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Made in us
Fresh-Faced New User




I have some questions as I last played in 5th edition. I have the main rules and the Codex for the Chaos Marines and Daemons. Things are certainly different now and I'm struggling a little bit with a couple of the rules. Hoping I can get an assist:

1. Daemons - The basic question is in a Battle Forged army with one detachment of EC and one detachment of Daemons, can the Daemons start on the board? Basically, are the rules to summon Daemons from CSM optional to summon daemons or mandatory? I would figure for an all-daemon army they would have to start on the table but not sure in a split army.

2. Allies - I can't seem to find anything in the rules just yet which determines what races can be included into one army. Is the whole 1/2 EC, 1/2 Daemons a valid army? What about other factions? I've seen Astartes working with Guard, Sisters, etc but i don't see the rules on doing so, so I don't know if other combinations would be valid, IE Tau and Guard detachments, for example.

3. Quicksilver - the whole 'you go first unless you dont' rule. I thought I had this down. If you get charged, the opponent still goes first and chooses the unit to fight first, then you choose, and alternate. I assume this is for getting charged by multiple units... they choose one, you fight back, then they choose the 2nd unit. Is this correct? I saw another post where a user inferred they they got charged and wiped out the unit before they could attack due to that rule.

4. Foregworld - What sort of legality does Forgeworld units have? I figure it's an agreement for any normal game but in GW tourneys, is it generally legal?
   
Made in us
Regular Dakkanaut





Crunchtime wrote:
I have some questions as I last played in 5th edition. I have the main rules and the Codex for the Chaos Marines and Daemons. Things are certainly different now and I'm struggling a little bit with a couple of the rules. Hoping I can get an assist:

1. Daemons - The basic question is in a Battle Forged army with one detachment of EC and one detachment of Daemons, can the Daemons start on the board? Basically, are the rules to summon Daemons from CSM optional to summon daemons or mandatory? I would figure for an all-daemon army they would have to start on the table but not sure in a split army.

2. Allies - I can't seem to find anything in the rules just yet which determines what races can be included into one army. Is the whole 1/2 EC, 1/2 Daemons a valid army? What about other factions? I've seen Astartes working with Guard, Sisters, etc but i don't see the rules on doing so, so I don't know if other combinations would be valid, IE Tau and Guard detachments, for example.

3. Quicksilver - the whole 'you go first unless you dont' rule. I thought I had this down. If you get charged, the opponent still goes first and chooses the unit to fight first, then you choose, and alternate. I assume this is for getting charged by multiple units... they choose one, you fight back, then they choose the 2nd unit. Is this correct? I saw another post where a user inferred they they got charged and wiped out the unit before they could attack due to that rule.

4. Foregworld - What sort of legality does Forgeworld units have? I figure it's an agreement for any normal game but in GW tourneys, is it generally legal?


1. Daemons aren't forced to start in reserve. With summoning you set aside points in your list for reinforcements and when you roll for summoning you spend those banked points on any unit you can afford and have the models for.

2. All imperium can ally with other imperium, chaos with chaos, eldar with eldar, nids with genestealer cults and sometimes guard. You just can't mix and match armies within a single detachment.

3. All charging units attack before all others unless there's a unit with a rule that says otherwise. So both charging units attack before the unit that was charged then what's left can make its attacks.

4. With forgeworld opinions differ between groups. You should be able to play it without problems but some people are really against it so best to check with your playgroup for how people locally feel about it.
   
Made in us
Fresh-Faced New User




Thank you, IronBrand. That answers #1, 3 and 4. About #2 however, Slaanesh does have that rule where they go first... unless they were charged... and then you alternate which unit fights, starting with the player who's turn it currently is. I just have more questions about 1 Slaanesh unit getting charged by 2+ units, and having multiple Slaanesh units charged in the same turn.
   
Made in us
Regular Dakkanaut





Crunchtime wrote:
Thank you, IronBrand. That answers #1, 3 and 4. About #2 however, Slaanesh does have that rule where they go first... unless they were charged... and then you alternate which unit fights, starting with the player who's turn it currently is. I just have more questions about 1 Slaanesh unit getting charged by 2+ units, and having multiple Slaanesh units charged in the same turn.


That slaanesh rule is for turns where combat is continuing. So for example you have 2 units together that your opponent charges with 2 of their own units. On your opponent's turn both their units fight then what's left of your 2 units fight back. Then it gets to your turn, typically you'd have one of your units fight, then your opponent would chose one of their units and you'd take turns. But because no one charged there and you didn't fall back you get to fight with both of your units before your opponent gets to fight with theirs because of their special rule.
   
Made in us
Fresh-Faced New User




Ahhh, ok. The whole alternating thing was confusing. I'm still back in the initiative statline days. Thank you for the clarification.
   
Made in us
Regular Dakkanaut





Np, once you get in some games the majority of things should all click. I jumped back in from playing 5th ed myself and I'm enjoying it so far. If there's anything else you're not sure on I'm sure some of the people here on the forums or some local players will be happy to help.
   
Made in us
Fresh-Faced New User




Just wanted to point out that the Quicksilver Swiftness rule is NOT only for continuing combat but for EVERY fight phase. If you get charged by 3 units only one charging enemy unit gets to go first, then you get to pick a unit that has Quicksilver Swiftness (or Flawless Perfection for EC) and fight with that unit. And then the second charging enemy unit fights, and then your second unit with QS fights, and then the third charging enemy unit fights. Then the rest of your Slaanesh units can attack.

In continuing combat (if you didn't get charged) you simply always go first, with all of your Slaanesh units that have Quicksilver Swiftness or Flawless Perfection. UNLESS the enemy units have this rule also in which you take turns like the above example.
   
 
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