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Made in ca
Longtime Dakkanaut





Rogal Dorn. The number 2 man of the Imperium. Dorn is interesting because he's just such a leader, rather than a fighter. Dorn commands, and takes no vain or glory. While Dorn on his own wouldn't strike you as anything overly special, he's got the mind of a real ruler. First, like many (though I don't think all) of the Loyalist Primarchs, Dorn gives the reroll everything bubble (which will extend not just to the Fists but all chapters made from their geneseed), but then he dials things up to 11 with aura ability after aura ability. Imperium units will be able to hold objectives or contest them from further away, will get to reroll failed Morale tests, and Imperial Fists will have total Morale immunity. Imperial Fists will also overwatch twice as effectively as they stand their ground near their Primarch, and buildings that Dorn has ordered to the field will be doubly resilient to damage.

I imagine it'd be a lot of fun to have Dorn standing beside his brother Gulliman, and the two of them commanding a great Imperial force in a heroic and impregnable defence, as both these Loyalist Primarchs have abilities that really boost the combat effectiveness of Imperium units, regardless of their origin.

However, there is a weakness. Dorn is, by far, much weaker than the other Primarchs so far. His stat line is the same as Gulliman's, but his equipment leaves a lot to be desired. By all sources; Rogal Dorn was a measured man, and he offered himself no benefits that weren't also available to those under him. Despite having access to far more potent weapons and artifacts, he armed himself the same way you would probably see a Tactical Marine - Bolter, Chainsword, and Frag Grenades. Granted, his Bolter and his Chainsword are all upgraded versions, as befits a Primarch's position, but they're nothing like the other Primarch's I've yet listed, or am likely to list. His Auric Armour, despite being visually stunning, isn't listed as having any special effect beyond being a glorious suit of Artificer Armour, and again, that seems really like him. So if you want to use Rogal Dorn, or you want a less points-intensive Primarch, he'll help you command your defense amazingly, and he can jump out from teleporters and help grab objectives quickly if needed (his famed Hit & Run tactics as a stalling action), but if you're using Dorn to slaughter foes with on his own, you will be disappoint.

Rogal Dorn
Points: 268 Power Level: 15

Rogal Dorn is armed with The Voice of Terra and Storm's Teeth.

M 8"
WS 2+
BS 2+
S 7
T 6
W 9
A 6
Ld 10
Sv 2+

Weapons:
The Voice of Terra - Rapid Fire 3 - 36" - S5 - AP -1 - Damage 2
Storm's Teeth - melee - user - AP-2 - Damage D3 - Rogal Dorn may make one additional attack with Storm's Teeth each time he fights with this weapon.
Frag Grenade - Grenade D6 - 6" - S3 - AP- - 1 damage

Wargear:
Auric Armour: Rogal Dorn has a 4+ Invulnerable save.

Cloak of the House of Dorn: Imperium units within 12" of Rogal Dorn can claim objectives if they are within 6" of the center of an objective rather than 3".

Special Rules:
The Praetorian: - During deployment, you can set up Rogal Dorn in the teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases, he may teleport into battle - set him up anywhere that is within 3" of the center of an objective and more than 6" from enemy models, or anywhere that is more than 9" from enemy models.

Primarch of the VIIth: Friendly <Imperial Fist>, <Crimson Fist>, and <Black Templar> units, as well as any <Chapter> unit that has the same Chapter Tactic as Imperial Fists, may reroll failed hit and wound rolls whilst within 6" of Rogal Dorn. Additionally, <Imperial Fist> units within 12" of Rogal Dorn may act as though they are on their highest wounds profile.

The Vigilant, Unyielding One: If Rogal Dorn would suffer a mortal wound as the result of a psychic power, roll a d6. On a roll of 5+, Rogal Dorn ignores that wound. Additionally, Imperium units within 12" of of Rogal Dorn have the And They Shall Have No Fear special rule, while <Imperial Fist> units automatically pass Morale tests.

The Defender of Terra: <Imperial Fist> units within 6" of Rogal Dorn hit with shots made during Overwatch on rolls of 5+, rather than 6+. Additionally, whilst Rogal Dorn is alive, your opponent must reroll successful wound rolls when rolling to wound Buildings that were selected as part of your army list.


==Keywords== Character, Monster, Primarch, Rogal Dorn
==Faction Keywords== Imperium, Adeptus Astartes, Imperial Fists

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Decrepit Dakkanaut




Your Rogal Dorn bonus regarding Successors is inconsistent with how Roboute only affects Ultramarines.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Stalwart Tribune





Slayer-Fan123 wrote:
Your Rogal Dorn bonus regarding Successors is inconsistent with how Roboute only affects Ultramarines.

The rule could be renamed 'the last wall'
   
Made in us
Decrepit Dakkanaut




 kastelen wrote:
Slayer-Fan123 wrote:
Your Rogal Dorn bonus regarding Successors is inconsistent with how Roboute only affects Ultramarines.

The rule could be renamed 'the last wall'

It seems bizarre that a Primarch that was in stasis and treated as a God does less reroll shenanigans than, well, Dorn.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Longtime Dakkanaut





Slayer-Fan123 wrote:
Your Rogal Dorn bonus regarding Successors is inconsistent with how Roboute only affects Ultramarines.


Yes, though this is on purpose. The Imperial Fists were one of the most tightly knit chapters and struggled most after breaking apart when the old Legion structure was disbanded. This rule gives Souther Dorn a way to bring these chapters together again.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Decrepit Dakkanaut




 Yarium wrote:
Slayer-Fan123 wrote:
Your Rogal Dorn bonus regarding Successors is inconsistent with how Roboute only affects Ultramarines.


Yes, though this is on purpose. The Imperial Fists were one of the most tightly knit chapters and struggled most after breaking apart when the old Legion structure was disbanded. This rule gives Souther Dorn a way to bring these chapters together again.

And the Ultramarine successors worshipping Roboute as a god doesn't count?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Longtime Dakkanaut





Slayer-Fan123 wrote:
 Yarium wrote:
Slayer-Fan123 wrote:
Your Rogal Dorn bonus regarding Successors is inconsistent with how Roboute only affects Ultramarines.


Yes, though this is on purpose. The Imperial Fists were one of the most tightly knit chapters and struggled most after breaking apart when the old Legion structure was disbanded. This rule gives Souther Dorn a way to bring these chapters together again.

And the Ultramarine successors worshipping Roboute as a god doesn't count?


I've never heard that, but admittedly, since Gulliman is already a model, I can't say I read too deeply into it. From my understanding, Gulliman doesn't want to be honored as a god, and doesn't have the same connection to his "sons" that Dorn has. Plus, he has to be different somehow ;-) ! Can't have all of them be the same. I thought it was a cool move to have him work with successor chapters as if they were still "his".

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Fixture of Dakka





I like this one! A couple of quick thoughts:

* I kind of feel like Primarch of the VIIth should impact CF and BT as much as IH, but this is pretty minor as they all benefit from the main part of the rule.

* The Defender of Terra and at least one of Perturabo's rules reference "Buildings." Are "Buildings" a thing this edition? I kind of thought there was a different keyword in place for structures, but I may be mistaken.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

His special rules are solid IMO, makes him a very defensive-minded choice for castling. Which makes him very similar to G-Man.
But to be honest, his weapon loadout kinda sucks. It doesn't befit a primarch...yet.

Old Values

The Voice of Terra - Rapid Fire 3 - 36" - S5 - AP -1 - Damage 2
Storm's Teeth - melee - user - AP-2 - Damage D3 - Rogal Dorn may make one additional attack with Storm's Teeth each time he fights with this weapon.

Suggested New Values
Voice of Terra - Rapid Fire 4 - 30" - S5 - AP -2, Damage 2
Storms Teeth - Melee - STR +2, AP -2, Damage 3, Rogal Dorn May Make d3 additional attacks with this weapon each time he fights

Make the Grenade 2d6 hits at str 4 ap -1. It will never see use otherwise.

This message was edited 2 times. Last update was at 2018/11/30 13:38:19


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ca
Longtime Dakkanaut





Wyldhunt wrote:I like this one! A couple of quick thoughts:

* I kind of feel like Primarch of the VIIth should impact CF and BT as much as IH, but this is pretty minor as they all benefit from the main part of the rule.

* The Defender of Terra and at least one of Perturabo's rules reference "Buildings." Are "Buildings" a thing this edition? I kind of thought there was a different keyword in place for structures, but I may be mistaken.


I really wasn't sure here whether to break apart the Imperial Fists from the others on that secondary part of the rules. I can see it tipping either way in a final version. My thought here was more to give a bonus to players bringing allied units from one of the successor chapters, and also helping fluffy players that want to bring Dorn along with the Black Templars or Crimson Fists. But I wanted to reward an Imperial Fists player most. I guess it's the feeling that the successors still fight extra hard (especially Black Templars who went on a never-ending crusade because of Dorn's perceived failure to himself), but that they don't fall within the Fists' organizational structure, so their vehicles wouldn't have the benefit of Dorn's scrutiny. As for Buildings; I know - weird right? My initial drafts for both Dorn and Perturabo was that the Keyword for these units would be "Structure", but nope, it's "Building". Go figure.

iGuy91 wrote:His special rules are solid IMO, makes him a very defensive-minded choice for castling. Which makes him very similar to G-Man.
But to be honest, his weapon loadout kinda sucks. It doesn't befit a primarch...yet.

Old Values

The Voice of Terra - Rapid Fire 3 - 36" - S5 - AP -1 - Damage 2
Storm's Teeth - melee - user - AP-2 - Damage D3 - Rogal Dorn may make one additional attack with Storm's Teeth each time he fights with this weapon.

Suggested New Values
Voice of Terra - Rapid Fire 4 - 30" - S5 - AP -2, Damage 2
Storms Teeth - Melee - STR +2, AP -2, Damage 3, Rogal Dorn May Make d3 additional attacks with this weapon each time he fights

Make the Grenade 2d6 hits at str 4 ap -1. It will never see use otherwise.


I don't really want him to be outshining G-man with the weapons, because G-man's weapons are supposed to be awesome, and that's just not what Dorn does. That said, having Rapid Fire 4 sounds cool (I'd likely keep the AP at -1), and an extra d3 attacks makes sense for the chainsword.

I'm keeping the Frag Grenades because I think it's cute. He'd have them, because they're standard equipment. In fact, might even give him Krak Grenades for the same reason. Again, he doesn't want to give himself something not available to his own men. The only reason he uses the better bolter and storm's teeth are because they're larger versions of the same weapons his men have, and/or they have some special significance to him. So yeah, they'll never be used by a competent player, but I can't envision him using a special grenade designed specifically for him. I'd have to give him another special rule allowing him to throw his grenades better or something, and I don't want to overload the text space more than it already is.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Regular Dakkanaut





Ottawa, Ontario, Canada

I like how he buffs your buildings. Cancels out Iron Warrior's trait quite nicely. Perty would be furious.

"The sword can be anklebiter as well as throatcleaver. We need no new weapons to defeat the sons of the hydra, merely new doctrines."
-Joriah Stendall, second Chapter Master of the Red Grail Crusaders 
   
 
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