't say ANYTHING about a "modified one fails to hit". Hopefully this makes sense (and I hope I don't sound aggressive or anything ).

In the Plasma's case, it was talking about how the model gets a MW on a 1 - still not related to modified hits or 1-up stats


I think this is right.

We have the situation of WS of 1+, and a weapon with a -1 to hit on the roll.

We roll a 2. Irrespective of any modifiers that may apply, we have not rolled a 1, so don't trigger an always fail.

The 2 gets modified down to a result of 1, which passes the WS check of 1+.
   
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Norn Queen






JakeSiren wrote:
I think this is right.

We have the situation of WS of 1+, and a weapon with a -1 to hit on the roll.

We roll a 2. Irrespective of any modifiers that may apply, we have not rolled a 1, so don't trigger an always fail.

The 2 gets modified down to a result of 1, which passes the WS check of 1+.
As we already went though, this means -1 to hit doesn't cause plasma to explode on a 2, which it does as per the Designers Commentary. Since both rules use the word "roll", they have to act the same.
   
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Lord of the Fleet






London

Another similar situation I've had is Lias Issodon's stealth armour, which gives him a 0+ save when he's in cover, play it as "A 1 still fails his save, but you need Ap-3 or better to start modifying it."
   
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Norn Queen






 Valkyrie wrote:
Another similar situation I've had is Lias Issodon's stealth armour, which gives him a 0+ save when he's in cover, play it as "A 1 still fails his save, but you need Ap-3 or better to start modifying it."
No, that's not how it works either. If you have a 0+, hit by an AP-1 weapon, and then roll a 2, the 2 gets modified down to a 1, which fails.

Again, if it worked the way you claim plasma would never explode except on a natural 1, which is not the case.

It might seem unintuitive but it's the only way things can work without having two different mechanics for the exact same worded rule. As a RaWphile that would boil my onions to no end.

This message was edited 5 times. Last update was at 2018/04/11 14:15:23


 
   
Made in au
Dakka Veteran




 BaconCatBug wrote:
JakeSiren wrote:
I think this is right.

We have the situation of WS of 1+, and a weapon with a -1 to hit on the roll.

We roll a 2. Irrespective of any modifiers that may apply, we have not rolled a 1, so don't trigger an always fail.

The 2 gets modified down to a result of 1, which passes the WS check of 1+.
As we already went though, this means -1 to hit doesn't cause plasma to explode on a 2, which it does as per the Designers Commentary. Since both rules use the word "roll", they have to act the same.

You are ignoring that the auto fail has a qualifier on it (being that it is irrespective of modifiers) where as plasma does not.
   
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Been Around the Block




Plasma uses the word "roll", but doesn't use the qualifier "irrespective of any modifiers", and that's the key difference. With a WS1+ and a -1 to hit, a natural 2 will still succeed because it isn't a roll of 1 irrespective of any modifiers, it's a modified roll of 1, which is a hit.

EDIT: I was beaten to the punch, but JakeSiren is right. Plasma only cares about the final result of the roll, but the auto-fail clause explicitly says to ignore modifiers when checking to see if it triggered.

This message was edited 1 time. Last update was at 2018/04/11 14:26:53


 
   
Made in gb
Norn Queen






Benn Roe wrote:
Plasma uses the word "roll", but doesn't use the qualifier "irrespective of any modifiers", and that's the key difference. With a WS1+ and a -1 to hit, a natural 2 will still succeed because it isn't a roll of 1 irrespective of any modifiers, it's a modified roll of 1, which is a hit.

EDIT: I was beaten to the punch, but JakeSiren is right. Plasma only cares about the final result of the roll, but the auto-fail clause explicitly says to ignore modifiers when checking to see if it triggered.
Irrespective does not mean ignore. Irrespective means it doesn't matter if it is with or without modifiers.

I know Dictionary Definitions are considered an automatic fail (see what I did thar ) but a quick search of the googles shows that the definition of Irrespective is "not taking (something) into account; regardless of".

Thus, if it is a roll of 1, regardless of whether modifiers made it a 1 or not, it's a fail.

This message was edited 2 times. Last update was at 2018/04/11 14:36:08


 
   
Made in us
Deathwing Terminator with Assault Cannon






The "irrespective of any modifiers" is meant to cover a different situation.

Overcharged plasma can auto-fail on a natural roll of 1, but the overheat portion can be overridden by a +1 hit modifier.

In this case, an overcharged plasma is fired, and 1 was rolled for the hit. The overcharged plasma fails to hit, but its wielder does not suffer the overheat penalty.

Alternatively, you roll a 2 on a to-hit roll on an OC plasma, but you are subject to -1 hit modifier. So now you auto fail the to hit because your modified hit roll is a 1, AND you overheat because your modified to hit is a 1.

This message was edited 1 time. Last update was at 2018/04/11 14:51:58


 
   
Made in us
Fresh-Faced New User




Irrespective does not mean ignore. Irrespective means it doesn't matter if it is with or without modifiers.

I know Dictionary Definitions are considered an automatic fail (see what I did thar ) but a quick search of the googles shows that the definition of Irrespective is "not taking (something) into account; regardless of".

Thus, if it is a roll of 1, regardless of whether modifiers made it a 1 or not, it's a fail.


Be nice


Idk though, I think we can all agree (hopefully) that GW needs to clarify this. I e-mailed them 2 days ago so hopefully I get a response soon; I'll update the info then. It wouldn't be the first time there was an ambiguous rule and the WS1 makes this very... unique.

I will say, of all the people I've discussed this with it's about 80/20 that it *will* hit on a two; though none have sourced their arguments as well. I agree with previous post that Plasma is different than this situation as Plasma explodes on 1's and doesn't have to do a "hit check" to it's stat. I'm aware of the dictionary's definition but we're still in unknown territory here. GW did reply to the question about Plasma "rolling" 1's, but they didn't specifically say what a "roll" means; In Plasma's case *any* 1 = explosion. In this case we have a stat check.

Still, love you guys let's be fwiends <3
   
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Norn Queen






To be fair, an "email" from "GW" is even more useless than dictionary definitions. If it's not in a Codex or Official FAQ, it's not really relevant to a rules discussion. I remember the bad old days where you could send them the same questions 3 times and get 4 different answers.

This message was edited 1 time. Last update was at 2018/04/11 14:47:11


 
   
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One Canoptek Scarab in a Swarm




Schenectady, New York

The question is really "Can a statline that resolves with dice roles (i.e. WS/BS/SV) be modified to be 1+". I don't think it can, as that breaks the idea of 1s failing, but I don't see anywhere that explicitly forbids it. The Modifying Characteristics sidebar on page 175 of the BRB doesn't mention it, nor did I see anything in the Designer's Commentary or Stepping Into a New Edition
   
 
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