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Made in gb
Pyromaniac Hellhound Pilot






As the new codex is coming out soon
I thought I'd get together an ork list to build towards. Can't see too drastic changes happening to the good stuff in the army (I reckon they'll be more about buffing the elite units and vehicles). Thoughts and ideas are welcome!

3 battalions total, so 18 CP

2 Warbosses with klaws
3 weirdboyz with da jump
1 painboy

5 squads of 30 Boyz with power klaw
4 squads of 10 gretchin
2 x 30 stormboyz with power klaw

Might be a few points over. Can drop a few odd Boyz or stormboyz if needed.

Could see myself running this with deathskulls, evil suns or maybe blood axes (presuming the leaks are accurate!)

This message was edited 3 times. Last update was at 2018/09/21 17:26:03


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Mutilatin' Mad Dok





Georgia

Seems about par for the course for orks lists. I might actually drop one of the PKs on the warbosses for 'eadwoppa's killchoppa. It's a great source of mortal wounds, and is cheaper in points. I'd also mix in some big choppas into the boyz squads, too. Probably a 4/2 split between PKs and BCs. BCs are better for light infantry killing.

I'd also consider swapping the painboy for a big mek with KFF. The range on it is greater and generally more flexible. Also, a 5++ is better than a 6+/6+++ due to boyz completely losing their armor save with any AP weapons at all.

Also, having 3 weirdboyz all with da jump isn't the best of strategies due to the restriction of only being able to use one psychic power per turn. I'd have at least one with Warpath. That +1 attack is amazing. Cast warpath on a 30 boyz squad, jump them behind enemy lines, suddenly you have a choppa squad with 5 attacks each.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in gb
Pyromaniac Hellhound Pilot






Cheers for the input! The relic is a good idea - will swap one klaw out. Hopefully they'll have better relics in the new Dex.

Not convinced on the big choppas in the Boyz squads though, if there's one thing I'm sorted for it's light infantry. The klaws and smite are my token nod towards anti tank!

Warpath is a good shout. Will definitely take one with that

I like the idea of the painboy more than the big mek as he doesn't force units to bunch up as much. Sure he'll only provide his buff to two or three units, but at least those units can cover a huge amount more area. I guess both work in their own way

This message was edited 1 time. Last update was at 2018/09/21 17:52:44


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Crazed Spirit of the Defiler






As much as it pains me to say this is about the best Orks can do at the moment. My only advice is, in terms of logistics and transportation do you really want to play an army of 259 models whose only strategy is to get into melee or lose?

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in gb
Pyromaniac Hellhound Pilot






Yep I'm all about the hordes. I'm fine with playing super fast and my models are all varnished for decent protection.

Hoping for some fun extras to be thrown in with the codex. Would really like rokkits to go down in price to include them in the horde to help against knights and other big nasties.


Even if I don't make good melee happen, should be able to score objectives well!

This message was edited 2 times. Last update was at 2018/09/23 14:43:22


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in fi
Locked in the Tower of Amareo





 Spartan089 wrote:
As much as it pains me to say this is about the best Orks can do at the moment. My only advice is, in terms of logistics and transportation do you really want to play an army of 259 models whose only strategy is to get into melee or lose?


Actually you don't even really need to go into melee. Nor will you likely get from all the enemy shooting. How orks currently win is board control and sitting on objectives while having THREAT of melee keeping enemy far from objectives(in which you sit) blowing your army to bits. Hopefully slow enough that the game ends before they dare to poke their head out of their deployment zone.

2024 painted/bought: 109/109 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Painboy is an Elite choice IIRC.

7000+
3500
2000 
   
Made in gb
Pyromaniac Hellhound Pilot






I had realised this after writing the list

I guess could swap out for a big mek, or just drop down to 2 battalions. Or keep painboy and mek and lose some of the tide...

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in fi
Locked in the Tower of Amareo





 Vitali Advenil wrote:

I'd also consider swapping the painboy for a big mek with KFF. The range on it is greater and generally more flexible. Also, a 5++ is better than a 6+/6+++ due to boyz completely losing their armor save with any AP weapons at all..


And D2+ weapons(knight stomps, avenger cannons etc etc etc etc. D2 is no more anti tank weapon property) will pretty much make 6+++ worth nothing and eat tons of time.

2024 painted/bought: 109/109 
   
Made in gb
Pyromaniac Hellhound Pilot






Yeah, I'd certainly not bother to roll 6+++ against D2 weapons, that's not worth anyone's time!

I'll give the mek a try. Still can't help but think it'd be pretty hard to keep the 30 boy units in the buff bubble though. I'm very tempted to go deathskulls when the new book comes out just so I can get invuln protection without having to bunch up so much.

Don't think the KFF works against knight stomps btw - pretty sure it's just shooting?

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Fresh-Faced New User




My tried and true list is basically:
Warboss and Meganobz with schorchas. throw them in a truckk with rokkit

20 Boyz battlewagon nob big choppa
20 boyz battlewagon nob big choppa

Then I go with a big mek power armor KFF
My fast attack is deffkoptas with rokkits to spot kill early long shot units and problem units.

Then add either a green tide formation or a couple maxxed squads of boys and make it entirely shooty.

basic stratagy is overwhelm one side as fast as possible. Get the trukk of death in their face turn one, run the big squad and zoom the battlewagons too.
opponent will have to eliminate the trukk and incredibly hard to kill dudes turn one, while you spot kill the majority of D weapons and problamatic star units with the deffkoptas.
having failed to do that, turn two is where you shine. your big mobs will be able to charge and your battlewagons unload and block line of sight to whatever is left over from the meganob star. They will probably counter and try to eliminate the wagons. They will probably dedicate everything to the mass of dudes coming at their face on their flank.
Take one deffkopta back and secure backrow objectives and use the others to assault any shooty unit giving you trouble.
By this time you should have a feel for what you need to clean up the game, keep them there but move your shooty orks back a ways and secure their midfield objectives/ their deployment objectives...

Conclusion- most people have a single ork list, however orks are very much a counter meta army. Moreso they take great skill and knowledge in how to play. If you go against nids for example take as many big shootas and lootas as possible. If you go against tau then you get bikes. Eldar is probably the biggest problem and even then just make deffkoptas and a KFF mek on bike and youll probably be ok. They adjust a lot based on what you are playing against, not just in strategy but core units.
   
Made in us
Angelic Adepta Sororitas






all ork lists should include big mek w/ kff

1500pts
500pts
 
   
 
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