Crunchtime wrote:I'm working on an Emperor's Children army. I have 3 squads of 6 man Noise Marines. 6-man unit to stay fluffy. It seems to me that they are a bit weak to being volleyed off the field due to low model count and the prevalence of high
AP weapons. It would seem like going first is kinda crucial unless you start hidden, but for footslogging infantry that means possible starting back well behind a more forward deployment to get into 24" range on the first turn.
I'm looking at adding Rhinos to help with going second. Helping with mobility and to give something of ablative armor to survive a first turn hammering and give some options to starting behind cover and unloading in range. Is this viable or just a waste of points for a unit that wants to stay at mid-range?
Why not putting your 6 model noise marines in the rhinos, reducing your deployment count, to get the +1 to initiative ? Or even going first right away, the +1 rule to initiative only applies to the
CA missions. Unless you house rule it the player who deploys first, goes first.