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Made in us
Guard Heavy Weapon Crewman





Houston

Trying out something new. Working on a Elysian/Scion list for some fluffy fun.
CP 5 + 5 + 5 + 3 - 1 - 1 = 16

Battalion 1
Faction: Astra Militarum
Regiment: Scion
Specialist Detachment: Drop Force

HQ
1 x Tempestor Prime, Drop Force, Warlord: Drop Commando, Auto Reliquary, hot-shot pistol, Chainsword

2 x Tempestor Prime, Drop Force, Command Rod, chainsword

Troops
3x 10 Scions, 3 Hot-Shot Volleyguns, chainsword

Elites
2 x Scion Command squad, 4 Meltaguns

Transports
3 x Taurox Prime, Battlecannon, Autocannons

Flyers
1 x Valkyrie, Heavy bolter, Rocket Pods, Multi Laser

Battalion 2
Faction: Elysian Astra Militarum

HQ
1 x Elysian Company Commander, Warlord: Master of Command, Laurels of Command, Lasgun, aux grenade launcher, Krak, Frag

1 x Elysian Company Commander, lasgun, aux grenade launcher, Krak, Frag

Troops
4 x Elysian Drop Troops, lasgun, Grenade launcher, Krak, Frag

Flyers
2 x Valkyrie, Heavy bolter, Rocket Pods, Multi Laser

Battalion 3
Faction: Elysian Astra Militarum

HQ
1 x Elysian Compnay Commander, Lasgun, aux grenade launcher, krak, frag

1 x Elysian Lord Commisar, lasgun, aux grenade launcher, krak, frag

Troops
4 x Elysian Drop Troops, lasgun, krak, frag

Basic idea is to run the army in waves. The Taurox primes are the heavier supprt. The Scion command squads go in 1 Valkyrie with a Tempestors warlord and go for a one turn kill on heavy vehicles or targets.Valkyries act as hoard control with lots of shots in their load out. Elysians come in waves, first 4 squads Company commander and lord commissar start on board, 2nd group come in on objectives or to bolster original force, keep
Warlord sage, and when they do come down, they have a max of 4 orders with laurels available. Scion Troops drop on objectives, with one squad remaining in a prime to keep field presence and be a objective camper.

Also, could someone answer a rule question.
The Elysian order “Move and fire” says all weapons in ordered squad are treated as assault. Does that mean a ordered squad can throw 10 Krak grenades? Can the squad fire all of its assault weapons? Can a ordered squad also fire its lasguns? Can they also throw 10 frag grenades?



I've fought in this endless hateful war for eight months now, night and day. In that time I've aged a decade. My hair has turned grey, nearly all my squad have died, and I doubt I'll ever smile again. I've fought next to heroes and strangled men in their sleep. But I'm still alive and by the Emperor I plan to stay that way. - Acting-Captain Haines,47th Armageddon Steel Legion 
   
Made in ca
Tough Traitorous Guardsman






Their krak grenades become Assault 1.
In the Tau codex, you have a similar rule with an example. «If a unit with this tenet Advances, it treats all Rapid Fire weapons it is armed with as Assault weapons until the end of the turn (e.g. a Rapid Fire 1 weapon is treated as an Assault 1 weapon).» (p. 127) I take it that ''counts as'' (elysian order) and ''treats as'' (Tau tenet) means the same thing.
Yes, they can fire their lasguns, their krak grenades and their frag grenades. Is it OP? Well, the enemy has to be within 6'', so you can't even do this when arriving from reserve. If your opponent let's you approach within 6'', that's HIS fault. Anyway, what is OP in a world full of Castellans?
You may hear people arguing RAI, but I play RAW.

This message was edited 3 times. Last update was at 2019/03/24 13:12:34


 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Yep, in theory they can throw 10 Frag grenades, 10 Krak grenades and fire their Lasguns once each (because they stop being Rapid Fire).

I mean, expect a judge to be called if you try that in a tournament and don't expect to play anyone a second time in a friendly, but technically it's right!

   
Made in us
Longtime Dakkanaut




 ArbitorIan wrote:
Yep, in theory they can throw 10 Frag grenades, 10 Krak grenades and fire their Lasguns once each (because they stop being Rapid Fire).

I mean, expect a judge to be called if you try that in a tournament and don't expect to play anyone a second time in a friendly, but technically it's right!


Combo it with the Laurels and you can potentially get 40 lasgun shots on top of it. Hilarious when you pull it off.
   
Made in us
Judgemental Grey Knight Justicar




 RenegadeKorps wrote:
Their krak grenades become Assault 1.
In the Tau codex, you have a similar rule with an example. «If a unit with this tenet Advances, it treats all Rapid Fire weapons it is armed with as Assault weapons until the end of the turn (e.g. a Rapid Fire 1 weapon is treated as an Assault 1 weapon).» (p. 127) I take it that ''counts as'' (elysian order) and ''treats as'' (Tau tenet) means the same thing.
Yes, they can fire their lasguns, their krak grenades and their frag grenades. Is it OP? Well, the enemy has to be within 6'', so you can't even do this when arriving from reserve. If your opponent let's you approach within 6'', that's HIS fault. Anyway, what is OP in a world full of Castellans?
You may hear people arguing RAI, but I play RAW.


Each time a unit shoots,a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon. BRB.

A unit can only have one grenade thrown.
Guess it is a good thing you play RAW.

This message was edited 2 times. Last update was at 2019/03/24 22:36:44


 
   
Made in it
Whiteshield Conscript Trooper




Italy

Ceann wrote:
Each time a unit shoots,a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon. BRB.

A unit can only have one grenade thrown.
Guess it is a good thing you play RAW.

The point is that with the Elysian order the weapon is no more "Grenade" type, but become "Assault", so it have no more that limitation
   
 
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