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Made in ie
Fixture of Dakka






CMON Presents The Animation Collection announcement

https://cmon.com/news/scooby-doo-looney-tunes-and-teen-titans-go-set-for-multi-game-kickstarter



Massive Darkness 2 KS

https://www.kickstarter.com/projects/cmon/massive-darkness-2-hellscape

This message was edited 66 times. Last update was at 2020/11/15 21:10:27


 
   
Made in us
Willing Inquisitorial Excruciator





Thanks for that Dave!

From what I could see, there didn't look to be anything new there for Dark Age.

Insidious Intriguer 
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK



I can see why they've gone the way they have with these mount sculpts, but I really don't like it, so probably the first AQ pass from me

(wonder if the KS will be 1 or 2 weeks?)

 
   
Made in ie
Fixture of Dakka






 OrlandotheTechnicoloured wrote:

I can see why they've gone the way they have with these mount sculpts, but I really don't like it, so probably the first AQ pass from me

(wonder if the KS will be 1 or 2 weeks?)


Yeah I don't like it either but I get the design choice. KS is 5 days only May 21st to 25th. I'll probably pass unless it's sub $50 and shipping is low (shipping has been getting more and more expensive on CMON KS recently). Might be worth a $1 wait and see pledge.

This message was edited 1 time. Last update was at 2018/05/13 12:06:03


 
   
Made in us
Willing Inquisitorial Excruciator





A 4 day campaign?

That seems like an odd choice...

Insidious Intriguer 
   
Made in ie
Fixture of Dakka






 Mysterio wrote:
A 4 day campaign?

That seems like an odd choice...


Sorry 5 days I forgot to include both the first and last day. I guess this is a test to see what happens when you cut out the middle and have just the first 2 and last 2 days.


Automatically Appended Next Post:
I forgot the add Kick Ass to the above- due Q3





and Narcos

CMON Limited announced today that they have teamed with Gaumont, the oldest film company and producer of Narcos to design and publish Narcos: The Board Game, based on the Golden Globe and Emmy ® award-nominated television series.

Narcos: The Board Game, designed by Fel Barros and Renato Sasdelli, puts two to five players in the roles of the series’ most powerful characters and factions as they rewrite the story behind the rise and fall of El Patrón. One person acts as El Patrón, managing a growing narcotics empire while trying to keep their location on the board a secret. The remaining players lead the Hunter Factions: the DEA, Policía Nacional de Colombia, Cali Cartel, and the guerrilla extremist group. These seemingly disparate groups are united in their common interest to discover the hidden position of El Patrón, sharing information and discussing strategies. If the El Patrón player manages to complete their secret objectives without being captured by the Hunters, they win. However, if the Hunters are able to uncover El Patrón’s location, they succeed in their mission and win.

“Working with Gaumont to bring Narcos to the tabletop has been an incredible adventure,” commented David Preti, CMON’s Creative Director. “Every aspect of this game is carefully coordinated with the Gaumont team to ensure that the show fans love is brought to life on the tabletop unlike anyone could have imagined, while also appealing to players who have never seen the show.”

“CMON is known for its focus on high-quality and engaging games and we trust them to develop and design the first Narcos board game title that will allow our millions of Narcos fans to immerse themselves within the storylines and characters of the show” added Tim Stephen, Head of Legal and Business Affairs at Gaumont.

Narcos: The Board Game is scheduled for release in Q4 of 2018 with an SRP of $54.99.


Both are retail releases.

This message was edited 1 time. Last update was at 2018/05/13 12:17:11


 
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

Wrath of kings?

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

It's certainly going to be interesting to see what a stretch goal free KS (for minis/games) looks like in backers eyes,

my guess is even if the initial offering is great value (and I'm unconvinced this will be simply because it's small so even adding 100% extra 'stuff' won't seem a great deal) without the steady uptick in extras a lot of people won't be able to see it

 
   
Made in gb
Fanatic with Madcap Mushrooms







Is it me or most is Boardgames and PVC minis and Kickstarters?
Pass.

   
Made in ie
Fixture of Dakka






 NAVARRO wrote:
Is it me or most is Boardgames and PVC minis and Kickstarters?
Pass.


You've just described CMONs entire business model Only 2 of those games are going to KS (and 1 only as an experiment really) the rest go straight to retail.

One more that I missed Blue Moon City







and some Narcos images






   
Made in gb
Fanatic with Madcap Mushrooms







 DaveC wrote:
 NAVARRO wrote:
Is it me or most is Boardgames and PVC minis and Kickstarters?
Pass.


You've just described CMONs entire business model


What happened to Dark Age, high quality and collectors/ltd editions miniatures for painters etc?

   
Made in us
Regular Dakkanaut




 NAVARRO wrote:
 DaveC wrote:
 NAVARRO wrote:
Is it me or most is Boardgames and PVC minis and Kickstarters?
Pass.


You've just described CMONs entire business model


What happened to Dark Age, high quality and collectors/ltd editions miniatures for painters etc?


Based on what I've seen and experienced, it seems that CMON has shown they will only provide support for a limited time on any non-board miniatures game. Both Dark Age and Wrath of Kings have devoted players frustrated that CMON doesn't do more for those games. Will be interesting to see how they handle the GoT mass-battle game after it's been out a year or two. By and large it does appear that CMON's business model focuses on releasing a game (via KS or otherwise) and then moving to the next one.
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

They throw enough crazy plastic in the Cthulhu game I'll bite.

Really disappointed with the lack of any Wrath of Kings news. Seems like Westeros will completely replace it. A shame.

Then again, it's not like there was much news on Dark Age either...

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Longtime Dakkanaut






 highlord tamburlaine wrote:
They throw enough crazy plastic in the Cthulhu game I'll bite.

Really disappointed with the lack of any Wrath of Kings news. Seems like Westeros will completely replace it. A shame.

Then again, it's not like there was much news on Dark Age either...


I am pretty convinced that WoK is one of the best games available on the market today, I would love to see more for it (especially rpg, standalone board game, etc..)
   
Made in us
Courageous Questing Knight





Central Cimmeria

 thekingofkings wrote:
 highlord tamburlaine wrote:
They throw enough crazy plastic in the Cthulhu game I'll bite.

Really disappointed with the lack of any Wrath of Kings news. Seems like Westeros will completely replace it. A shame.

Then again, it's not like there was much news on Dark Age either...


I am pretty convinced that WoK is one of the best games available on the market today, I would love to see more for it (especially rpg, standalone board game, etc..)


I think where they went wrong with WoK was with the art direction. The art direction is a saturday morning cartoon/original Zombicide type style, but then they mix that with really adult type bdsm themes that would have worked better with a grittier art direction/world. I personally never got into the game because I don't want to play a game (or have rule books sitting around) with a bunch of naked bdsm women and monsters running around for a variety of reasons, one of which is how jarring it is with the cartoon/exaggerated style of the miniatures.
   
Made in us
Longtime Dakkanaut






 Gallahad wrote:
 thekingofkings wrote:
 highlord tamburlaine wrote:
They throw enough crazy plastic in the Cthulhu game I'll bite.

Really disappointed with the lack of any Wrath of Kings news. Seems like Westeros will completely replace it. A shame.

Then again, it's not like there was much news on Dark Age either...


I am pretty convinced that WoK is one of the best games available on the market today, I would love to see more for it (especially rpg, standalone board game, etc..)


I think where they went wrong with WoK was with the art direction. The art direction is a saturday morning cartoon/original Zombicide type style, but then they mix that with really adult type bdsm themes that would have worked better with a grittier art direction/world. I personally never got into the game because I don't want to play a game (or have rule books sitting around) with a bunch of naked bdsm women and monsters running around for a variety of reasons, one of which is how jarring it is with the cartoon/exaggerated style of the miniatures.


pretty much have to agree there *specifically you are talking nasier, they have a reason for it, but....yeah... The art style is a big issue, I am not a fan of the art, though some of the models I like, the fluff I really like the rules are what keeps me in.
   
Made in us
Longtime Dakkanaut





 Gallahad wrote:
I think where they went wrong with WoK was with the art direction. The art direction is a saturday morning cartoon/original Zombicide type style, but then they mix that with really adult type bdsm themes that would have worked better with a grittier art direction/world. I personally never got into the game because I don't want to play a game (or have rule books sitting around) with a bunch of naked bdsm women and monsters running around for a variety of reasons, one of which is how jarring it is with the cartoon/exaggerated style of the miniatures.
Personally, I'm perfectly fine with a bunch of naked bdsm women and monsters running around. I really liked the jellyfish faction better though. I do think the art style is somewhat offputting, though not because of the adult subject matter. It's just an exaggerated, kind of ugly style that I would only occasionally describe as aesthetically pleasing.

For me, I needed a cheap and easy way to try out the game. The starter sets were $70 per faction, and with nobody around who played it, I'd have to foot the bill for two starters just to demo games. The two player starter kit (Honor and Treachery) came out way too late, and by then, the game had already started to wane. I liked the starter enough to consider investing in an army, but really, the game was dead by then. I think it is too late to save WoK, but the same system with a different artist and an easier path to new player interest could probably do very well. It could even be in the WoK world, since the lore in the rulebook is actually quite good.

Meanwhile, I've never seen Dark Age available at any of the online shops I frequent, and I've never seen them in person anywhere. I wouldn't even know how to start Dark Age if I wanted to (and I'm curious to).
   
Made in us
Courageous Questing Knight





Central Cimmeria

 thekingofkings wrote:
 Gallahad wrote:
 thekingofkings wrote:
 highlord tamburlaine wrote:
They throw enough crazy plastic in the Cthulhu game I'll bite.

Really disappointed with the lack of any Wrath of Kings news. Seems like Westeros will completely replace it. A shame.

Then again, it's not like there was much news on Dark Age either...


I am pretty convinced that WoK is one of the best games available on the market today, I would love to see more for it (especially rpg, standalone board game, etc..)


I think where they went wrong with WoK was with the art direction. The art direction is a saturday morning cartoon/original Zombicide type style, but then they mix that with really adult type bdsm themes that would have worked better with a grittier art direction/world. I personally never got into the game because I don't want to play a game (or have rule books sitting around) with a bunch of naked bdsm women and monsters running around for a variety of reasons, one of which is how jarring it is with the cartoon/exaggerated style of the miniatures.


pretty much have to agree there *specifically you are talking nasier, they have a reason for it, but....yeah... The art style is a big issue, I am not a fan of the art, though some of the models I like, the fluff I really like the rules are what keeps me in.


Nasier pretty much being unusable in many settings plus the core trooper types of Shael Han being really boring pretty much knocked two factions off my interest list from the get go, then you add in the fact that through some combination of melty details and weird design I just can't make heads or tails of the Hadross Deepmen and it was pretty much over for me since I get more hobby time than I get game time.

Related to the other announcements, I'm cautiously optimistic about the Cthulhu game. Did they say in the video there wouldn't be stretch goals for that campaign? If there is enough stuff in the box from the get go I'll back it. I'm a sucker for Lovecraftian horrors.
   
Made in us
Longtime Dakkanaut





 Gallahad wrote:
Related to the other announcements, I'm cautiously optimistic about the Cthulhu game. Did they say in the video there wouldn't be stretch goals for that campaign? If there is enough stuff in the box from the get go I'll back it. I'm a sucker for Lovecraftian horrors.
That's apparently how they are doing the Arcadia Quest Riders kickstarter next week. 5 days, no stretch goals. It's weird because Riders is supposed to hit retail on Jun 29, so that's roughly a month to finalize and ship everything out to backers. Seems a bit iffy to me.
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

 Sqorgar wrote:
 Gallahad wrote:
Related to the other announcements, I'm cautiously optimistic about the Cthulhu game. Did they say in the video there wouldn't be stretch goals for that campaign? If there is enough stuff in the box from the get go I'll back it. I'm a sucker for Lovecraftian horrors.
That's apparently how they are doing the Arcadia Quest Riders kickstarter next week. 5 days, no stretch goals. It's weird because Riders is supposed to hit retail on Jun 29, so that's roughly a month to finalize and ship everything out to backers. Seems a bit iffy to me.

If there are no stretch goals and everything’s in boxes in the warehouse already, then it’s just like a presage. Slap UPS labels on it and go.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
[DCM]
Longtime Dakkanaut





Look through all the BoW coverage and really didn't see anything that struck me as interesting, guess that's good for my wallet, but can't help but wonder if they'll have a 5th KSer this year since Arcadia is just a short pre-order.

This message was edited 1 time. Last update was at 2018/05/14 05:35:48


 
   
Made in au
Tunneling Trygon






Is it just me, or does Death May Die sound incredibly similar mechanically to Mantic's Hellboy: The Board Game?

The cooperative role of the player characters, the two-part gameplay of investigation and boss fight, with the former being against a doomsday tracker that increases the fight to impossible difficulty, minions/subordinates trying to kill you to make the investigation harder

Biggest difference so far, pending actual official releases of DMD's mechanics, is the insanity meter.

Not suggesting anything, and I'm always down for an Eric Lang title, but it's quite the coincidence
   
Made in us
Courageous Questing Knight





Central Cimmeria

 Tim the Biovore wrote:
Is it just me, or does Death May Die sound incredibly similar mechanically to Mantic's Hellboy: The Board Game?

The cooperative role of the player characters, the two-part gameplay of investigation and boss fight, with the former being against a doomsday tracker that increases the fight to impossible difficulty, minions/subordinates trying to kill you to make the investigation harder

Biggest difference so far, pending actual official releases of DMD's mechanics, is the insanity meter.

Not suggesting anything, and I'm always down for an Eric Lang title, but it's quite the coincidence


That is a good point. Hopefully they are both well executed (to be clear I think the probability of a good release is high in both cases).




Automatically Appended Next Post:
 Gallahad wrote:
 thekingofkings wrote:
 Gallahad wrote:
 thekingofkings wrote:
 highlord tamburlaine wrote:
They throw enough crazy plastic in the Cthulhu game I'll bite.

Really disappointed with the lack of any Wrath of Kings news. Seems like Westeros will completely replace it. A shame.

Then again, it's not like there was much news on Dark Age either...


I am pretty convinced that WoK is one of the best games available on the market today, I would love to see more for it (especially rpg, standalone board game, etc..)


I think where they went wrong with WoK was with the art direction. The art direction is a saturday morning cartoon/original Zombicide type style, but then they mix that with really adult type bdsm themes that would have worked better with a grittier art direction/world. I personally never got into the game because I don't want to play a game (or have rule books sitting around) with a bunch of naked bdsm women and monsters running around for a variety of reasons, one of which is how jarring it is with the cartoon/exaggerated style of the miniatures.


pretty much have to agree there *specifically you are talking nasier, they have a reason for it, but....yeah... The art style is a big issue, I am not a fan of the art, though some of the models I like, the fluff I really like the rules are what keeps me in.


Nasier pretty much being unusable in many settings plus the core trooper types of Shael Han being really boring pretty much knocked two factions off my interest list from the get go, then you add in the fact that through some combination of melty details and weird design I just can't make heads or tails of the Hadross Deepmen and it was pretty much over for me.

Related to the other announcements, I'm cautiously optimistic about the Cthulhu game. Did they say in the video there wouldn't be stretch goals for that campaign? If there is enough stuff in the box from the get go I'll back it. I'm a sucker for Lovecraftian horrors.

This message was edited 1 time. Last update was at 2018/05/14 13:40:21


 
   
Made in gb
Darkwolf



West Sussex, UK

I believe the no stretch goals mentioned was for the next Arcadia quest campaign as it’s only 5 days long and the games are already sitting in the warehouse ready to ship as soon as the campaign ends.

This message was edited 1 time. Last update was at 2018/05/14 14:41:39


 
   
Made in us
Regular Dakkanaut





Illinois

Damn. Can’t wait for that Death May Die KS lol. Invader was so much fun. Late 2018 that seems to coincide with that new Rogue Trader game so Xmas will be expensive…

You can find me in the Chicago Tiki Room, where the drinks are always strong but don't taste that way!!!

http://popschicagotikiroom.blogspot.com/

https://twitter.com/PopsChTikiRoom 
   
Made in us
Willing Inquisitorial Excruciator





Dark Age does receive regular monthly releases (almost all of which are fantastic!) and Bryan Steele does regular rules updates, live chats, etc.

It is a great game that is a lot of fun and tactical, and on the quick side to play too.

But yeah, CMON can't keep a lot of it in stock in their own online store, and apparently burnt quite a few bridges one or two times in the past attempting to distribute it?

A shame, as it really is one of the best looking and playing games on the market.

Insidious Intriguer 
   
Made in us
Longtime Dakkanaut






Agree about WoK Nasier - I don't mind if other people enjoy the BDSM element or CMON's cartoony house style in general, but they're not for me.

Death May Die looks worth watching, even if "Shoot Cthulhu in the face" is one of the dumbest hooks I've ever heard. CMON doing Lovecraft is exciting in and of itself, as it may finally give us a Cthulhu miniatures game with good qualilty sculpts and high production values. (What about Cthulhu Wars? Props to Petersen for game design and heart, but the minis aren't good enough for me.) That said, the Death May Die monster minis shown so far are fine but none of them set me on fire yet, and with the possible exception of the canine-faced ghoul, they look more Lovecraftian than Lovecraft, i.e., Cthulhu-inspired rather than direct representations of his actual creatures. If they're going to do Cthulhu and Hastur, I hope they'll go whole hog and pull from the classic menagerie. Otherwise, why bother? As for the human figures, I definitely don't need a herd of 40+ KS exclusive 1920's civilian characters with guns, axes, shovels, whatever. Maybe if they go down the Zombicide homage route a little and do takes on famous pulp characters like The Shadow etc. I might get more interested in them. Otherwise my interest will depend on how many different monster sculpts they do, and how outstanding the sculpts are. The miniature casting quality, if its anything like Black Plague's, should be excellent.
   
Made in us
Courageous Questing Knight





Central Cimmeria

 Vermonter wrote:
Agree about WoK Nasier - I don't mind if other people enjoy the BDSM element or CMON's cartoony house style in general, but they're not for me.

Death May Die looks worth watching, even if "Shoot Cthulhu in the face" is one of the dumbest hooks I've ever heard. CMON doing Lovecraft is exciting in and of itself, as it may finally give us a Cthulhu miniatures game with good qualilty sculpts and high production values. (What about Cthulhu Wars? Props to Petersen for game design and heart, but the minis aren't good enough for me.) That said, the Death May Die monster minis shown so far are fine but none of them set me on fire yet, and with the possible exception of the canine-faced ghoul, they look more Lovecraftian than Lovecraft, i.e., Cthulhu-inspired rather than direct representations of his actual creatures. If they're going to do Cthulhu and Hastur, I hope they'll go whole hog and pull from the classic menagerie. Otherwise, why bother? As for the human figures, I definitely don't need a herd of 40+ KS exclusive 1920's civilian characters with guns, axes, shovels, whatever. Maybe if they go down the Zombicide homage route a little and do takes on famous pulp characters like The Shadow etc. I might get more interested in them. Otherwise my interest will depend on how many different monster sculpts they do, and how outstanding the sculpts are. The miniature casting quality, if its anything like Black Plague's, should be excellent.


I agree Vermonter, if I back DMD it will be for the monsters. You've actually made my stomach churn a little at the thought of it being run as a Zcide style campaign adding primarily just new investigators with a bunch of "For the LULZ!!!" homages... That would be awful.
   
Made in us
Longtime Dakkanaut






 Gallahad wrote:
 thekingofkings wrote:
 Gallahad wrote:
 thekingofkings wrote:
 highlord tamburlaine wrote:
They throw enough crazy plastic in the Cthulhu game I'll bite.

Really disappointed with the lack of any Wrath of Kings news. Seems like Westeros will completely replace it. A shame.

Then again, it's not like there was much news on Dark Age either...


I am pretty convinced that WoK is one of the best games available on the market today, I would love to see more for it (especially rpg, standalone board game, etc..)


I think where they went wrong with WoK was with the art direction. The art direction is a saturday morning cartoon/original Zombicide type style, but then they mix that with really adult type bdsm themes that would have worked better with a grittier art direction/world. I personally never got into the game because I don't want to play a game (or have rule books sitting around) with a bunch of naked bdsm women and monsters running around for a variety of reasons, one of which is how jarring it is with the cartoon/exaggerated style of the miniatures.


pretty much have to agree there *specifically you are talking nasier, they have a reason for it, but....yeah... The art style is a big issue, I am not a fan of the art, though some of the models I like, the fluff I really like the rules are what keeps me in.


Nasier pretty much being unusable in many settings plus the core trooper types of Shael Han being really boring pretty much knocked two factions off my interest list from the get go, then you add in the fact that through some combination of melty details and weird design I just can't make heads or tails of the Hadross Deepmen and it was pretty much over for me since I get more hobby time than I get game time.

Related to the other announcements, I'm cautiously optimistic about the Cthulhu game. Did they say in the video there wouldn't be stretch goals for that campaign? If there is enough stuff in the box from the get go I'll back it. I'm a sucker for Lovecraftian horrors.


arent we all, and they can really pull a fast one if they want to since most of those horrors are indescribable nightmares anyhow bad cast? who knows. It still eats people so good to go
   
Made in gb
Darkwolf



West Sussex, UK

I don’t think they will go with the celebrity inspired characters with DMD. They didn’t with The Others or several other recent non-Zombicide games so can see it being the same here.
   
 
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