So, for a long time I have had an idea for an
RPG mechanic kicking around in my head based around using Rory's Story Cubes and leaning heavily into the idea of
RPG games being a shared story-telling experience with minimal mechanics needed. I finally wrote it all down for people to potentially try it out. It is designed to be genre and period agnostic and really only needs a big bunch of Rory's Story Cubes.
If you want to check it out, I put it on my Game Design blog for anyone to come and try. It is simply called the Storytime
RPG....
https://bloodandspectacles.blogspot.com/2019/09/random-storytime-rpg.html
I look forward to comments, details about how it worked/didn't work, and hate mail.