Switch Theme:

1000 IG CoD  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Howdy...

Another old player returning... I'm going to give City of Death a shot soon at a local store with my old-fashioned guard army.

In some choices, like standard bearer, veteran shotguns and powerfist on SO, I am sticking with because the models are too cool not to field. Most of all I want to keep the sentinels. My brother modeled them with nice saws, etc., for combat weapons (hence Hardened Fighters discipline).

Doctrines:   
Light Infantry   
Hardened Fighters   
Close Order Drill   
Sharpshooters   
Iron Discipline   
   
Total Points    985
   
HQ    204
Command Squad    114
Senior Officer w/powerfist + 4x Veteran Guardsmen /w pistol, CCW   
Standard Bearer, Medic   
Iron Discipline   

Fire Support Team    90
6x Guardsmen /w Lasguns   
3 Heavy Bolters   
Sharpshooters   
   
Elites     197
Hardened Veterans    197
Veteran Sergeant /w Shotgun   
9x Veterans/w Shotguns   
2 flamers, melta   
Chimera /w Turret Heavy Flamer, Hull Heavy Bolter, Smoke Launchers, Extra Armor   
   
Troops    344
Command Squad    52
Junior Officer w/ bolter + 4x Guardsmen /w Laspistol/CCW   
Flamer   
Iron Discipline   
   
Infantry Squad    89
Veteran Sergeant /w Laspistol, CCW + 9x Guardsmen /w Lasguns   
Grenade Launcher, Sniper   
Light Infantry   
   
Infantry Squad    91
Veteran Sergeant /w Laspistol, CCW + 9x Guardsmen /w Lasguns   
Plasma, sniper   
Light Infantry   
   
   
Infantry Squad    112
Veteran Sergeant /w Laspistol, CCW + 9x Guardsmen /w Lasguns   
Plasma, Lascannon   
Light Infantry   
   
Fast Attack    240
   
1 x Sentinel w/ Lascannon
1 x Sentinel w/ Autocannon   
Sharpshooters, Hardened Fighters   
   
Hellhound
   
Total    985

I also have a Basilisk, Leman Russ Battle Tank, another sentinel (lascannon), more squads, autocannons, lascannons, mortars, etc.

It's 15 points short because I just took out some heavy weapons from squads and added snipers (light infantry). Not sure how useful they'll be. I can change that back.

Is it worth putting the sentinels in 2 squads to spread them out? That wouild also bring it to 1000.

How will this hold up in the city? I was thinking of taking Engineers and whatever else seems good after looking at opposition/terrain.

Thanks for help.
   
Made in ca
Dakka Veteran




The Hammer

Lesse...the HQ command squad pays a LOT of points for not too much bang. Just a plain old Junior Officer and a single veteran with a flag will do about the same job just as well. You can't give Sharpshooters to Sentinels, unless I'm mistaken, and if I am, you probably shouldn't. Sharpshooters is great on that heavy bolter squad you have - should net an additional 1 1/2 shots per turn. The sniper rifles probably aren't worth it - make as many of them lascannon as you can and if you need to put in an autocannon for want of points/models, it's no disaster. Using Close Order Drill, I'd find 25 points to buy an Honorifica Imperialis for a platoon HQ squad. Since the Officer counts as part of the squad, it will give you LD 10 so long as him and his staff stay in base-to-base. It may be worth investing 12-24 points in a limited vox network so he can give LD10 to guys outside 12". Unless you're short on models, the grenade launcher should probably be a plasma gun - grenade launchers are 1/3 as good against marines, and 40k has lots of marines. Hardened Fighters on the Sentinels isn't really required - an additional attack will hardly make them into super-combat troops. Actually, I would replace Hardened Fighters with Drop Troops. You also need to find about 145 points to make the list legal - each platoon is only a single troops choice so that's +40 for a Junior Officer and four guardsmen and +105 for ten light infantry with lascannon and plasma gun. The vets should alsoprobably only be five strong with no transport. Chimeras are more like baby Destructors than Rhinos, and sans transport they'll be able to deep strike.

When soldiers think, it's called routing. 
   
Made in us
Fresh-Faced New User




Howdy... Stupid mistake on the troops. I fixed that before we played. And, as you pointed out, you can't put sharpshooters on sentinels, which I didn't learn till during game, so those points were wasted. (Hey, the game has a lot of rules...and it's been awhile.)

So it ended up closer to 1100 with a list much like above and got a mighty pounding from Blood Angels (my first CoD game). I had some bad luck with a sub-par deployment zone, but his jump packs were on me by the second turn and then -- well, they're guardsmen... By turn five I was tipping my king.

I made lots of mistakes but learned plenty:
I underestimated his lack of anti-vehicle (they were mostly pistol/ccw/jetpack marines) and wasn't more aggressive enough with the chimera before I dumped the vets out (much too early). The flamer/bolter on the transport paid for itself in bodies after that. The vets got clobbered by a Crozius and ran immediately off the board.
The powerfist on the SO (besides looking punk) earned its points back -- helping kill a whole squad minus this Shrike-like character that refused to die. The init boost of close order drill was critical.
The Hellhound freaked him out (and roasted most of 2 squads) before his dreadnaught slugged a hole into it on turn 4.
I sent the Sentinels in the wrong direction early, so they missed the fun, but swung their circular saws and mechanical claws into 2 small squads of scouts to good effect. Meltabombs laid them to rest.
The heavy bolter squad easily paid for itself, as did the lascannon in in squad, which I was able to deploy at start in a tall building. 3 of the 3 plasma guns got hot by the turn 3.

It was a brutal beating, but great fun. The terrain is so tight and those assault units are so fast and mean, I barely got into cover before they were charging.

I've got a lot to think about for my next city list.
Light Infantry was nice -- the extra dice for difficult terrain is worth it.
Close Order Drill is excellent.
I'm keeping the sentinels, and probably keeping hardened fighters. I know it's probably a waste, but the models deserve the extra fluff points.
I'll probably drop the chimera, (though I like its weapons and mobility), and take sewer rats or infiltrate. I think I'd skip drop troops in the city. I've always had bad luck with landings in regular games.
It seems like a Vox network might not be worth it, as I always have a JO somewhere nearby. I know what you're saying about Honorifica, but failing leadership checks seemed like the least of my worries last night. Squads were dropping because they couldn't survive, not because they were failing leadership tests.
I'll keep the medic but probably drop the standard bearer (although he looks so damn cool).

Anyway, I appreciate your feedback. I'll tweak the list and see if it does any better.

   
Made in ca
Dakka Veteran




The Hammer

If you're keeping the medic, I'd vote to keep the standard as well. IG get a pretty cheap flag, which is actually very handy since they don't have ATSKNF.
Ditching the Chimera sounds liek a good call - vets can infiltrate anyways - moot as that might be if we're talking Cities of Death as well as Close Order Drill.
If you can find 25 points, giving a single platoon leader an Honorifica Imperialis can be very handy for leadership - 25 points is a great bargain for +2 LD within 12". He also has an extra two wounds, that are great for things like heavy bolters that don't cause instant death.+ Even though your opponent could get half points for the squad, it could count, models-wise, as above half-strength for disputing table quarters, etc.
My impression of urban combat - not knowing the Cities of Death rules - is that there would tend to be a fair bit of cover. This, IMHO, would make autocannons* and cameleoline a possible alternative to lascannon in a few squads, though you'd definitely want to keep at least a few lascannon around in case of heavier armour.

+You could ALSO give him a Medallion Crimson, but 15 points is another heavy weapon.
*Autocannons cost the same points as missile launchers and can take care of most light infantry and light vehicles better. Missilesor lascannon, though better against marines in the open, are actually slightly weaker against marines in cover than autocannon.

When soldiers think, it's called routing. 
   
Made in us
Stalwart Veteran Guard Sergeant





West Chester, PA

Welcome back to the hobby, hope you brought your checkbook.  You have learned many lessons that 4th Ed. IG commanders have known for awhile (i.e. Voxes suck, COD rocks, etc)  You may want to search any and all HBMC posts for IG tactica advice as he is the resident dakka IG expert.

The only advice I can give is if something works for you stick with it, despite what may go against the grain here as proper units and load outs.


I heart SYR 8766

For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)


At some point these sorts of decision-making skills lump you into the same camp as the Lehman Brothers, the White Star Line shipping company, and mothers who smoke during pregnancy.
---Sour Clams 
   
 
Forum Index » 40K Army Lists
Go to: