Regular Dakkanaut
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This is my second stab at a shooty ork army list I am building for the 2006 GT season. The first game went well, this time I am going up against my friend's Ulthwe Eldar. The game is Take and Hold. The Orks HQ Warboss, mega Armour, cybork body, Big Horns, 5 Nobz , sluggas ,4 x choppas, frags 1 x klaw, 1 Doc, tools, choppa, slugga Mek KFF, choppa, Trukk with Rokkit-329 Painboss,Choppa, Slugga 9 Cyborks - Trukk - rokkit - 180 Troops 12 shoota boyz 3 x big shootas - 120 12 shoota boyz 3 x big shootas - 120 12 shoota boyz 3 x Rokkits - 111 12 shoota boyz 3 x Rokkits -111 16 Grots, Slaver - Big Shoota, Squighound, tankbusta bomz - 77 16 Grots, Slaver - Big Shoota, Squighound, tank busta bomz -77 Fast Attack 2 Buggies, Twin-linked Rokkits, stikk bom chukka - 86 2 Buggies, Twin-linked Rokkits, stikk bom chukka - 86 2 Buggies, Twin-linked Rokkits, stikk bom chukka - 86 Heavy Support Looted Demolisher Heavy Bolter, Armor Plates, Grot Riggers - 167 3 Killa Kans with Big Shootas, Armour Plates - 150 3 Killa Kans with Big Shootas, Armour Plates - 150 Again, I am not exactly sure of his list, I looked over it after the battle, but I don't have the best memory so there could be quite a bit that is left out or simply wrong. But it gives a good idea. As far as the warlocks go, I never made it into combat with any of them so I don't know if they had the Witchblades, but my friend usually buys them. They never used any powers, and didn't take any conceal saving throws, and I seem to remember him mentioning destructor because he was planning on an ork horde. The Eldar Seer Council - 2 farseers with guide, 3 warlocks 2x augment, 1 enhance all with witchblades 10 Scorpions, exarch biting blade, infiltrate 10 black guardians, star cannon, warlock - (destructor, withblade?) 10 black guardians, star cannon, warlock - (destructor, withblade?) 16 guardians suriken cannon, warlock - (destructor, withblade?) 16 guardians suriken cannon, warlock - (destructor, withblade?) 16 guardians brightlance, warlock - (destructor, withblade?) 5 Jetbikes Wraitlord with brightlance 3 warwalkers 2 shuriken cannons, 4 star cannons The board is a good mixture of hills and forests. The objective is dead center in a woods and is a Prism Cannon (obviously I am trying to loot it). We roll for mission level and get Gamma(?), the one with deep strike, infiltrate and dusk and dawn. We roll for dusk and dawn and find out the first turn will be night fight. Deployment is pretty standard. He deploys his wraithlord opposite the objective with guardians pretty much everywhere else. The jetbikes take the right flank and the walkers and seer council are deployed on a hill on the left flank overlooking the objective. The scorpions are deployed in the woods that contains the objective, about 6 inches back, and out of LOS to most of my army. I deploy the demolisher directly across from the objective and a squad of kans on each side of the demolisher. These are each further flanked by my grots. Deployed behind the grots, the shoota boyz. The buggies are spread out behind the lines. The two HQ in their trukks are deployed behind the demolisher/kans. I win the roll off and elect to go first. Orks Turn 1 The movement phase consisted of my entire army surging forward. With night fight in effect, most of my boyz just couldn't see anything in the shooting phase. The demolisher managed to draw a bead on some guardians and blew three of them apart. Big shootas accounted for a couple more across the board, but not a very impressive first turn. Eldar Turn 1 Expecting similar results on his end, I was sadly disappointed. His rolls for night fight were awesome. He didn't roll less then a 9 for any of his units. His superior eldar eyes picking out targets with ease in the dark. I politely asked if he would be so kind to save some of those high rolls for his LD tests later, I would be grateful. Unfortunately for him, the amazing rolls did not continue and he managed to kill measly 2 grots and an ork, and got a stunned result of on of my kans. The highlight (for me) was when one of his starcannons got a glancing and a penetrating hit on the kans, the penetrating hit was down graded thanks to the KFF and then both were ignored when I roll boxcars for my armour plates. Ork Turn 2 With the full light of day shining down, the boyz continued forward. One of the big shoota mobs stepped off to the right to put some fire into the jetbikes that had advanced down that flank. The kans and demolisher continued to advance down the middle and blow apart some more guardians. The buggies scoot forward and lay some fire into the warwalkers and manage to destroy one. The shoota boyz open up on the bikes and 18 shoota and 9 big shoota shots later, three bikes tumble from the sky, the survivors turned tail and fled. Eldar Turn 2 The eldar do their best to fight back. This takes the form of the warwalkers utterly destroying a squadron of buggies. A squad of guardians unleashes bucketfull of shuriken fire at another squad of buggies but only manages a pair of shaken results. I think he killed another couple grots. The Wraithlord shoots at the demolisher and misses, but that is not too worrisome since he is in assault range. When he assaults, he manages a penetrating hit with destroys the demolisher cannon and stuns it. Ork Turn 3 While the wraithlord did manage to destroy the gun, he is now surrounded by 6 angry killa kans, who all charge him (only 4 can get into BtB). The Warboss and retinue advanced in their trukk and unloaded in front of a very worried looking guardian squad. Else where boyz either sat still and rapid fired or moved forward and rapid fired. One of the rokkit mobz advanced into the woods opposite his hill with the warwalkers and seer council. They rapid fired on a unit of guardians and when combined with a big shoota mob, managed to wipe out enough for a morale check. Elsewhere big shoota boyz and grots accounted for a black guardian squad who also had to make a morale check. He was kind enough to save some of those high rolling night fight dice for his LD tests like I asked as he failed both and the guardians headed for the hills. In the assault phase, his stinking wraithlord managed to kill two kans, however the other two managed an impressive 5 wounds back and slew the undead construct. The warboss mob, despite failing their power of the Waaagh, won the combat easily, and managed to run the remainder of the squad down as they fled. All three units, the two units of kans and the warboss all rolled a 5 or 6 for their massacre result which brought them into fresh units, the kans into the scorpions, and the warboss into more guardians. Eldar Turn 3 Run Away! Run Away! At this point he conceded. He had only two squads of guardians left and one of them was about to be mauled by the warboss and co. The seer council was fine and he had a single vyper, and the two warwalkers left. But the scorpions were dead, and he had no one near the objective. He had also only killed a handful (3) orks and some grots (5-7 who keeps track of grots) and a pair of buggies. It was well in truly over for him. Well, this game could not haave gone better. The battleline worked like I had hoped, the grots soaking up fire for the boyz when they were shot at and the kans soaking up most of the fire in general. I had to use the demolisher as bait for the wraithlord, but I figured there was not much for it to shoot at anyway. I wasn't too worried about the vypers and he had no other tanks. I also had very little to deal with the wraithlord outside of the kans. He should have charged them instead of the tank, he could probably have taken out a couple more, and possibly both units. I was real happy with the army and have scheduled a rematch against the Templars for Friday. This time I'll be sure to play something with VPs no stupid meat grinders. SoS
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