Welcome to game 22 in our long (so long…) running campaign.
This game, the second astartes assault attempts to smash the last of the renegade armoured force still in range of Ameti Hive. If victorious, the Imperial forces should have an open pathway to the first of the Triskelion hives that has been dark since the beginning of the campaign.
Previous games in this campaign can be found here:
http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports
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Tech-marine Wutan of the Salamanders watched the renegades through his magnoculars as they scurried into defensive positions. His task force had cornered the traitors like the vermin they were, and now prepared to strike the killing blow. The ruins the enemy sheltered in would not stop his brothers delivering the Emperor’s fury.
The Salamander knew that even now, Brother-Captain Hes’Tor would be launching his own co-ordinated attack on the traitor battle-group to the west. Together, the Salamander assault would break the last renegade resistance in the sector.
“All units advance” he voxed to his force. “Begin preparatory barrage”. Moments later, the boom of the Sons of Gord Vindicator attached to his assault echoed over the landscape. The flash of the heavy shell’s impact lit up the traitor line.
Wutan smiled grimly. It was time to show the heretics the error of their ways….
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The field of battle as the marines advance to contact
Renegade Armour waits amongst the ruins
Along with heavy weapons teams
But the marines have firepower of their own
In a bold move, Salamander Scouts advance directly into the renegade right flank
The Vindicator begins to pound the enemy lines
A renegade Chimera advances
Chaos spawn surge from their lines towards the astartes
Cultists advance under the cover of their armour
The scouts engage the traitor right flank in close combat
Renegade missile teams trade fire with the Vindicator
A renegade Chimera is blotted out by the Vindicator
Traitor armour burns as astartes heavy weapons zero in
Infantry lines converge
Sons of Gord move through the ruins
Tec-marine Wutan moves up with his Salamanders
The centre and marine right
The Sons of Gord are charged by the Chaos Spawn and are immediately beset by the foul creatures
The cultists are scythed down as they approach the central ruins
The Salamander Rhino is knocked out
The centre is fully engaged on both sides
The vindicator pounds the last renegade weapon teams to paste
The embattled Sons are relieved by the arrival of Wutan and a Sons of Gord dreadnaught
Who between them tear the spawn apart
The Scout sergeant (from this point hence known as Sergeant Punchmaster), having murdered all the cultists he could find, continues his rampage through the renegade flank.
The centre is cleared of enemy
The Vindicator advances on the traitor survivors to its front
The traitor forces are broken and all significant resistance collapses as the astartes begin to mop up the survivors
Astartes victory!
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Wutan cut down the screaming cultist before him and was mildly surprised to find no more enemy to engage. Voxed reports were coming in from all units confirming the elimination of all enemy resistance.
The Tech-marine turned to his vox-operator. “Signal the fleet. Target destroyed and area secured. The enemy here are finished” The vox operator acknowledged and began to transmit the message, as the marine units re-embarked their remaining transports.
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High above, hidden amongst the orbital wreckage of earlier void battles, the Hellbringer hung in the blackness. Through the scrying of a thousand bound savants melded into a grotesquery of flesh and pain it sifted the ether for enemy communications. Into this net of sorcery and warp-bound agony fell Wutan’s message.
Presently it was brought to the Dark Master of that ship as he waited in his inner sanctum. He sat silently as it was played back to him from the gaping mouth of a severed head that somehow still lived, writhing in the grip of a traitor legionnaire.
Baalor the Horned turned to the viewing port that dominated one wall of his sanctum.
“The Imperials advance more quickly than anticipated. Our worthless mortal allies can’t even die properly” He turned back to his gathered chosen.
“Prepare the Dreadclaws for orbital drop. Our plans require the Imperials to take a little longer in their advance. I will show them the price of over-extending their arm……”
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Next game – Broken Spear. Baalor himself meets the Imperial advance head on.