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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Starting an admech army and I find myself looking at ironstriders purely to be my source of anti low toughness multiwound models.
Problem, they're 50usd a freaking model. It bugs me buying multiples of a cheap points wise model that money wise is not even remotely cheap. It's why I dont own more than 1 of the official Mek Gunz lol.

Are they worth it? I kinda feel like they're a bit bloated for 4 shots.

The alternative is helverines. I already have 4 warglaives since I got them off a local for cheap. Not planning on getting a proper knight for awhile.

This message was edited 1 time. Last update was at 2019/03/20 16:03:59


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





Well never seen much use of them. Vs helverin you would be getting about 3 of those for price of 1 so 12 shots vs 4d3 so 50% shots in average. D2 though.

However the other version you can build I personally hate myself facing. T1 charges, -1 to hit(thank god for more dakka strategem) and exploding attacks=ouch time. And they have HUGE threat range so I need to be damn careful with my screens and use multiple layers since first can be shot off easily.

So I would say getting some for that version and magnetize to be able to use both(if feasible with this kit) could be good.

2024 painted/bought: 109/109 
   
Made in gb
Fully-charged Electropriest






I find them useable for a couple of reasons - they're one of only two Fast Attack units in the Codex, so are useful for Brigades if you don't want three units of Dragoons and they're keyword Skitarii so are eligible for the Protector Doctrina Imperative stratagem to get a +2 to-hit. That allows them to move and still hit on 2+, or negate multiple negative to-hit modifiers. I find that's mostly useful for lists without Cawl, a unit of 6 hitting on 2+ re-rolling ones with a Dominus is good. 60 points for 4 autocannon shots or 80 for 2 Lascannons that hit on 2+ ro-roll 1s is fairly good. Ultimately I prefer Dunecrawlers most of the time but I find Ironstriders to be a useable replacement, but they're noticeably easier to kill than Dunecrawlers.

Ironstriders are certainly worth magnetising to be Dragoons as well.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The fact that they can be magnetized makes me feel better about getting that many of them. Given some more modern kitsch from gw tend to use the same parts you csnt magnetize them all.
My morkanaut for example I was planning to magnetize. That...quickly came to my realization was impossible lol.

I actually was already planning to run 3 dunecrawlers too. Admech is a lot cheaper than I thought, so I had a lot of points lying around and saw I had a hole for anti multiwound stuff that isnt a vehicle. Thus, ironstriders.
Theres a handful of people in my area that think primaris marines are the best thing ever. Despite that every time they face me they get mulched. Which is why I need such a weapon in my list lol.
Helverines will roll less attacks on average but do 3 damage each. Not sure if that's a fair trade.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Stalwart Tribune





 Vineheart01 wrote:
The fact that they can be magnetized makes me feel better about getting that many of them. Given some more modern kitsch from gw tend to use the same parts you csnt magnetize them all.
My morkanaut for example I was planning to magnetize. That...quickly came to my realization was impossible lol.

I actually was already planning to run 3 dunecrawlers too. Admech is a lot cheaper than I thought, so I had a lot of points lying around and saw I had a hole for anti multiwound stuff that isnt a vehicle. Thus, ironstriders.
Theres a handful of people in my area that think primaris marines are the best thing ever. Despite that every time they face me they get mulched. Which is why I need such a weapon in my list lol.
Helverines will roll less attacks on average but do 3 damage each. Not sure if that's a fair trade.



Technically Ironstriders are vehicles...

I tend to always run at least 2-3 Dragoons with Taser in any AdMech list, as they are fairly decent combat ability, as well as the ability to go forward to get linebreaker/tie up some backfield units.
You run them in units of more than 1 to get better use of the Doctrina Imperatives (unless you are just taking them to fill out a battalion, in which case lone autocannon Ironstriders are your cheapest option).

A full unit of 6 Dragoons with Taser on the charge with Doctrinas & Canticle of rerolling 1's to hit in combat is rather dangerous to face as you are hitting on 2+ rerolling 1's with 18 attacks (4+'s become 3 hits instead of 1) at S8 and 2 damage a piece, if they can get in to combat they can quite easily take down a knight...

Regarding Autocannons/Lascannons on the Ironstriders, personally I would always go autocannon as this maximises your shots and you probably have other units available for Anti Heavy Tank (Neutron Lasers, Ryza Destroyers etc.) and you can then get two Ironstriders for the cost of one Onager + Neutron. Just don't think lascannon is worth it.


the only downside of them is the real world price $$$...

This message was edited 2 times. Last update was at 2019/03/16 13:48:55


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Oh yeah I immediately ignored the lascannon option. Neutron beam dunecrawlers are way better.

Also the not vehicle comment was referring to my target not me. I.e. anti primaris, nobz, warriors, etc

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Stalwart Tribune





Another option for killing multi-wound models for AdMech is Kataphron Destroyers. Take them in the Vigilus servitor detachment for cheap +1 to hit and you can overcharge with your plasma's all day long - D6 plasma shots per model (a shade under 50 pts a piece), this can combine with the idea that make them Ryza for 2CP they are hitting on 3+ and suddenly they can cause 3 damage per unsaved wound and you are wounding T7 and lower on 2+ (T8 on 3+). alternativly run them as Aggripina for the we'll be back stratagem (max 6 destroyers in the unit though) 3CP and they come back onto the board if they have not been fully killed.

People are also having fun with Kataphron Breachers as well 30pts per model for Arc Cannon & Claw. with Vigilus detachment you can get a 5++ save on them, and with cover/shrouspsalm you have T5 Terminaotrs with 3 wounds a piece that can really hurt light vehicles (T 5&6). if they are on an objective then pop Aquisiton at any Cost (2CP) on a large unit and watch them go to 1+/4++ with cover.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

tacking onto this rather than making a new thread:

So this is my initial 2k list for admech and i have to admit i feel like im doing something really stupid having 20 footpriests (no drill transport).

Spoiler:


Battalion: Admech, Graia

HQ:
2x TechPriest Dominus w/ Macrostubber/Volkite Blaster
Warlord has Graia's trait and extra CP relic.

Troops:
3x Kataphron Destroyers w/ Plasma Caliver + Phosphor Blaster
3x10 Rangers w/ 3 Arc Rifles
1x5 Rangers w/ 2x Aquebus

Elites:
20x Fulgurite Electro-Priests

FA:
3x1 Ironstriders w/ Twin Cognis Autocannon

Heavy:
2x Dunecrawler w/ extra Stubber and Neutron Laser/Stubber
1x Dunecrawler w/ extra stubber and Icarus Array

Super-Heavy Detachment: Knights, House Krast
3x Armiger Warglaives w/ Stubbers.

Total: 1999pts w/ 12CP



I feel like 320pts on electropriests is a wash on paper because theyre so deadly if they reach melee they are bound to soak all the shots, and until they kill something they arent that hard to kill. Granted, i am running Graia so they technically have a 5++/5+++/6++++ atleast (model is slain, roll a D6, on a 6 it is not slain) so its not quite as bad as it seems, but still low odds.

Note: Only things i own atm are 3 Ranger squads, 3 Dominus', 1 dunecrawler, and 4 warglaives.

This message was edited 2 times. Last update was at 2019/03/20 16:05:05


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Fresh-Faced New User




 Vineheart01 wrote:

My morkanaut for example I was planning to magnetize. That...quickly came to my realization was impossible


Magnetizing morkanauts is pretty easy, if you've got some greenstuff and plastic tubes, you just have to create a new mounting for the KMK arm.
I did that by cutting down a 25mm circular base and greenstuffing it into the arm where the gun would attach. I scratchbuilt a mounting for both of mine using short pieces plasticard and greenstuff for a bunch of loose wiring.
   
 
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