Switch Theme:

[2000] - Kharadron overlords - Barak Urbaz  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Fresh-Faced New User




any recommedations let me know!

Allegiance: Kharadron Overlords
Mortal Realm: Shyish

Skyport: Barak-Urbaz
- Additional Footnote: There's No Trading With Some People

Leaders
Aether-Khemist (140)
Arkanaut Admiral (120)
- General
- Trait: Grudgebearer +1 attack not the best, might consider something else -rest is not that good aswell
- Artefact: WraithCannon (Wraithbow) shootingphase range 18" 6 dice and mortal wound on a 6

Battleline
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Aethermatic Volley Guns

Units
12 x Skywardens (400)
- 4x Aethermatic Volley Guns
- 4x Drill Cannons buffed with +1 attack eatherkhemist
20 x Grundstok Thunderers (360) buffed with +1 attack eatherkhemist
- 20x Aethershot Rifles
- x Aethercannons
6 x Endrinriggers (240)

War Machines
Arkanaut Ironclad (380)
- Great Endrinworks: Breath of Morgrim (Barak-Urbaz)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 115
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

A bit late but looks okay and always good to see more KO players.

Id consider dropping 3 skywardens and increasing the Endrinriggers to 9. With the khemist buff on 9 Endrinriggers you can knock out most big bad units (monsters) in one shot.

For the skywardens I'd go 3 small units of 3 with guns. I feel khemist mileage on them isn't great but as multiple small units they can harass and protect other units if needed. By protect i mean get in the way

For general trait id go fleetmaster. You've got alot on that one boat so bring able to redeploy it will mean you can get the best out of it

For endrinwork, last word on the volley cannon is hard to beat

For artifact, I like ignaxs scales as it makes the admiral pretty hardy. 3+ armour and 4+ mortal wounds is good.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: