THE_LIST_MASTER wrote:Interesting goal. Any specific reason on taking the Stormhawk Interceptors? The will die fast with only 2 of them there and I don't think they will be killing much. They do counter flyers but Grey Knights have a bunch of psychic based mortal wounds that ignore -1 to hit penalties and I'm not sure they need the Interceptors.
Thanks for your feedback. I'll try to address each point.
In terms of units that can start on-the-table, my order of preference is 1x Astral Ven Dread > 2x Stormhawk(s) > Interceptor Squad(s).
I've run 2x Stormhawks in my
GK lists for quite a while. One is too few to give value to Draigo's aura. Three is too much of an over-investment in case my opponent doesn't bring FLY units.
I value the Stormhawks for a few reasons. (1)
CA dropped their points a bit, and made Icarus Stormcannon REALLY points-efficient. (2) A decent number of meta lists have FLY (3) They can secure Recon (4) With smart positioning they can character-snipe or objective-block (5) The bane of all assault-based armies is FLY units who can just fall back without penalty, so the Stormhawks provide some insurance against that.
I think you should increase the size of the Interceptor Squad, give them all storm bolters and use them to turn 1 teleport in and delete a weaker enemy unit with the Grey Knight strategem that buffs storm bolters. I would even give them Astral Aim so you can teleport out of LOS of the most dangerous enemy shooting units.
That's a fine idea, but seems very situational. Personally I'm not too keen on Interceptor squads anymore. The latest
FAQ nerf to their charge rules (along with all other FLY units) really killed them for me. I like one 5-man squad for the Vortex pressure, the mobility, and the ability to start on-the-table... but not sure I want to invest heavily in them anymore. For me, the bonus
CP of taking Strikes outweighs the mobility benefit of Interceptors.
I like the Grey Knights stratagems, but are you sure you need 2 Battalions? I think you could get by with 1 Battalion Detachment and 1 Supreme Command Detachment for 9 CP. I don't think you want to have too many strike squads since they are so expensive. If you do remove the strike squads it reduces the total amount of units in your list, and thus the Reserves units rule is less of a problem (but you still have to watch the PL of stuff you have in reserves).
PL is no longer a factor for Tactical Reserves (thank god).
Yeah this is something I've really wrestled with. I'm leaning towards 2 Battalions because
GK can be very
CP hungry, and without a
CP-farm warlord trait I think we need to stock up. Honestly I wish I could even add a 3rd detachment for the extra
CP, but not sure I can fit that in without weakening my list. Still debating whether to spend 1CP on Fury of Deimos...
I'll want to Heed (2CP) for the first 1-3 turns... Psychic Channeling (1CP) once per Psychic-phase... Mental Focus (1CP) if I need to get some crucial smite off.... Psybolt Ammunition (2CP) if the GMNDK needs it... Only in Death (1CP) anytime a Character dies in combat... Honour The Chapter (3CP) if Draigo or the Brother-Captain charges something big & scary (like a Knight)
Plus an average 3x re-roll stratagems on each of my turns... one in Psychic to prevent Perils, or to successfully cast a crucial spell, or Purge Soul shenanigans... one in Shooting for damage-reroll.... one in Charge to reroll successful 9" charge.
It all adds up to a lot of
CP expenditures.