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Made in us
Regular Dakkanaut





Howdy-

I was playing a <Goff> Gorkanaut and was unsure how to use the klan kulture.

It says make an additional hit roll with the same weapon for each unmodified 6.

Does this need to be a new hit roll with the same profile as the unmodified 6 that generates it?

Ie: When rolling the 18 dice for smash profile attacks x6, can the unmodified 6s generate additional free hit rolls with the crush profile str x2?

Do additional hits generated using the smash profile when also used as smash profile hits generate an additional one or 3?

   
Made in us
Fresh-Faced New User




Mortarion's weapon Silence has a similar ability to make additional hit rolls using his Death to the False Emperor ability. Just like that, since the Gorkanaut's melee weapon has two profiles, you can select either one when you make the exploding attacks. In this way, making all your first wave of attacks using the Smash profile, then making your additional attacks (hit rolls of 6) using the Crush profile is completely valid. You could also choose to make your additional attacks Smash profile, in which case they would each split into 3 more hit rolls.

(See Death Guard Codex Errata: Page 2, question 1)
"Q: If Mortarion attacks an Imperium unit with Silence (using
the eviscerating blow profile), and the hit roll is a 6 (allowing
him to make an extra attack with Silence due to the Death to the
False Emperor ability), does the extra attack have to be made
using the same profile, or can it be made with the weapon’s other
profile (reaping scythe) instead?
A: The extra attack can be made using either profile.

Q: If Mortarion gets to make an extra attack with Silence due
to the Death to the False Emperor ability and I choose to make it
with the reaping scythe profile, do I roll 1 hit roll or 3?
A: 3."

This message was edited 4 times. Last update was at 2018/11/09 03:56:40


 
   
Made in ar
Been Around the Block





Suddenly the goff gorkanaut became very interesting
   
Made in us
Regular Dakkanaut





Haha yeah I read it and felt like it worked that way but also felt slightly dirty.

Then just put a banner nob in his belly.
   
Made in ar
Been Around the Block





Bigdoza wrote:
Haha yeah I read it and felt like it worked that way but also felt slightly dirty.

Then just put a banner nob in his belly.

Yeah, teleport it and charge 3d6 good times...
Sadly you wont get the +1 to hit until the Nob gets down I think.. right?

This message was edited 1 time. Last update was at 2018/11/09 04:40:39


 
   
Made in fi
Locked in the Tower of Amareo





Correct. No bonus until nob disembarks

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut





Yeah think you'd need to da jump or telly the banner nob over turn 2 separately.

Imagine 3 Gorkers dropping down turn 2...

This message was edited 1 time. Last update was at 2018/11/09 05:03:10


 
   
Made in fi
Locked in the Tower of Amareo





That loses efficiency as you can only ramming speed one so only one reliable charge.

Though not sold on gorkanauts anyway. Trio of deff dreads seems much more beefy. 12 klaw and 6 saw attacks? I think I'll take that and more reliable charge over exploding 6's. Not much that can survive that anyway. Plus more wounds and flexibility. T7 is bit of bummer but gorkanaut isn't that tough in the end anyway in the 8th ed.

2024 painted/bought: 109/109 
   
Made in gb
Pewling Menial





waaagh_paint wrote:
Mortarion's weapon Silence has a similar ability to make additional hit rolls using his Death to the False Emperor ability. Just like that, since the Gorkanaut's melee weapon has two profiles, you can select either one when you make the exploding attacks. In this way, making all your first wave of attacks using the Smash profile, then making your additional attacks (hit rolls of 6) using the Crush profile is completely valid. You could also choose to make your additional attacks Smash profile, in which case they would each split into 3 more hit rolls.

(See Death Guard Codex Errata: Page 2, question 1)
"Q: If Mortarion attacks an Imperium unit with Silence (using
the eviscerating blow profile), and the hit roll is a 6 (allowing
him to make an extra attack with Silence due to the Death to the
False Emperor ability), does the extra attack have to be made
using the same profile, or can it be made with the weapon’s other
profile (reaping scythe) instead?
A: The extra attack can be made using either profile.

Q: If Mortarion gets to make an extra attack with Silence due
to the Death to the False Emperor ability and I choose to make it
with the reaping scythe profile, do I roll 1 hit roll or 3?
A: 3."


I believe there's a difference in the wording of Death to the False Emperor and the Goff Kultur, in that DttFE gives you an extra attack, but Goff Kultur lets you make an additional hit roll, so you don't get the 3 hits from an extra attack, just one extra hit roll with the weapon profile you've previously chosen.
   
Made in es
Swift Swooping Hawk





TonyL707 wrote:
waaagh_paint wrote:
Mortarion's weapon Silence has a similar ability to make additional hit rolls using his Death to the False Emperor ability. Just like that, since the Gorkanaut's melee weapon has two profiles, you can select either one when you make the exploding attacks. In this way, making all your first wave of attacks using the Smash profile, then making your additional attacks (hit rolls of 6) using the Crush profile is completely valid. You could also choose to make your additional attacks Smash profile, in which case they would each split into 3 more hit rolls.

(See Death Guard Codex Errata: Page 2, question 1)
"Q: If Mortarion attacks an Imperium unit with Silence (using
the eviscerating blow profile), and the hit roll is a 6 (allowing
him to make an extra attack with Silence due to the Death to the
False Emperor ability), does the extra attack have to be made
using the same profile, or can it be made with the weapon’s other
profile (reaping scythe) instead?
A: The extra attack can be made using either profile.

Q: If Mortarion gets to make an extra attack with Silence due
to the Death to the False Emperor ability and I choose to make it
with the reaping scythe profile, do I roll 1 hit roll or 3?
A: 3."


I believe there's a difference in the wording of Death to the False Emperor and the Goff Kultur, in that DttFE gives you an extra attack, but Goff Kultur lets you make an additional hit roll, so you don't get the 3 hits from an extra attack, just one extra hit roll with the weapon profile you've previously chosen.


Not exactly, the kultur allows you to roll an extra attack and the weapon tells you to roll x3 dice instead a single one on a similar way as mortarion.

The main difference is that the Kultur specifically says resolve the extra attack with the same weapon so it can only work because the weapon have 2x different profiles.
Another quick example if a Nob with a choppa and a Klaw would resolve all the hits with the choppa, he couldn't use the extra hits later to resolve with the Klaw as it's a different weapon.

This message was edited 1 time. Last update was at 2018/11/09 08:50:34


 
   
Made in fi
Locked in the Tower of Amareo





 Lord Perversor wrote:
Not exactly, the kultur allows you to roll an extra attack and the weapon tells you to roll x3 dice instead a single one on a similar way as mortarion.

The main difference is that the Kultur specifically says resolve the extra attack with the same weapon so it can only work because the weapon have 2x different profiles.
Another quick example if a Nob with a choppa and a Klaw would resolve all the hits with the choppa, he couldn't use the extra hits later to resolve with the Klaw as it's a different weapon.




No it specifically says extra HIT roll. Not extra attack. Whether that's enough for difference I won't comment. But it's not extra attack(that would be actually what death guard gets...Death to false emperor specifically says extra attack. Kulture says extra hit roll...).

Death to false emperor also specifies same weapon. Only difference between the two is that death to false emperor gives you EXTRA ATTACK and culture gives you extra HIT ROLL.

This message was edited 1 time. Last update was at 2018/11/09 08:56:41


 
   
Made in gb
Longtime Dakkanaut






Not got the codex t ohand, but IIRC the gorkonaught has 2 profiles to attack, one of which does lots of attacks.
so in theory you can do the lots of attacks, and for each 6 generate an additional hit roll, but use the powerful attack instead of the weak one.

could be a way to generate much more damage than standard.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in fi
Locked in the Tower of Amareo





 some bloke wrote:
Not got the codex t ohand, but IIRC the gorkonaught has 2 profiles to attack, one of which does lots of attacks.
so in theory you can do the lots of attacks, and for each 6 generate an additional hit roll, but use the powerful attack instead of the weak one.

could be a way to generate much more damage than standard.


That\s the theory but question is since goff's don't generate extra ATTACKS but extra HIT ROLLS can they do? Gorkanaut says "make 3 hit rolls for each attack made with this weapon". However as the trait doesn't generate extra attacks but hit rolls...

2024 painted/bought: 109/109 
   
Made in es
Swift Swooping Hawk





tneva82 wrote:
 some bloke wrote:
Not got the codex t ohand, but IIRC the gorkonaught has 2 profiles to attack, one of which does lots of attacks.
so in theory you can do the lots of attacks, and for each 6 generate an additional hit roll, but use the powerful attack instead of the weak one.

could be a way to generate much more damage than standard.


That\s the theory but question is since goff's don't generate extra ATTACKS but extra HIT ROLLS can they do? Gorkanaut says "make 3 hit rolls for each attack made with this weapon". However as the trait doesn't generate extra attacks but hit rolls...


You are right then i tought the weapon ability said roll 3 dice instead 1 when rolling to hit with this weapon. ( Think i got confused with some KT profile somewhere here)
   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

 some bloke wrote:
Not got the codex t ohand, but IIRC the gorkonaught has 2 profiles to attack, one of which does lots of attacks.
so in theory you can do the lots of attacks, and for each 6 generate an additional hit roll, but use the powerful attack instead of the weak one.

could be a way to generate much more damage than standard.


Indeed, as its the 'same weapon' it's allowed by the Kultur - it does not specify that you must use the same profile.

This message was edited 2 times. Last update was at 2018/11/09 14:17:03


 
   
Made in fi
Locked in the Tower of Amareo





 Kcalehc wrote:
 some bloke wrote:
Not got the codex t ohand, but IIRC the gorkonaught has 2 profiles to attack, one of which does lots of attacks.
so in theory you can do the lots of attacks, and for each 6 generate an additional hit roll, but use the powerful attack instead of the weak one.

could be a way to generate much more damage than standard.


Indeed, as its the 'same weapon' it's allowed by the Kultur - it does not specify that you must use the same profile.


But the profile says for each attack. Goff doesn#t generate attacks. Different to mortarion who generates attacks

2024 painted/bought: 109/109 
   
Made in ar
Been Around the Block





Sadly I agree, anyway if you are fighting a vehicle or similar the most efficient way of killing it is with 18 weak attacks +3 additional strong ones from the kultur. Unfortunately we will not get 27 attacks to fight hordes.

And regarding the 3 dreads deepstring that would be 315 points, I think you will be better off with a unit of 10 meganobz (350p), even if the 1+ becoming a 2++ interaction gets errated. (8 klaw and 4 saw hits from the dreads vs 15 klaw + 15 sjoota hits from nobs, 24 wounds vs 30, 3+ vs 2+ with a potential 1+, and nobs can get warpath and da jump)

This message was edited 1 time. Last update was at 2018/11/09 15:34:59


 
   
Made in it
Waaagh! Ork Warboss




Italy

Problem with gorkanauts is to success a charge against a valuable target. Its shooting is not impressive for the points and without investing 2 CPs or using a weirdboy to teleport it there's almost no chance to get it into combat.

Remind that is a single dude with no invuln. 3x deff dreads or 9 meganobz are way more efficient if teleported to assault stuff, same cost.

 
   
Made in ar
Been Around the Block





 Blackie wrote:
Problem with gorkanauts is to success a charge against a valuable target. Its shooting is not impressive for the points and without investing 2 CPs or using a weirdboy to teleport it there's almost no chance to get it into combat.

Remind that is a single dude with no invuln. 3x deff dreads or 9 meganobz are way more efficient if teleported to assault stuff, same cost.


Da jump only teleports infantry, so not even that...
   
Made in gb
Longtime Dakkanaut






The tricky bit which may be errata'd is that you can make lots of attacks with the smash profile and then generate extra hit rolls, but use the crush profile for those.

Kinda realistic though - sweep your klaw through the mob, and maybe pick a couple up as you go and crush them.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Norn Queen






 some bloke wrote:
The tricky bit which may be errata'd is that you can make lots of attacks with the smash profile and then generate extra hit rolls, but use the crush profile for those.

Kinda realistic though - sweep your klaw through the mob, and maybe pick a couple up as you go and crush them.
That's the RaW and it's been confirmed via FAQ for Mortarian so no reason why it wouldn't also be for Orks.
   
Made in us
Dakka Veteran





 BaconCatBug wrote:
 some bloke wrote:
The tricky bit which may be errata'd is that you can make lots of attacks with the smash profile and then generate extra hit rolls, but use the crush profile for those.

Kinda realistic though - sweep your klaw through the mob, and maybe pick a couple up as you go and crush them.
That's the RaW and it's been confirmed via FAQ for Mortarian so no reason why it wouldn't also be for Orks.


But it would come down to how the Mortarion rule is worded. generating attacks and generating another hit is not the same thing.

   
Made in fi
Locked in the Tower of Amareo





mhalko1 wrote:
 BaconCatBug wrote:
 some bloke wrote:
The tricky bit which may be errata'd is that you can make lots of attacks with the smash profile and then generate extra hit rolls, but use the crush profile for those.

Kinda realistic though - sweep your klaw through the mob, and maybe pick a couple up as you go and crush them.
That's the RaW and it's been confirmed via FAQ for Mortarian so no reason why it wouldn't also be for Orks.


But it would come down to how the Mortarion rule is worded. generating attacks and generating another hit is not the same thing.



Mortarion generates extra attacks. Goff extra hit rolls. Gorkanaut sweep is 3 hit rolls for each attack

2024 painted/bought: 109/109 
   
Made in gb
Norn Queen






Fair enough I can see the ambiguity. It actually makes sense that a hit roll would be locked to the same profile since you choose the profile when you attack, not when rolling to hit. I'm going to change my mind when confronted with evidence that disproves my previous opinion. See, that wasn't so hard was it!
   
 
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