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2019/02/19 04:50:00
Subject: Transports need to have their capacity completely reworked.
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Dakka Veteran
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This is something that's boggled me for years. Most transports in the game have a capacity of the minimum squad size, usually 5 or 10. This to me is one of the many rules that makes me think the rules writers don't actually play 40k because anyone who plays immediately knows the irritation that you can't fit any characters in your transports. It's as if they've never played a game of 40k so it's never dawned on them that you want your characters near other units and you can't fit them in transports. It boggles the mind why this painfully obvious thing is overlooked. It's so silly and nonsensical and leads to goofiness like your characters deep striking next to the squad after it embarks or riding in a transport completely empty except for themselves. I guess I struggle to even put into words how mind numbingly obvious this is. Not only would it smooth out how transports work, it would be more fluffy and less "gamey,' while also fitting how the game is played better. It would mean that bikes/jetpacks/deepstriking aren't so mandatory to make a character useful. It would make transports more viable and able to do what they're supposed to do.
Every transport should have a capacity that makes sense for how the game is played, generally 6 or 12 to fit the two most common min squad sizes + 1 or 2 characters.
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This message was edited 1 time. Last update was at 2019/02/19 04:51:42
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2019/02/19 04:55:36
Subject: Transports need to have their capacity completely reworked.
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Longtime Dakkanaut
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A couple of points,
1) Visually, characters look better on the field as centrepieces, rather than on a sideboard because they're being transported.
2) Command Rhinos! Such a high ranking individual is not going to suffer the indignity of the cramped confines of a usual APC stuffed full of grunts, no they need a comfy chair with all sorts of surveillance and comms gizmos!
This second point also links back to the first point; in the absence of your awesome character model on the table top, at least you get to do an exquisitely lavished command vehicle instead, covered in all sorts of superficial artifice and fresco.
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2019/02/19 04:56:59
Subject: Re:Transports need to have their capacity completely reworked.
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Douglas Bader
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Or you could take a 5-man squad plus a character in a transport that can carry 10 models, or take a 9-man squad to leave room for the character. In fact, you'll notice that many/most factions have the option to take a small command squad which will fit nicely in a transport along with the HQ.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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2019/02/19 05:02:45
Subject: Transports need to have their capacity completely reworked.
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Towering Hierophant Bio-Titan
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nareik wrote:
2) Command Rhinos! Such a high ranking individual is not going to suffer the indignity of the cramped confines of a usual APC stuffed full of grunts, no they need a comfy chair with all sorts of surveillance and comms gizmos!
I disagree, all but Chapter Masters and often not even them join the rest of the units in whatever style of deployment they are using, be it drop pods, vehicles, whatever. And for things like GSC, something like a Clamavus would deploy with whatever the boys are taking, there isn't a command rhino available even if he wasnt
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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2019/02/19 06:10:58
Subject: Transports need to have their capacity completely reworked.
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Inspiring SDF-1 Bridge Officer
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GW doesn't account for loading characters into transport because for every edition prior to 8E, they had their own - bikes, jump packs, wings, disks of tzeench, etc.
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It never ends well |
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2019/02/19 06:16:55
Subject: Transports need to have their capacity completely reworked.
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Contagious Dreadnought of Nurgle
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My 7 Plague Marines fit in a Rhino just fine along some characters, and that since 3rd edition...
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2019/02/19 06:33:20
Subject: Transports need to have their capacity completely reworked.
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Locked in the Tower of Amareo
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SHUPPET wrote:nareik wrote:
2) Command Rhinos! Such a high ranking individual is not going to suffer the indignity of the cramped confines of a usual APC stuffed full of grunts, no they need a comfy chair with all sorts of surveillance and comms gizmos!
I disagree, all but Chapter Masters and often not even them join the rest of the units in whatever style of deployment they are using, be it drop pods, vehicles, whatever. And for things like GSC, something like a Clamavus would deploy with whatever the boys are taking, there isn't a command rhino available even if he wasnt
Actually command rhino's is the answer. Company has 10 squads + command squad for HQ each with transport of their own(1 rhino or 2 razorbacks). THAT is fluffy. Not 11 marine rhino's.
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This message was edited 1 time. Last update was at 2019/02/19 06:33:47
2024 painted/bought: 109/109 |
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2019/02/19 08:36:22
Subject: Transports need to have their capacity completely reworked.
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Crazed Spirit of the Defiler
Newcastle
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I completely agree with the OP. A character and unit of 9 is really annoying, especially when that means the unit has to take one fewer special/heavy weapon. Also not being able to put a terminator squad and character in a land raider too. At least with the rhino you can take a character and small unit
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Hydra Dominatus |
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2019/02/19 08:45:21
Subject: Transports need to have their capacity completely reworked.
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Decrepit Dakkanaut
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I think 8th edition transports need to be reworked in general.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2019/02/19 10:19:53
Subject: Transports need to have their capacity completely reworked.
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Decrepit Dakkanaut
UK
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Command Rhinos? What Heresy is this?!
Command Land Raiders that's where the future and past is. They are legit models too, featured in Epic 40K way back years ago. A proper transport for your commander and their comfy chair!
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2019/02/19 10:46:09
Subject: Transports need to have their capacity completely reworked.
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Infiltrating Broodlord
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I agree with OP. This has felt silly for years.
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2019/02/19 10:52:58
Subject: Transports need to have their capacity completely reworked.
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Killer Klaivex
The dark behind the eyes.
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This has been an issue with DE for years, especially since GW has refused to give our HQs any alternative mobility options (not like we already use Jetbikes, Wings or Skyboards . . . oh, wait).
However, some genius at GW then decided to take this even further by upping the minimum squad size on all our units. So whilst Incubi, Mandrakes, Wracks and Trueborn use to start at 3-man squads (hence, you could easily fit an Archon with them in the 5-capacity Venom), they're now all 5-man minimum. So if you want an Archon in a Venom he's going to be pretty damn lonely in there.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2019/02/19 11:21:15
Subject: Transports need to have their capacity completely reworked.
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Fixture of Dakka
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Snake Tortoise wrote:A character and unit of 9 is really annoying, especially when that means the unit has to take one fewer special/heavy weapon.
What unit am I not thinking of that you'd have to give up a special/heavy weapon vs a regular trooper?
Snake Tortoise wrote:Also not being able to put a terminator squad and character in a land raider too. At least with the rhino you can take a character and small unit
They make Landraiders that can hold a termie squad + character(s). Buy the correct model & pay the points for them.
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2019/02/19 11:24:21
Subject: Transports need to have their capacity completely reworked.
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Horrific Hive Tyrant
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ccs wrote: Snake Tortoise wrote:A character and unit of 9 is really annoying, especially when that means the unit has to take one fewer special/heavy weapon.
What unit am I not thinking of that you'd have to give up a special/heavy weapon vs a regular trooper?
Tacs, for one? You only get the second special/heavy at 10 models.
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2019/02/19 11:35:25
Subject: Transports need to have their capacity completely reworked.
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Stormonu wrote:GW doesn't account for loading characters into transport because for every edition prior to 8E, they had their own - bikes, jump packs, wings, disks of tzeench, etc.
If only they hadn't stripped all of that away and gone for mono-pose models on foot instead.
I want my command bike squad back.
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2019/02/19 11:36:06
Subject: Transports need to have their capacity completely reworked.
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Longtime Dakkanaut
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Absolutely, there is no need for this 5/10 cap ridiculousness on transports.
Adding characters is key. Especially when you have to sacrifice weapon options for units when making squads 9 man units.
This is especially egregious for Dark Eldar who have no other options.
I can’t even take 4 man incubi squads anymore like we used to.
Who argues against this?
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Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi |
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2019/02/19 11:42:08
Subject: Transports need to have their capacity completely reworked.
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Regular Dakkanaut
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My main issue is that transports are useless for transporting units quickly. You should really be able to disembark after the vehicle moves but the unit then can’t move for the rest of the phase.
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2019/02/19 12:09:56
Subject: Transports need to have their capacity completely reworked.
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Ridin' on a Snotling Pump Wagon
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Do you want to transport your troops in relative safety. Or do you want them benefitting from a Bubblebuff character.
Why, it's almost as if it's an intentional tactical decision to be made.
So no, I'm afraid I don't agree with the OP.
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2019/02/19 12:11:12
Subject: Transports need to have their capacity completely reworked.
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Decrepit Dakkanaut
UK
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Skinnereal wrote: Stormonu wrote:GW doesn't account for loading characters into transport because for every edition prior to 8E, they had their own - bikes, jump packs, wings, disks of tzeench, etc.
If only they hadn't stripped all of that away and gone for mono-pose models on foot instead.
I want my command bike squad back.
I think part of the problem is that commander models sell very low volume to each gamer. In fact many are one-sale events. As a result with plastics its not as profitable when you compare it to the high cost of moulds. A Lot of the earlier (not all) heroes with vehicles were either conversions (never had a model) or they were part metal (eg a bike would be the standard used by regular troops and the rider in metal) or full metal so that the mould costs were far less.
It's part of the issue with plastics.
Heck some armies like the old Wood Elves had half a dozen or more leaders just for different weapon options.
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2019/02/19 12:16:41
Subject: Transports need to have their capacity completely reworked.
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Willing Inquisitorial Excruciator
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Imperial guard chimeras have always been able to carry 12 models, 10 + characters. Razorbacks have 6, 5 + character. Razorbacks has been really cheap as well if you go the heavy bolter turret. I agree though that it's a little absurd not every transport have an odd number as its basic transport capacity.
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This message was edited 3 times. Last update was at 2019/02/19 12:17:30
His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
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2019/02/19 12:25:03
Subject: Transports need to have their capacity completely reworked.
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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To make this worse, did some SM codexes have 10-man pods and Rhinos, and others had 12?
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This message was edited 1 time. Last update was at 2019/02/19 12:25:25
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2019/02/19 12:27:29
Subject: Transports need to have their capacity completely reworked.
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Shadowy Grot Kommittee Memba
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Danny slag wrote:This is something that's boggled me for years. Most transports in the game have a capacity of the minimum squad size, usually 5 or 10. This to me is one of the many rules that makes me think the rules writers don't actually play 40k because anyone who plays immediately knows the irritation that you can't fit any characters in your transports. It's as if they've never played a game of 40k so it's never dawned on them that you want your characters near other units and you can't fit them in transports. It boggles the mind why this painfully obvious thing is overlooked. It's so silly and nonsensical and leads to goofiness like your characters deep striking next to the squad after it embarks or riding in a transport completely empty except for themselves. I guess I struggle to even put into words how mind numbingly obvious this is. Not only would it smooth out how transports work, it would be more fluffy and less "gamey,' while also fitting how the game is played better. It would mean that bikes/jetpacks/deepstriking aren't so mandatory to make a character useful. It would make transports more viable and able to do what they're supposed to do.
Every transport should have a capacity that makes sense for how the game is played, generally 6 or 12 to fit the two most common min squad sizes + 1 or 2 characters.[/quote
"Most":
Rhino
Venom
Taurox
Raider
LSS
Goliath Truck
Land Raider
"Not Most":
Wave Serpent
Razorback
Skyweaver
Falcon
Chimera
Valkyrie
Vendetta
Goliath Rockgrinder
Trukk
Battlewagon
Land Raider Crusader
Stormraven
These are the ones I can remember. Seems like "most" transports do actually transport more than a minimum squad.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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2019/02/19 12:29:32
Subject: Transports need to have their capacity completely reworked.
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Ridin' on a Snotling Pump Wagon
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Skinnereal wrote:To make this worse, did some SM codexes have 10-man pods and Rhinos, and others had 12?
Whilst far from sure, you may be thinking of Landraiders in a previous edition?
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2019/02/19 12:40:20
Subject: Transports need to have their capacity completely reworked.
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Rampaging Carnifex
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Wasn't Land Raiders, I believe Space Wolves in 5th edition had 12-man drop pods while everyone else was stuck with 10.
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2019/02/19 12:47:57
Subject: Transports need to have their capacity completely reworked.
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Fixture of Dakka
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Mad Doc Grotsnik wrote:Do you want to transport your troops in relative safety. Or do you want them benefitting from a Bubblebuff character.
Why, it's almost as if it's an intentional tactical decision to be made.
So no, I'm afraid I don't agree with the OP.
In a world of castellans and LoSless fire, such a thing as relative safty in a transport is very relative.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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2019/02/19 12:58:18
Subject: Transports need to have their capacity completely reworked.
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Ridin' on a Snotling Pump Wagon
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Still have to go through the Transport to get at the squishy interior. And given Troops do best holding objectives, still totes worth it.
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2019/02/19 13:02:39
Subject: Transports need to have their capacity completely reworked.
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Fixture of Dakka
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I don't know a unit of termintors seems more resilient than a Land Raider, doesn't cost much more then the land raider that is suppose to be transporting them. Plus the termintors can melee, and don't stop doing anything, just because someone decided to conga some jetbikes across the table.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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2019/02/19 13:04:41
Subject: Transports need to have their capacity completely reworked.
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Ridin' on a Snotling Pump Wagon
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Land Raider isn't specifically and only a transport though. It's also a mainline battle tank.
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2019/02/19 13:18:57
Subject: Transports need to have their capacity completely reworked.
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Fixture of Dakka
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It is a horrible battle tank for how much it costs. And there aren't really other options to transport termintors. They can't even deep strike turn 1 anymore.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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2019/02/19 14:07:08
Subject: Re:Transports need to have their capacity completely reworked.
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Ancient Venerable Dark Angels Dreadnought
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I can't agree with the OP. If you are going to take the tac sqd as an example, it has 10 guys that fit into the rhino. A Commander is supposed to be with his own command sqd in a separate rhino. So take a unit of vets, an apothecary, champ and ancient, place in a second rhino. That is the "fluff". If you don't want the fluff, take 9 men and shove your character in the last spot. Simples.
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