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Made in us
Screaming Shining Spear





USA

So fine tuning my list some more.

Wild Host (Saim-Hann) Outrider detachment.

HQ Autarch Skyrunner + Nova Lance 105
FA 5 Windriders 3 with twin Shuricats and 2 with Scatter Lasers 100
FA 2 Vypers Twin Shuricats for both and Scatter Laser and Star Cannon 104
FA 2 Vypers Twin Shuricats for both and Scatter Laser and Star Cannon 104
HVY WraithLord Ghost Glaive, 2 Shuriken Cats + Shuriken Canon 105

518

FieldCraft (Alaitoc) Battalion

HQ Farseer + Singing Spear Executioner + DOOM 115
HQ 2 Warlock Conclave Protect/Jinx + Quicken/Restrain 90

Troops 5 Dire Avengers 55
Troops 5 Dire Avengers l 55
Troops 5 Dire Avengers Dire Sword + Pistol 56
Elites 5 Fire Dragons + Fire Pike 123
Elites 6 Howling Banshees + Executioner 81

Transport Wave Serpent Twin LInked Shuriken Canon+ Shuriken Canon + Vectored Engines 157
Transport Wave Serpent Twin LInked Scatter Laser + Shuriken Canon + CTM 147

Flyer Crimson Hunter 160

1039

Field Craft ( Alaitoc) Vanguard

HQ Autarch Warlord Banshee Mask, Power Sword+ pistol, Seer of the Shifting Vector, Faolchu's Wing 77
HVY Falcon Bright Lance + twin Shuriken Cats + CTM 137
HVY Night Spinner Twin Shuriken Cats + CTM 117
HVY Night Spinner Twin Shuriken Cats 112

445

Total 2000

9 CPs after Treasures of the Craftworld.

I have 10, 11 or 12 drops depending on what I need. The Autarch with "wings" can hide in a Wave Serpent in case of Warlord killers out there like the Knight Missile Strategem.
I plan to sit one NightSpinner out of los while the other moves to claim an objective with CTM.
The rest of the force moves as one with the Autarch in the middle and Doom on the main target that round.

What do I spend my last 6 points on? Did I add it up correctly?
With the old list my Warp Jump Autarch did not benefit from the new Path of Command. Now I hope to regain 1 or 2 CP in a game thus making up for the 12" fly for the Autarch.

How will it do vs Knights and chaos hordes?


Automatically Appended Next Post:
Thoughts on the Vypers. I used to do solo but they were such easy First Strike kills for my opponents. Now I can hide half of a unit and more often than not try to use LOS to keep them both from dying. The Scatter Laser is more of an Ablative wound for the star cannon one but can take shots til it goes down.


Automatically Appended Next Post:
Oh....So Dire Avenger + Howling Banshee and Farsee in one Wave Serpent

Dire Avenger units + Fire Dragons and Conclave in the other Wave Serpent

Dire Avengers and if need be Autarch in the Falcon.

That is how I get down to 10 drops.

This message was edited 4 times. Last update was at 2019/02/21 01:24:49


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Swift Swooping Hawk





Oklahoma

Your list looks pretty good. Theres only a couple choices that i would seriously think about changing. The warlock conclave is interesting on paper, but you're paying 90 points for a unit that can only cast 1 power and can be targeted freely as they aren't characters. Just bring 2 separate warlocks, it's much more effective and you can use the seer council stratagem with your farseer. The other unit is the falcon. Anything a falcon can do a wave serpent can do better. I would drop it for a small unit of dark reapers with a tempest launcher to synergize with your night spinners.

I would also consider changing the loadout of your wave serpents to all shuriken weapons with vectored engines. The fire dragons and banshees need to get close so advancing every turn will be to your benefit. Plus the -1 to hit from the vect engines stacks with the alaitoc attribute for a -2 to hit which makes the wave serpent one of the most durable units for the price.

The autarch with falchou's wing also seems unnecessary. If you keep the autarch I would give him a reaper launcher and stick him with your night spinners and reapers. You have 2 components to your list as I see it: one forward element with the saim hann detachment and 2 wave serpents, and one back field component with night spinners and reapers. I would really try and hone in on these two aspects of you list and make sure each is functional on it's own but that they also work in conjunction
   
Made in us
Screaming Shining Spear





USA

Inormally keep the 1 NightSpinner out of LOS on an objective. The rest ALL move together...even the Wraithlord keeps up.
The Autarch with the relic sits in the middle so every tank can get the rerolls from Path of Command. The Skyrunner cannot benefit the Alaitoc detachments with his Path of Command I believe.

I know the Falcon is not optimized and its weapon load out has had abysmal performance but it is a troop transport and cheap. It also has 12 wounds while Reapers would give me 4 or 5 wounds and be an easy wipe. The opponent needs to dedicate a good chuck to take out a -1 to hit tank that isn't as a priority as the cargo of the 2 wave serpents.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
 
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