Inspired by the Invuls as AP mods thread, I thought I'd jump this to it's own discussion. For anyone who played Warhammer Fantasy before AoS, you'll remember Ward Saves. These were Fantasy's equivalent to Invuls, but they worked more like Feel No Pain in prior 40K editions Basically, you could roll your Armour save, and if it failed, you got to roll your Ward save too. With 8E's AP system, many units don't really get much out of their Invuls, since their Armour save is rarely modified below their Invul. Likewise, some units get no bonus for cover as their Invul is better than any armour they might get. With this change units like Terminators and Daemon Infantry might get more use out of their Invul. Terminators would basically get 2 Saves most of the time (thus solving their durability problem), while Daemons with a 6+ armour in cover would get a additional save against AP-0 weapons, thus making it worth trying to be in cover - Now, obviously there would need to be some tweaks to certain units/equipment. Storm shields would probably need to go to 4++. Likewise for any unit that also have a decent armour save as well as some rule that gives a 3++ or even 4++. Necron Wraiths and Lychguard with shields, Eldar Wraith Guard with shields, etc. These units could all get their Invul dropped by 1 value as they would get their Armour save (even if modified) in most cases, followed by their Invul. Disgusting Resilince, Spirit Stones, and other rules that allow you to roll after Saves are failed would need to be address as well. Even though my proposal of Invuls are different in function as they apply in the same manner as Armour Save, i.e. BEFORE damage is applied and is ignored by MWs, I feel like if a unit has an AFTER damage roll to ignore wounds, they would need to PICK which to roll. Just like in Fantasy, only 1 "save" could be made after the failed initial Armour save. So in the case of a DG Terminators, you would roll your Armour save first, and it failed, you have to pick either your Invul, or DR roll, but never both. I like that there is not really a clear answer as to which would be better as the Invul is just 1 roll that would ignore all damage, yet the DR roll would be a roll per damage. The Invul being an all or nothing gamble, whereas DR has better odds to ignore some of the wounds. -
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