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2019/04/19 22:02:33
Subject: [2000] - Astra Militarum Tallarn - Returning Player's list
I haven't been on this site in a while since haven't had a lot of time over the years to work on models. After completing a few small modelling projects I am ready to start a new one, or rather one that has been in my head for quite some time. I haven't played the game itself since the start of 7th edition. And while I prefer the modelling and painting aspect, I do like to have my army to be playable for the rare times I see a friend who plays. I am not looking to be super competitive, but at least be able to not get steamrolled by competitive lists in the first turn or two.
I am willing to change aspects of the list, obliviously, or else no point to post here. Here are some things I do want to maintain. I like modelling heavy weapon teams, so I want a lot of them. I want to keep the Tallarn doctrine, and I will have a detachment of Praetoria Guard as well. I am currently using Mordian rules for them, but that could be changed.
The majority of these figures have not been modelled, so change can be loose.
So in the resided version I am going much more mobile as suggested. Plasma infantry squads advancing, The Lord Commissar will assist here, and augment them up with orders. The Mordian Lascannons, and the Tallarn Heavy weapon squads form a semi-gunline. Three Tank commanders can order themselves around for fun. Sentinels are there to open up the Battalion. FIgured they can run around and distract.
I was unsure if to use a Company Commander or a Platoon Commander for the Tallan Relic Blade. The Outflanking group would consist of Officer with Relic, and the Plasma Vets in a Chimera. Then using the Tallarn Stratgem, I would outflank the Two Plasma special weapon squads in a Chimera along with the Hellhound/Devil Dog to cause some backline hurt.
I wasn't sure which type of "Hellhound" I should use, or if it is worth it to mix and max in a unit.
Thoughts?
This message was edited 2 times. Last update was at 2019/04/20 06:51:04
"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here!
2019/04/20 02:05:23
Subject: [2000] - Astra Militarum Tallarn - Returning Player's list
I play Tallarn too, but i only run one squad with a heavy weapons team in it ( heavy bolter). You really want to take advantage of them being able to advance every turn as it keeps them in cover as well as confusing the enemy. I'd cut them out of your squads, put them in your second battalion as heavy support and then your close to getting a brigade in for extra CP. I think you'd only need one more fast attack... I'd also reccomend an Astropath as they are super cheap, give you at least a chance to deny, remove cover, and can give +1 save or -1 to hit on your tanks/transports/etc.
This message was edited 1 time. Last update was at 2019/04/20 02:09:09
2019/04/20 03:53:40
Subject: [2000] - Astra Militarum Tallarn - Returning Player's list
If you want to bring tanks just make them all tank commanders, you can take up to 3. They have better BS+ and can order themselves, magnitude better.
Would probably drop the autocannons in the squads, and the plasma guns on the lascannon squads, as you will likely want them to stay far away where the plasma gun won't ever shoot. The lascannons themselves are a pretty decent choice right now.
HWS's with mortars are pretty good right now, would call them close to an autotake, some astropaths with laspistol (they are 6 points cheaper) for nightshroud, barrier, for your tanks would also be good.
This message was edited 1 time. Last update was at 2019/04/20 05:23:10
2019/04/20 06:38:18
Subject: [2000] - Astra Militarum Tallarn - Returning Player's list
Thank you for the advice. I put up a revised list based upon both your comments. I am worried I don't have enough balance. I am unsure about the current meta, or what I would want to watch out for.
"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here!
2019/04/22 15:33:48
Subject: [2000] - Astra Militarum Tallarn - Returning Player's list
I think the list looks fine. Get playing with it and feel it out.
My reflection would be that the chimera's don't add much for 140pts. You are already fast with Tallarn.
I'd consider a psychic threat. 3 Primaris pyskers give you 3 smites. Even needing a 7+ for the 3rd is about 60% chance.
The astropath can also cast pyshcic maelstrom for mortal wounds. 5/6 mortal wounds a turn is really valuable especially with the guards shooting ability!