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Made in nz
Dakka Veteran




New Zealand


Greetings heretics,
Here is my list of nurgle deamons, renegades and heretics.
I will be making the plague bearers 30 deamons strong when I get the models.
I’m thinking of converting the plague drones I got from my blightwar box and spreading the nurgles out to make a second unit of nurglings for this list (already included).
So the tactics are pretty simple.
Nurglings sneak ahead onto objectives and hide while acting as a speed bump, helping the advance forces to move up and take the board (or as much as they can).
The Valkyrie zips up the board and gravchut drop the plague oygrens (saving a cp for a re roll) to charge a threatening target first turn to take it out and then do as much damage as possible before they die dealing out mortal wounds. This should deal a big hit and slow their progress even more.
This is followed up by the hellhound (converted from s chimera) for another kamakazi unit.

The beasts bubble Hort while advancing up and act as a body guard while Hort heals them when units die around him and is my hammer unit to push them back and screen the militia.
The plague bearers get a plague banner and bubble around the poxbringer and piper and advance up.
Militia move up with the enforcer and command squad to stop them running, behind the deamons taking objectives and dying to give Hort some fuel to heal the beasts with. All the deamons will form one big bubble when possible but will most likely hold opposing flanks.

The diciples sit back on back line objectives and provide anti tank fire with the Tanks.

All thoughts and advice welcome.


++ Battalion Detachment +5CP (Chaos - Daemons) [21 PL, 403pts, 8CP] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Chaos Allegiance: Nurgle

Detachment CP [5CP]

+ HQ +

Poxbringer [4 PL, 70pts]: Horn of Nurgle's Rot, Virulent Blessing

Sloppity Bilepiper [3 PL, 60pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [8 PL, 165pts]: Daemonic Icon, Instrument of Chaos, 19x Plaguebearer, Plagueridden

++ Vanguard Detachment +1CP (Chaos - Daemons) [15 PL, 267pts, 1CP] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

Detachment CP [1CP]

+ HQ +

Horticulus Slimux [9 PL, 165pts]: Warlord

+ Elites +

Beasts of Nurgle [2 PL, 34pts]: Beast of Nurgle

Beasts of Nurgle [2 PL, 34pts]: Beast of Nurgle

Beasts of Nurgle [2 PL, 34pts]: Beast of Nurgle

++ Battalion Detachment +5CP (Chaos - Renegades & Heretics) [97 PL, 1330pts, 5CP] ++

+ No Force Org Slot +

Detachment CP [5CP]

+ HQ +

Renegade Commander [3 PL, 25pts]: Brutal Assault weapon, Shotgun

Renegade Commander [3 PL, 25pts]: Brutal Assault weapon, Shotgun

+ Troops +

Renegade Militia Squad [6 PL, 92pts]
. Renegade Militia Champion: Autogun, Krak grenades
. Renegade Militia w/ special weapon: Grenade Launcher
. Renegade Militia w/ special weapon: Grenade Launcher
. Renegade Militia w/ special weapon: Grenade Launcher
. Renegade Militia w/ special weapon: Grenade Launcher
. 15x Renegade Militia with Autogun

Renegade Militia Squad [6 PL, 92pts]
. Renegade Militia Champion: Autogun, Krak grenades
. Renegade Militia w/ special weapon: Grenade Launcher
. Renegade Militia w/ special weapon: Grenade Launcher
. Renegade Militia w/ special weapon: Grenade Launcher
. Renegade Militia w/ special weapon: Grenade Launcher
. 15x Renegade Militia with Autogun

Renegade Mutant Rabble [2 PL, 40pts]
. Mutant Champion: Brutal Assault weapon, Stub gun
. 9x Mutant with Stubgun

+ Elites +

Renegade Command Squad [6 PL, 51pts]: Krak grenades
. Disciple w/ Banner: Banner of Hate, Lasgun
. 3x Disciple with lasgun
. Disciple with special weapon: Plasma gun

Renegade Disciple Squad [3 PL, 50pts]: Krak grenades
. Disciple Champion: Autogun
. Disciple Heavy Weapon Team: 2x Disciple, Lascannon
. 2x Disciple with autogun

Renegade Disciple Squad [3 PL, 50pts]: Krak grenades
. Disciple Champion: Autogun
. Disciple Heavy Weapon Team: 2x Disciple, Lascannon
. 2x Disciple with autogun

Renegade Disciple Squad [3 PL, 50pts]: Krak grenades
. Disciple Champion: Autogun
. Disciple Heavy Weapon Team: 2x Disciple, Lascannon
. 2x Disciple with autogun

Renegade Enforcer [2 PL, 31pts]: Bolt pistol, Brutal Assault weapon

Renegade Plague Ogryns [14 PL, 104pts]
. 4x Plague Ogryn: 4x Plague Claws

+ Fast Attack +

Hellhounds [6 PL, 107pts]
. Hellhound: Heavy flamer, Turret-mounted Inferno Cannon

+ Heavy Support +

Leman Russ Battle Tanks [10 PL, 164pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon

Leman Russ Battle Tanks [10 PL, 164pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon

Leman Russ Battle Tanks [10 PL, 164pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon

+ Flyer +

Valkyries [10 PL, 121pts]
. Valkyrie: 2x Multiple Rocket Pods, Multi-laser

++ Total: [133 PL, 2000pts, 14CP] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2019/04/15 08:11:08


 
   
Made in ch
The Dread Evil Lord Varlak





I don't quite get the ammount of nade launchers, (I guess it works thoough)

NEVER give a STUB GUN on the chief of any Mutants. (it has r6", give him anything but a stubgun.)

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

Not Online!!! wrote:
I don't quite get the ammount of nade launchers, (I guess it works thoough)

NEVER give a STUB GUN on the chief of any Mutants. (it has r6", give him anything but a stubgun.)

You can get 1 every 5 dudes and want to keep them mobile

Lol was going to use poxwalkers as mutants but shotguns would be best imho
   
Made in ch
The Dread Evil Lord Varlak





 ulfhednir86 wrote:
Not Online!!! wrote:
I don't quite get the ammount of nade launchers, (I guess it works thoough)

NEVER give a STUB GUN on the chief of any Mutants. (it has r6", give him anything but a stubgun.)

You can get 1 every 5 dudes and want to keep them mobile

Lol was going to use poxwalkers as mutants but shotguns would be best imho


Give him an Autopistol instead, atleast that has 12".
I mean i get you want the Militia Mobile but don't you have a lot of mobility covered with plague drones, Nurglings, etc?

I would've also split up the 20 man squads into 10 man ones in order to profit from MSU and avoid morale losses, since you don't run morale compensation tools.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

Not Online!!! wrote:
 ulfhednir86 wrote:
Not Online!!! wrote:
I don't quite get the ammount of nade launchers, (I guess it works thoough)

NEVER give a STUB GUN on the chief of any Mutants. (it has r6", give him anything but a stubgun.)

You can get 1 every 5 dudes and want to keep them mobile

Lol was going to use poxwalkers as mutants but shotguns would be best imho


Give him an Autopistol instead, atleast that has 12".
I mean i get you want the Militia Mobile but don't you have a lot of mobility covered with plague drones, Nurglings, etc?

I would've also split up the 20 man squads into 10 man ones in order to profit from MSU and avoid morale losses, since you don't run morale compensation tools.


I will change the mutants guns don’t worry.
I mean mobile as in walking up the board behind the advancing deamons.
I have the enforcer for moral. But may drop him and run msu instead.
   
Made in ch
The Dread Evil Lord Varlak





Spoiler:
 ulfhednir86 wrote:
Not Online!!! wrote:
 ulfhednir86 wrote:
Not Online!!! wrote:
I don't quite get the ammount of nade launchers, (I guess it works thoough)

NEVER give a STUB GUN on the chief of any Mutants. (it has r6", give him anything but a stubgun.)

You can get 1 every 5 dudes and want to keep them mobile

Lol was going to use poxwalkers as mutants but shotguns would be best imho


Give him an Autopistol instead, atleast that has 12".
I mean i get you want the Militia Mobile but don't you have a lot of mobility covered with plague drones, Nurglings, etc?

I would've also split up the 20 man squads into 10 man ones in order to profit from MSU and avoid morale losses, since you don't run morale compensation tools.


I will change the mutants guns don’t worry.
I mean mobile as in walking up the board behind the advancing deamons.
I have the enforcer for moral. But may drop him and run msu instead.


Problem is, he has to babysitt 2 squads, which is difficult for him.
Also you can do that without GL's:

If you kick out the enforcers and the GL's that means you are looking at 8 less nade launchers for 24 pts and another 30 from the enforcer, which would allow you for a HWT squad with Mortars, which can fire without los, and have better overall weapon.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

Not Online!!! wrote:
Spoiler:
 ulfhednir86 wrote:
Not Online!!! wrote:
 ulfhednir86 wrote:
Not Online!!! wrote:
I don't quite get the ammount of nade launchers, (I guess it works thoough)

NEVER give a STUB GUN on the chief of any Mutants. (it has r6", give him anything but a stubgun.)

You can get 1 every 5 dudes and want to keep them mobile

Lol was going to use poxwalkers as mutants but shotguns would be best imho


Give him an Autopistol instead, atleast that has 12".
I mean i get you want the Militia Mobile but don't you have a lot of mobility covered with plague drones, Nurglings, etc?

I would've also split up the 20 man squads into 10 man ones in order to profit from MSU and avoid morale losses, since you don't run morale compensation tools.


I will change the mutants guns don’t worry.
I mean mobile as in walking up the board behind the advancing deamons.
I have the enforcer for moral. But may drop him and run msu instead.


Problem is, he has to babysitt 2 squads, which is difficult for him.
Also you can do that without GL's:

If you kick out the enforcers and the GL's that means you are looking at 8 less nade launchers for 24 pts and another 30 from the enforcer, which would allow you for a HWT squad with Mortars, which can fire without los, and have better overall weapon.

babysitting 2 squads is not hard with especially 2 other bubbles.
I may try the mortar teams out tho after a game or 2 to see how the nads work

Thank you again bro your still my sun tzu
   
Made in nz
Dakka Veteran




New Zealand

Anyone else has advice?
Like should I just keep the plague drones as drones instead of beasts of nurgle and hqs?
   
 
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