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Made in us
Blood Angel Neophyte Undergoing Surgeries




I've tried hard to make pure blood angels work, and I have been able to make them work at a semi-competitive level, but I'm trying to build something stronger from them, and I'm experimenting with dipping into some other factions to bring them together, trying to still keep a theme of blood angels to the list. The FAQ has hurt them a lot, but I think this list might still be decent.

Battalion Detachment (+5 CP)

Captain - 129 points
-Thunder Hammer
-Storm Shield
-Jump Pack
-Angel's Wing (Relic)
-Warlord
-Warlord Trait: Artisan of War
-Strategem to give him Black Rage

Captain - 129 Points
-Thunder Hammer
-Storm Shield
-Jump Pack
- Hammer of Baal (Relic, 1CP for armory of Baal)

Chief Librarian Mephiston - 145 Points

Scout Squad - 55 points
- 5x Scouts

Scout Squad - 55 Points
- 5x Scouts

Scout Squad - 55 Points
- 5x Scouts

Death Company - 188 Points
- 9x Death Company
- Jump Packs
- 2x Power Sword
- 7x Chainsword

Inceptor Squad - 135 Points
- 3x Inceptors
- Assault Bolters

Devastator Squad - 170 Points
- Devastator Sergeant
- 4x Lascannon Marine
- Armorium Cherub

Devastator Squad - 170 Points
- Devastator Sergeant
- 4x Lascannon Marine
- Armorium Cherub

Relic Leviathan Dreadnought - 309 Points
- Two Storm Cannon Arrays

Battalion Detachment (+5 CP) (Astra Milliarium)

-Doctrine - Tallarn

Lord Commissar - 35 Points
-Bolt Pistol
-Power Sword

Company Commander - 30 Points
-Chainsword
-Laspistol
-Kurov's Aquila

Infantry Squad - 47 Points
- Sergeant
- 8x Guarsman
- Guardsman with Plasma Gun

Infantry Squad - 47 Points
- Sergeant
- 8x Guarsman
- Guardsman with Plasma Gun

Infantry Squad - 47 Points
- Sergeant
- 8x Guarsman
- Guardsman with Plasma Gun

Auxiliary Support Detachment - Adeptus Ministorum (-1 CP)

Saint Celestine - 250 Points
- 2x Geminae Superia


List Total - 1996 Points

Tactics:

Post FAQ, I've tried to maximize turn 1 charges through everything but deep strike. We will still use "On Wings of Fire" to deep strike one of our smash captains if we can find space of him, or to hit the front lines. Mephiston will use "Wings of Sanguinius" to get a total of 19" movement towards the enemy turn one and charge. The death company blob will use their stratagem to get free extra movement towards the enemy and charge. And Saint Celestine will use her double movement to get into a charge turn one as well. Theoretically, that is enough charging turn one to cause enough havoc to tie them up, allowing the leviathan and devastators to pop key things that would threaten our infantry.

The list feels vulnerable to going turn two, as all lists are anymore. I'm not sure if there is a way to mitigate that, or how else to improve this list. All comments are appreciated!

 
   
Made in de
Nihilistic Necron Lord






Germany

4 lascannons are a bad choice for dev squads. You want ML, HB, PC, LC, cherub, and some more marines as ablative wounds. The cherub can reload flakk missile and hellfire shells for 2D3 MW, and the sarges signum can add +1 to hit. If a captain is around you are almost 100% guaranteed to hit. DC is not good without lemartes. I always run knight commander pask with my guard battalion, best tank in the imperium.
   
 
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