Switch Theme:

Interesting 2v2 formats?  [RSS] Share on facebook Share on Twitter Submit to Reddit
Author Message

Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.

Made in gb
Dakka Veteran

Hey guys I had a thread over in Historical games but it did not get much attention unfortunately. I thought I would broaden the audience and hopefully gain some interesting Ideas.

I love team based games, working towards a goal and supporting each where needed is often more fun for me than 1v1. I am looking to have some 2v2 games in Bolt Action but I tend to dislike 2v2 on the basis that it tends to be two sets of 1v1s on the same board and therefore takes away the idea of teamwork. So my question is this, does anyone have interesting 2v2 formats that support and push the idea of teamwork, granted there are many different games and so it may be difficult to implement certain ideas, but any information is massively appreciated.

Thanks guys!

Made in ca
Dipping With Wood Stain


I don't play Bolt Action, but frequently (i.e. Adepticon 40k and AoS), doubles require a unit from each player to hold an objective. That in and of itself forces a lot of team interactions (coordinated fire/assaults and preservation of joint forces).

Made in us
Awesome Autarch

There are some pretty simple fixes, but as with all tabletop gaming (regardless of genre) it's entirely up to finding likeminded players. If you have a close knit gaming group who enjoy the same games, you're good to go.

1) A 2v2 game can be more teamwork based if you divide the armies by roles. Perhaps one player per side is running all the armour, and the other player the infantry supporting them.
2) You can build the scenario around cooperation . Player A is trying to rescue Player B while the opposing teams are trying to stop them.
3) Perhaps Player A is trying to secure a drop zone...where Player B's paratroopers will arrive when it's secured (real heavy team work based)
4) Player A may be controlling artillery but it can only be called in by Player B's units.

I think the key is to not just play a game of "let's kill each other". That's a huge downfall to a lot of wargames, but sadly a lot of wargames are based around that intentionally. If you design a scenario you can include team-work based objectives much easier.

Forum Index » Dakka Discussions
Go to: