Glad your diving in to what I consider the best (i.e. tightest rules, most balanced GW game in my 21+years with them [arguments to be made for Blood Bowl & Space Hulk]). To answer your Q.’s:
1. The starter is a good deal for the price. One needs the boards, the dice and the rules. The core universal cards and some of the tokens are very useful. One could make do with other items for some of the other tokens.
2. The necessity of obtaining all of the universals depends on how you will be playing this. If you will be playing competitively or with those that are competitive, you will quickly feel the need to expand your deck building options. However, I do not think you need every card to be competitive. 4 warbands worth of universals (or 3 + Power Unbound) can work. On eBay one can sometimes find just the cards from a given expansion for US$15.
One could set this game up like a boardgame for casual play. It does this well, but one needs to invest a bit of time in creating balanced decks for 2-4 warbands (or get Dreadfane).
3. Those card sets (along with Echoes of Glory if you can find it and are not buying Steelhearts and/or Garreks warbands) are affordable ways of expanding deckbuilding, though Leaders has less good cards to offer.
4. Yes, the Shadespire starter contents were divided up into separate products. The faction-specific cards from that set are found in the individual warband’s pack. Most, but not all, of the universals from Shadespire starter are found in Nightvault starter.
As noted in 3, the universals from the individual warband packs for Steelheart and Garrek are all new cards from Nightvault. GW decided to provide an easy way for Shadespire players to get these new universals without having to re-buy those factions in the form of Echoes of Glory.
5. Yup, one needs the dice. The magic dice is likely needed by 6 current warbands: Cursebreakers, Thorns, Eyes, Gitz, Guardians & Godsworn.
Enjoy!
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