Switch Theme:

Are frag granades devastating to Orks Boyz?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Adolescent Youth on Ultramar




Gifu city

Hi to everyone,this is my second post in this very nice forum and my first about asking a question related to the frag granades in the 40k 8th edition.
I am new to the hobby and even though i read the rule book I still got some questions.
I painted a 1000 points Ultramarines army,I did a few open games but I never used the granades just because I kinda forgot about their existence.
But reading again about the weapons and it's rules I came out with a question,as you know the Orks Boyz have a wound of 1.
So let's hypothetically recreate this scenario:
I am with my tactical squad within 6 inches of a unit of 11 Boyz and I decide to throw a frag granade,in the stats it says that it does a D6 damage.
So I first roll a D6 dice and let's say that I got lucky enough to roll a 6,then I proceed with the wound phase and I pass with all my 5 SM having a 3+.
Let's say that I succeed to wound all the Boyz with all my five SM and the opponent fails the saving test.
This means that I can kill 6 Boyz all together if I am lucky enough?
Forgive me if my procedure isn't correct,I am just deducing from what I understood from the rules,please correct me if I'm wrong,
Thank you very much for reading this post and I hope you can give me some advices about the frag granades.

I'm not a prophet or a stone-age man,just a mortal with the potential of a superman.
I'm living on. 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Frag Grenades are Damage 1, but d6 shots.

So you can get up to 6 shots, hitting on 3s usually and wounding on 5s.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut




Ok so frag grenades get D6 shots, not damage. And those shots have to hit first, and then wound, and then saves. And only on marine can throw a grenade, but yes theoretically a frag grenade can kill 6 orks
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

A frag grenade has the type 'Grenade D6'. So you roll a D6, and get that many attacks.
So if you're lucky enough to roll a 6, then you get 6 attacks with the grenade.

Now you roll those 6 dice to hit, using your marines ballistic skill.

Each successful hit now needs to wound. A frag grenade is S3, which is lower than an orks toughness, so it will need a 5+ to wound.
The orks now get to make their armour save against each successful wound.


So if you're very very lucky, you could indeed kill 6 orks with a frag grenade. The statistical average is about 0.65 dead orks though.
   
Made in jp
Adolescent Youth on Ultramar




Gifu city

Thanks a lot to all of you for your help,I do understand better the function of the frag grenades.
So this leads me to another question to you tabletop veterans,when you face an Ork army with multiple Boyz units how do you get rid with them?
Are Frag Grenades the best way to kill them?
My concern is not the weakness of their units but the amount.
And I feel that in a 5 turns game it might be hard to wipe them.

I'm not a prophet or a stone-age man,just a mortal with the potential of a superman.
I'm living on. 
   
Made in us
Dakka Veteran




You run Astra Militarum allies; they're very points efficient; and more importantly have access to the Punisher tanks and other high rate of fire weapons.

Head to the Space Marine thread in the Tactics forum for better advice.
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

 Brother Sevastus wrote:
Thanks a lot to all of you for your help,I do understand better the function of the frag grenades.
So this leads me to another question to you tabletop veterans,when you face an Ork army with multiple Boyz units how do you get rid with them?
Are Frag Grenades the best way to kill them?
My concern is not the weakness of their units but the amount.
And I feel that in a 5 turns game it might be hard to wipe them.


Assult cannons and heavy bolters are good. Massed boltguns can help. If you get charged and stay in combat, fire pistols at them.

Brutal, but kunning!  
   
Made in jp
Adolescent Youth on Ultramar




Gifu city

Gitdakka wrote:
 Brother Sevastus wrote:
Thanks a lot to all of you for your help,I do understand better the function of the frag grenades.
So this leads me to another question to you tabletop veterans,when you face an Ork army with multiple Boyz units how do you get rid with them?
Are Frag Grenades the best way to kill them?
My concern is not the weakness of their units but the amount.
And I feel that in a 5 turns game it might be hard to wipe them.


Assult cannons and heavy bolters are good. Massed boltguns can help. If you get charged and stay in combat, fire pistols at them.


Thank you for the good tip,I have 2 Hellblaster units as well,and upgraded with heavy plasma incinerator,these weapons have an Assault 2 stat.
Do you think they can also come handy in decimate multiple Boyz?

I'm not a prophet or a stone-age man,just a mortal with the potential of a superman.
I'm living on. 
   
Made in gb
Norn Queen






Plasma is overkill for boyz, you want a high volume of weak fire as opposed to a low number of powerful shots like plasma.
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

 Brother Sevastus wrote:
Gitdakka wrote:
 Brother Sevastus wrote:
Thanks a lot to all of you for your help,I do understand better the function of the frag grenades.
So this leads me to another question to you tabletop veterans,when you face an Ork army with multiple Boyz units how do you get rid with them?
Are Frag Grenades the best way to kill them?
My concern is not the weakness of their units but the amount.
And I feel that in a 5 turns game it might be hard to wipe them.


Assult cannons and heavy bolters are good. Massed boltguns can help. If you get charged and stay in combat, fire pistols at them.


Thank you for the good tip,I have 2 Hellblaster units as well,and upgraded with heavy plasma incinerator,these weapons have an Assault 2 stat.
Do you think they can also come handy in decimate multiple Boyz?


They might be. But they are a bit overkill and are better used against stuff like vehicles and meganobs.

Brutal, but kunning!  
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

40K is all about using the right tool (or weapon) for the job.

By this I mean that you use antitank (high strength, multiple damage) weapony to kill tanks/monsters and anti-infantry weaponry to kill single wound dudes like orks. Whilst all weapons can hurt any target the key is they don't do it very efficiently for the points you pay for the weapons.

An example:

You pay 25 points for a lascannon - It has good odds of killing a single 6pt ork boy with its single shot. It also has good odds of killing a 35pt meganob and good odds of doing significant damage to a 250+ point landraider.
From this you can see that using you 25pt lascannon against its intended targets gives you a much better return on your points investment as opposed to killing an ork boy.

It works at the other end of the spectrum as well, heavy bolters will do next to nothing against the aforementioned landraider but have pretty good odds of downing two ork boyz which is a nice return on the 10pts one cost.

So if you playing marines and want to kill ork boys you want to use things like stormbolters, heavy bolters and assaultcannons. Anything with multiple shots not much AP and a single damage is likely a good choice.

Whilst plasma does have multiple shots remember that you pay points for all of the abilities on each weapon - For the plasma you mentioned you are paying for a higher strength than is really needed to kill boyz, you're paying for the ability to deal 2 damage which you also don't need and mainly you are paying for a very high AP which you really don't need against 6+ save orks.

I hope that all made sense and is of help.

This message was edited 1 time. Last update was at 2018/11/19 09:05:27


40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in jp
Adolescent Youth on Ultramar




Gifu city

Okay,you guys are very helpful here and I'm glad that you took your time to explain more about which weapons/unit to use with units like Boyz.
So as I understood these weapons like stormbolters, heavy bolters and assaultcannons can take down multiple Boyz in one round.
I was thinking to use in this case a Rhino which is equipped with a Storm Bolter with rapid fire 2 or a Razorback with twin assault cannon that has a heavy 12,the second option seems pretty effective against the mob.
Or how about to bring a squad of Interceptor which is equipped with 2 Assault bolters for each model and can do assault 3?

I'm not a prophet or a stone-age man,just a mortal with the potential of a superman.
I'm living on. 
   
Made in gb
Horrific Hive Tyrant





Inceptors with Assault Bolters are great against any unit with T4 or worse and lower saves. Yes, basically.
   
Made in gb
Smokin' Skorcha Driver




London UK

Aggressors ruin orks.
   
Made in ch
The Dread Evil Lord Varlak





On average a Frag greanade generates 3.5 shots.
1/3 rd misses thanks to BS3+ ergo 2.666 hits,
These however only wound on 5+ because Boyz have t4 therefore only a 1/3rd of the 2.6666 hits translates into damage (0,88888...dmg).

Normally a Marine has a bolter, S4 firing twice since when you are in Greanade range you are also in rapidfire range. 1, 33333 Hits which wound on 4+ ergo Half the hits kill, meaning that a Bolter in Rapidfire does about 0,66666... damage.

Therefore on average, if you are in range use a greanade over a Bolter against boyz.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Oozing Plague Marine Terminator





I used to play a pretty casual player and he would bring lots of Characters in a Dark Angels list, and have each one chuck grenades into my charging Cultists. It was a glorious battle.
   
 
Forum Index » 40K You Make Da Call
Go to: