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Appear Unbidden and the new Beta Tactical Reserve rules.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Powerful Phoenix Lord





Dallas area, TX

With the change to the Beta rules for TR it would appear that no unit that starts off the table during deployment can enter the table on turn 1.
So it would also appear that this change:
Codex: Craftworlds, pages 91 and 94 – Illic Nightspear and Rangers, Appear Unbidden
Change the last sentence of this ability to read:
‘At the end of any of your Movement phases, this unit can emerge from the webway – set this unit up anywhere on
the battlefield that is more than 9" away from any enemy models.’
Would also follow this Beta rule guideline.

However, I've already seen people point out that the above rule ONLY applies if the Beta rules are in play:
Related Errata
If you are using the Tactical Reserves beta matched play rule, the following errata apply:


So the question then becomes: Does the reference to "ANY" of your Movement phases allow Rangers to appear in the 1st turn? Since you are only using the change with the Beta Rules, which already disallow it, so the Errata then "re"allows it.

At first, I would say no, but I now have doubts as this rule only applies if using the Beta TR rules. So why would they say "ANY" instead of "Any of your Move phases, after the first"?
This FAQ would appear to need an FAQ

Any thoughts? Has the FB group addressed this?

-

This message was edited 4 times. Last update was at 2018/09/28 18:16:04


   
Made in gb
Norn Queen






No, because to follow rules you need to follow ALL of them. The rangers rule does not let them override the general rule. It just lets them come on turn 2 or turn 3 now, instead of before turn 1. If you're using the new beta rules, Rangers simply deep strike like everyone else, they don't get to play pre-game shenanigans anymore.

This message was edited 1 time. Last update was at 2018/09/28 18:21:44


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

See, that's what I thought too. It's just redundant to specifically change their rule only when using the Beta rules.

So in a narrative game, they are forced to pop up after deployment, but in Matched play, they are more flexible and can come in later to grab objectives.

Weird

   
Made in gb
Norn Queen






 Galef wrote:
See, that's what I thought too. It's just redundant to specifically change their rule only when using the Beta rules.

So in a narrative game, they are forced to pop up after deployment, but in Matched play, they are more flexible and can come in later to grab objectives.

Weird
It's not redundant. It explicitly changes them from the pre-first-turn shenanigans to a normal "deep strike" effect. They've removed the ability for anything not deployed on the tabletop turn 1 to do anything whatsoever until turn 2.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

But what is weird is that it still works per Codex in non-Matched play. Limits are one thing, but this rule completely changes how the unit functions.
I'm not saying it's bad, but weird

-

   
Made in gb
Norn Queen






 Galef wrote:
But what is weird is that it still works per Codex in non-Matched play. Limits are one thing, but this rule completely changes how the unit functions.
I'm not saying it's bad, but weird

-
No different to how you have different rules for stratagem use or undersized units in Matched vs Narrative play imho.
   
Made in us
Longtime Dakkanaut




It would appear that this also breaks the Alaitoc relic as it wasn't FAQed to allow for non-Turn 1 deep striking like the ability it emulates.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Sterling191 wrote:
It would appear that this also breaks the Alaitoc relic as it wasn't FAQed to allow for non-Turn 1 deep striking like the ability it emulates.
Well, Relics are "free" and Matched play isn't the only way to play.
So from GWs perspective, that relic isn't "broken" at all. It's just a fluff-only piece of wargear than you can no longer play in Matched play.
It's the player's choice to bring it, so don't bring it in Matched play

-

   
Made in us
Longtime Dakkanaut





 BaconCatBug wrote:
No, because to follow rules you need to follow ALL of them. The rangers rule does not let them override the general rule. It just lets them come on turn 2 or turn 3 now, instead of before turn 1. If you're using the new beta rules, Rangers simply deep strike like everyone else, they don't get to play pre-game shenanigans anymore.


Actually, you need to follow the rules that you and your opponent agree on. As GW points out with them posting the FAQ, the Beta Rules are optional. You don't have to play with them, but it's always best to make sure you and your opponent agree about whether to use them before the same.


Automatically Appended Next Post:
 Galef wrote:
Sterling191 wrote:
It would appear that this also breaks the Alaitoc relic as it wasn't FAQed to allow for non-Turn 1 deep striking like the ability it emulates.
Well, Relics are "free" and Matched play isn't the only way to play.
So from GWs perspective, that relic isn't "broken" at all. It's just a fluff-only piece of wargear than you can no longer play in Matched play.
It's the player's choice to bring it, so don't bring it in Matched play

-


Expect GW to get questions about this now the say they did about a lot of the Tactical Reserves stuff the previous beta rule time. I imagine this relic will get addressed in a FAQ or Tactical Reseves will greatly change again in another 6 months.

This message was edited 1 time. Last update was at 2018/09/28 20:37:20


 
   
Made in gb
Mekboy on Kustom Deth Kopta






They've also fixed the possible issue of bringing in a unit from reserves then moving it with DMC or Da Jump etc etc with the clarification of the rule.
   
Made in us
Longtime Dakkanaut





Yes, there were a lot of good fixes in the latest FAQ. That was one, having you select target and weapons at the same time now (and also specifying you don't have to fire one use items your first shooting phase) were some others.
   
Made in gb
Norn Queen






 doctortom wrote:
Yes, there were a lot of good fixes in the latest FAQ. That was one, having you select target and weapons at the same time now (and also specifying you don't have to fire one use items your first shooting phase) were some others.
Get to remove some entries from my sig My favourite was the fix so that single use weapons don't have to be fired. Which begs the question, if GW are willing to fix that RaW, even though "nobody plays it that way", why won't they fix the rest?
   
Made in us
Longtime Dakkanaut





Probably, they forgot, that they weren't brought to their attention enough lately and it slipped their minds. Or the dog ate the hard drive they had the question stored on, or something like that.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 doctortom wrote:
Probably, they forgot, that they weren't brought to their attention enough lately and it slipped their minds. Or the dog ate the hard drive they had the question stored on, or something like that.


“Please, sir, the canid ate my Pistols FAQ...”

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
 
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