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Made in us
Been Around the Block




curious how Grey Knights are performing post chapter approved 18

ive got a small grey knight detachment that I use as an allied detachment in larger games
have considered expanding them to a full 2000 point mono-codex army (no allied) just for something different and challenging

the points reduction in CA changed my 1000 pt allied detachment to 760ish points

(I dont expect them to be top tier, just curios on peoples observations )
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

Looks like most people, myself included, have shelved them until they get new / updated rules.

Points changes can only go so far when it's a turd you're polishing...

"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Grey Knights were a mediocre army that relied on two mechanics that have been taken out of the game since then. So not much left there, so I wouldn't suggest investing heavily in that army.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

GW doesn't know what they want to do with GKs or what they want them to be this edition. Custodes took the title of elite Marines and primaris are better base Marines. Their demon hunting skills arnt great if that's what they wanted. Their psychic powers, which in my opinion should be their focus, are beyond meh as well. As above, points changing for what is a fundamentally broken concept won't make them useable.

This message was edited 1 time. Last update was at 2019/03/27 14:16:58


01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Morally-Flexible Malleus Hearing Whispers




GK are a purely fluff bases army, who completely suck on the table. But they also possess the dooberwhatsit device for re-upping the Big E, and thus need to be allowed to exist. For plot armor.
   
Made in us
Regular Dakkanaut




In smaller Games (1000/1250) they are ok and usable on a casual level. Actually a 2++ GMNDK is pretty good in a 1250pt Game.


To become viable in Full 2k oder competetive Games, they need a rewrite of the Codex unfortunately.

Im still hoping GW gives them a bandaid with April FAQ, to ease the pain until a new book. They could make Psybolt Ammo CP Cost 0, decrease all Stratagems to 1 CP cost, Give GK full Deepstrike Turn 1 or all of that.
All Easy changes you could give within a FAQ...

   
Made in us
Regular Dakkanaut





One thing that would help them is if GW gave them the warlock treatment. Have their powers have an buff debuff version. An example would their ability to shoot through cover. One version allows them to shoot through cover other prevents them from being shot at while in cover. This was quick example you would have to balance these powers. Second thing is give them full smite. Third give everything +1 wound and +1 attack . these are some simple quick ideas. It would retain their elite psyker army status.

This message was edited 1 time. Last update was at 2019/03/27 16:50:41


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




They will not be getting any buffs that affect them significantly enough to bring them up to snuff. Because that would anger everyone else. So they are stuck waiting for the re-write that GW has promised in the next edition.

This message was edited 1 time. Last update was at 2019/03/28 12:10:30


 
   
Made in it
Longtime Dakkanaut





They are decent in small games, where psychic focus does not hurt too much and where GMNDK are almost broken. As a full 2000 point army though they don't work very well.
   
Made in us
Regular Dakkanaut





I would be happy if their buff stratagems were reduced to 1 CP. They are an elite army and are starved for CP.
   
Made in de
Regular Dakkanaut




Yes, i would even go futher and make psybolt ammunition 0 cp, so you can use free once per phase
   
Made in us
Longtime Dakkanaut




I do very well with my Grey Knights... but I only use a Supreme Command Detachment that is a GMDK, Voldus, and Draigo, as an ally detachment to me Knights.

   
Made in us
Painlord Titan Princeps of Slaanesh




Reemule wrote:
I do very well with my Grey Knights... but I only use a Supreme Command Detachment that is a GMDK, Voldus, and Draigo, as an ally detachment to me Knights.



Then you aren't playing Grey Knights you're playing Imperial Knights +.
   
Made in us
Decrepit Dakkanaut





_SeeD_ wrote:I would be happy if their buff stratagems were reduced to 1 CP. They are an elite army and are starved for CP.


stormcraft wrote:Yes, i would even go futher and make psybolt ammunition 0 cp, so you can use free once per phase


Absolutely. It doesn't make a ton of sense when they're already limited to using it once per turn.
   
Made in us
Longtime Dakkanaut




Leo_the_Rat wrote:
Reemule wrote:
I do very well with my Grey Knights... but I only use a Supreme Command Detachment that is a GMDK, Voldus, and Draigo, as an ally detachment to me Knights.



Then you aren't playing Grey Knights you're playing Imperial Knights +.


Yep. I play the game the correct way.
   
Made in pl
Fixture of Dakka




Reemule wrote:
Leo_the_Rat wrote:
Reemule wrote:
I do very well with my Grey Knights... but I only use a Supreme Command Detachment that is a GMDK, Voldus, and Draigo, as an ally detachment to me Knights.



Then you aren't playing Grey Knights you're playing Imperial Knights +.


Yep. I play the game the correct way.


Does the imperial knight codex say somewhere that it should be played with grey knights? Serious question, I never read it, and we don't get many WD here, so it would be interesting to find an article from the design team giving some insight in to such lists.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Been Around the Block




Reemule wrote:
Leo_the_Rat wrote:
Reemule wrote:
I do very well with my Grey Knights... but I only use a Supreme Command Detachment that is a GMDK, Voldus, and Draigo, as an ally detachment to me Knights.



Then you aren't playing Grey Knights you're playing Imperial Knights +.


Yep. I play the game the correct way.




the OP was asking about mono-codex grey knights, not allies
   
Made in gb
Witch Hunter in the Shadows





Karol wrote:
Does the imperial knight codex say somewhere that it should be played with grey knights? Serious question, I never read it, and we don't get many WD here, so it would be interesting to find an article from the design team giving some insight in to such lists.
Oddly enough the knight codex is presented as a self contained army - the foreword makes no mention of them being intended as an allied force (compared to the forewords for old allies books like sisters or wh/dh) and few pictures show them alongside allied forces.


Have you considered running the GK as a classic daemonhunters-style force?
   
Made in pl
Fixture of Dakka




I don't know that a classic demonhunters-style force is. Is that some special detachment? We get only 2 WD around here, so it is really easy to miss stuff. Plus I am not playing since 8th ed day one. So anything older then 1 year and 4 months, I have missed.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Witch Hunter in the Shadows





Karol wrote:
I don't know that a classic demonhunters-style force is. Is that some special detachment? We get only 2 WD around here, so it is really easy to miss stuff. Plus I am not playing since 8th ed day one. So anything older then 1 year and 4 months, I have missed.
Daemonhunters was the Grey Knights codex from 3rd edition through until late 5th.

It could be played 'pure' as a largely infantry force (they had no transports except landraiders) but the codex also contained inquisitors and stormtroopers - the closest thing to the latter these days being scions. It wasn't uncommon for a GK force to contain only a handful of GK units, or even just a single character and retinue supporting the inquisitional forces.
   
Made in us
Shadowy Grot Kommittee Memba






Karol wrote:
I don't know that a classic demonhunters-style force is. Is that some special detachment? We get only 2 WD around here, so it is really easy to miss stuff. Plus I am not playing since 8th ed day one. So anything older then 1 year and 4 months, I have missed.


The whole ordo xenos used to be what Codex: GK was, basically. So they had inquisitors, "henchmen" squds (which no longer exist, but were basically a combination of the current Acolytes, Priest, Astropath, Wyrdvane Psyker, Techpriest, Crusader, and Death Cult assassin units...and yes, they were as crazy as that sounds), grey knights and a few other toys like chimeras and stuff.

Most common cheesy crap I remember was taking squads of IG psykers and stuffing them in a chimera, they had a power they could cast where it was a large blast that was strength = the number of guys in the squad. You'd take 10 of them, stick them in a chimera, and since the attack was coming from "one guy" you could shoot it out of the single fire point from the chimera, so you'd have like 8 chimeras gaking out tank and marine murdering giant blast templates.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut





Why did the Inquisition get deleted from play? I'd much rather play as the Inquisition as a whole.
   
Made in ca
Bounding Ultramarine Assault Trooper





 Lord Clinto wrote:
Looks like most people, myself included, have shelved them until they get new / updated rules.

Points changes can only go so far when it's a turd you're polishing...

Thats not true points can fix any unit I think strikes would be good at 16 points with the current rules. Some people just have in their minds you can't lower a unit that much for some reason.

Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 
   
Made in gb
Fixture of Dakka







Reemule wrote:
Leo_the_Rat wrote:
Reemule wrote:
I do very well with my Grey Knights... but I only use a Supreme Command Detachment that is a GMDK, Voldus, and Draigo, as an ally detachment to me Knights.



Then you aren't playing Grey Knights you're playing Imperial Knights +.


Yep. I play the game the correct way.


The only correct way to play the game is the one where all players in a specific game are enjoying themselves. It doesn't need to be boiled down any further than that.

In the mean time, your proctologist is waiting for you, Reemule.

the_scotsman wrote:
Karol wrote:
I don't know that a classic demonhunters-style force is. Is that some special detachment? We get only 2 WD around here, so it is really easy to miss stuff. Plus I am not playing since 8th ed day one. So anything older then 1 year and 4 months, I have missed.


The whole ordo xenos used to be what Codex: GK was, basically. So they had inquisitors, "henchmen" squds (which no longer exist, but were basically a combination of the current Acolytes, Priest, Astropath, Wyrdvane Psyker, Techpriest, Crusader, and Death Cult assassin units...and yes, they were as crazy as that sounds), grey knights and a few other toys like chimeras and stuff.


Right general idea, wrong ordo - Xenos would be associated with the Deathwatch (and we never did get Alienhunters...), while Malleus is the hammer that smites the Daemon.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

 Dysartes wrote:
Reemule wrote:
I play the game the correct way.


The only correct way to play the game is the one where all players in a specific game are enjoying themselves. It doesn't need to be boiled down any further than that.

In the mean time, your proctologist is waiting for you, Reemule.


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Karol wrote:
I don't know that a classic demonhunters-style force is. Is that some special detachment? We get only 2 WD around here, so it is really easy to miss stuff. Plus I am not playing since 8th ed day one. So anything older then 1 year and 4 months, I have missed.


I attached table of contents of the codex that was released alongside all the models you probably own today.

Imagine your army also having those inquisitors, assassins and a DIY infantry unit that could be anything from cheap bubblewrap to close combat experts to durable objective holders.

I have no clue why they eliminated half the army from their current iteration, but a lot of problems came from taking away the Ordo Malleus and assassins from them.
[Thumb - greyknights.PNG]


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Witch Hunter in the Shadows





 Jidmah wrote:
I attached table of contents of the codex that was released alongside all the models you probably own today.
That's the 5e index - the codex that essentially killed the inquisition and turned the rest of the grey knights into codex:grey marines, complete with rhinos, tactical marine statlines, and a setup geared towards fighting other marine armies.

Not that the henchmen weren't still useful in-game on account of being cheap, but they had been stuffed into a single unit and they still haven't recovered from it. The core central unit of the inquisition army - stormtroopers - were also removed entirely.

I've said it before but it's a pity that's where GW went with them. The 3e daemonhunters were a more elite, more defensively capable army which didn't stack their most expensive wargear on their least capable models, and which probably would have been the beneficiary of the scions update.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That codex created the GK army that exists right now. Almost every single GK model for sale today was release along with this codex.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the contributions here are mostly too blunt and simplifying.

Recently, I played three games with GK, 2000 pts, in a row.
The army is not as bad as it seems in theory if you consider the new bolter rule.
My opponents were surprised how good they behaved at the battle field!

My tactics was to deploy 3+5 Interceptors, 5 Paladins, 3 Dreads, 2 Techmarines on the board.
One Dread had astral aim and the other two were in the position to be repaired by the close Techmarines.
The Interceptors and Paladins were also out of sight in turn one.

In turn two, 2 GMNK and 3x5 Strikes appeared on the board.
At the same time, the interceptors teleported and the Paladins made use of GoI.
This gives you a force to recon with.
Its 140 shots S4 from the stormbolters, 2x12 shots from the heavy psilencers, 2xD6 automatic hits from the heavy incinerators, and the shots from the 3 Dreads whatever armament you have chosen.
In my book, this amount to almost 200 shots!
And you have the tactical flexibility to position your units where you need them.
Annihilate the enemy infantry? Throw all units on one flank to roll it up?

This message was edited 3 times. Last update was at 2019/03/30 12:01:46


Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Daemonic Dreadnought





Eye of Terror

My GK army is a Daemonhunters-style force.

Voldus, a Brother Captain, 3 squads of Terminators, a Company Commander, a Primaris Psyker, 3 squads of Stormtroopers, a Stormraven and a couple Basilisks. No Inquisitors, sometimes I swap out the Basilisks for Leman Russes, sometimes I swap out the Stormraven for a Crusader.

My regular army is Black Legion, the GKs excel in some areas they don't. The Stormraven is good against DE flyers, for example, Voldus and Terminators can put some wounds on a Knight.

   
 
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