Hi all. Novice Ork
player here so could really use some pointers for a 2,500 point list that I intend on using as part of an Apocalypse game. Apologies in advance for the long post.
I’m going for two Battalions and a Spearhead Detachment primarily to utilise the Bad Moons (
RR 1’s to hit in the shooting phase) and Evil Sunz (+1 [or 2] move; +1 advance/charge and ignore to hit penalties with Assault Weapons after advancing) Kultures. I’m not sure how the Kultures work in practice, so feedback on this, or if you think a single-Kulture Brigade might be better, please let me know.
BAD MOONS BATTALION
Deffkilla Wartrike
- Super Cybork Body
- Da Best Armour Teef can Buy
Big Mek
- Grot Oiler
-
KFF
- Kustom Mega Blasta
Grots x10
Grots x10
Grots x10
Megatrukk Scrapjet
Megatrukk Scrapjet
BAD MOONS SPEARHEAD
Big Mek
- Grot Oiler
-
KFF
- Kustom Mega Blasta
Gorkanaut
Lootas x15 + Spanner
Smasha Gun x2
Tactics/Queries
One Bad Moon Big Mek goes with Lootas and Smasha Guns and are shielded by Grots. I assume the
KFF extends to protect the Smasha Guns as well
Is the 1 wound heal from the Spanner worth including him?
I’ve only got 15 Lootas in the list at present. Would it be worth swapping out a Megatrukk Scrapjet and including 10 more to mob up with the first unit instead?
Bad Moon Deffkilla Wartfike goes with the Megatrukk Scrapjets
Second Bad Moon Big Mek goes with the Gorkanaut in a Tellyporta. I looked at putting 5 dual-choppa Nobz here but couldn’t squeeze them in. Would they be worth doing so? What could be sacrificed?
If the Bad Moon Big Mek disembarks, would the
KFF extend to protect any Evil Sunz units within the 9” bubble, or would it only protect Bad Moon units?
EVIL SUNZ BATTALION VERSION 1 (mechanised)
Weirdboy (upgraded to Warphead)
- Da Jump
- Warpath
Warboss
- Da Killa Klaw
- Attack Squig
- Kustom Shoota
Ork Boyz x30
- Slugga and Choppa
- Nob with
PK
- 3 Tankbusta Bombs
Ork Boyz x10
- Shootas
Ork Boyz x10
- Shootas
Trukk x2
Tankbustas x10
- 4 Bomb Squigs
Battlewagon
- Deff Rolla
- Grot Riggers
- 2 Big Shoota
EVIL SUNZ BATTALION VERSION 2 (footslogging)
Weirdboy (upgraded to Warphead)
- Da Jump
- Warpath
Warboss
- Da Killa Klaw
- Attack Squig
- Kustom Shoota
Ork Boyz x30
- Slugga and Choppa
- Nob with
PK
- 3 Tankbusta Bombs
Ork Boyz x30
- Slugga and Choppa
- Nob with
PK
- 3 Tankbusta Bombs
Ork Boyz x30
- Slugga and Choppa
- Nob with
PK
- 3 Tankbusta Bombs
Painboy
- Grot Orderly
Tankbustas x10
- 4 Bomb Squigs
Battlewagon
- Deff Rolla
- Grot Riggers
- 2 Big Shoota
Tactics/Queries
Weirdboy casts Da Jump on 30 man unit of Choppa Boyz turn 1
Everything else goes in transports in list 1 and footslogs in list 2
I have two lists as survivability is a concern. Would it be worth keeping a 30 man unit of Boyz in a Tellyporta in list 2?
Tankbustas and Squigs go in the Battlewagon, utilising the Evil Sunz ability to advance and still fire normally as their weapons are assault, and
RR all hits vs vehicles. Once they have been deposited, the Battlewagon can go mow down some marines
Should I try and include another Evil Sunz Weirdboy to get Fists of Gork? If I did, could I cast that onto the Bad Moons Deffkilla Wartrike, or would it be limited to the Evil Sunz Warboss?
The first Evil Sunz Battalion leaves me another 250 points to play with. What would you add to either Battalion?
If I included 5 dual choppa Nobz to go in the Bad Moon Gorkanaut, would they also have to be Bad Moons, or could they be Evil Sunz?
Thanks in advance for your help!