Switch Theme:

[2000] - Imperial - Soup  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block




Trying out an Imperial soup list

Astra Militarum Battalion

Cadian

Company Commander: Kurovs Aquila

Pask: Battlecannon, Lascannon, heavy Bolters

Infantry squad
Mortar

Infantry squad
Mortar

Infantry squad
Mortar

Leman Russ Tank squadron
2 x Leman russ tanks

SHA detachment

Imperial Knight Paladin
2x Heavy stubber, rapid fire battle cannon, reaper chainsword, Ironstrom missile pod

Blood Angels Battalion

Smashguinious: T.hammer, Stormshield, Jump pack, angels wing,Warlord

Lemartes

Librarian Dreadnought: Veritas Vitae


5 scouts: camo cloaks, 5 x sniper rifles

5 scouts: camo cloaks, 5x bolt guns

5 scouts: combat knives

7 Death Co marines
2x Power sword
2X Power fists
1x Power axe

2000pts
   
Made in es
Fresh-Faced New User




This is the kind of list I would love to collect.
What's the plan for It? I mean, how does this list work?
   
Made in gb
Hardened Veteran Guardsman




This is so similar to the list I currently play in tournaments and is probably one of the few proper take all comers lists in the game ill show you what I run see what you think this is for non ITC btw otherwise mortars in every squad


Cadian battalion:

Pask (battle tank, lascannon, plasma cannons) - This guy is a shooting monster easily capable of downing unbuffed magnus and mortarion with the relic up but for his points he's extremely fragile I always deploy him defensively and out of LOS even if you cant shoot at full capacity for the first turn its better than losing the first turn and him dying meaning he never got to shoot at all

Company Commander (Warlord- grand strategist, Kurovs Aquila) - He's here to be a HQ choice and farm CP whilst also being a safe warlord platform

3x infantry squad with plasma and boltgun on sergeant - screening units that at least have a little punch to them I like using the plasma to set up overlapping fields of fire, they're objective grabbers and they're expendable boltguns are there cause I had the points

2x infantry squad with plasma

Platoon Commander (Relic Of Lost Cadia) - The Relic Of Lost Cadia is great even if it is only for a single turn usually the combined firepower of pask and the basilisks buffed by this is enough to cripple the enemys key units

3x Basilisks (1 unit) - ignore LOS long range shooting that can hurt the oppositions vehicles even if they attempted to hide them, they can be a bit hit or miss some games but so far these guys have done well

2x heavy weapon squads (mortars) - more ignore LOS shooting but this time its to deal with screening units denying areas for my death company to drop into

Blood Angels Battalion:

Slamguinius (T hammer, Stormshield, Angels Wings) - We all know how good this guy is he's my go-to answer to flyers or anything big and scary really

Mephiston (Unleash Rage, Wings of Sanguinius, Quickening) - He can be a good combat monster himself with quickening and wings up unleash rage is there to give the death company ab extra attack, he also gets 2 denies which is a suprisingly big deal and wounds everything in the game during the first round of combat on 2s (except the warlord titan)

3x Scout Squad with CCW - Honestly? These guys never make their points back but thats not their role they're supposed to stop the scary infilitrate heavy combat lists that are typically a massive problem for guard to deal with the most notable one being stygies electropriests as these can really shut down a guard army with a 2++ invuln and 5+++ FNP roll and sure they'll get the invuln up on a unit of scouts but at that point they should still be 15 or so inches away from your deployment zone giving you time to deal with them

12 Death Company 2 with thunder hammers the rest with boltguns and chainswords - Not had a chance to try these guys in the list yet (used to have a leman russ punisher tank commander instead) but the aim is that they serve as a big scary deepstrike that will force the opponent to move to deny them area and are also able to clear out even the biggest hordes in the game they can reliably nuke a 40 man cultist unit if mephiston casts unleash rage on them

Imperial Knights Super Heavy Auxiliary Detachment (Taranis)

Imperial Knight Gallant (Ion Bulwark, Sanctuary,) So this guy is a big scary bullet magnet he gets shot and just doesn't die a 3+ invuln against shooting has meant that before he took 2 full rounds of triple riptide + triple commander shooting to put down and then after all that you use the house taranis strategem to stand him back up with d3 wounds after which you use machine spirit resurgent he's also the go to unit to go after big nasties like magnus and mortarion because if he can at least knock 12 wounds of them then even with the buffs up i can probably bring them down the next turn he also has 15 attacks to stamp on hordes and things like that

I know it isn't me commenting on your list but it seems to similar to mine that I hope you can get something out of what Ive experienced playing mine



   
Made in us
Been Around the Block




b_holber wrote:
This is the kind of list I would love to collect.
What's the plan for It? I mean, how does this list work?


So, I would use 1 CP to make the Smashguinius, Death Co.

Deploy Like I'm going second, almost always, so utilize range, LOS etc. Death Co and Lemartes go in reserves. Hide Capt until turn 2, Guard and Knight take brunt of losses, Lib dread is hard counter to anything to that get's too close. Deep Strike Death CO, Lemartes and UWoF the Captain Turn 2, somewhere unpleasant for the enemy. Typically the knight should have moved up as well, and can screen for charging if needed.

But I would think 3 Russ's and a Knight should get past turn 1, especially if I make a good attempt at staying out of 48".
   
Made in es
Fresh-Faced New User




This lists seem quite solid and fun to play. Perhaps it´s time to attach some big mecha to my army. Thanks!
   
Made in us
Been Around the Block




Do you think it would be better to run the mortars as a single squad or embed them into the infantry squads like that?
   
 
Forum Index » 40K Army Lists
Go to: