Stompa-Lord of War, X points
M..........*
WS.......3+
BS........4+
S..........*
T...........9
W.........40
A..........*
Ld........10
Sv........3+
Wounds....Movement.....Strength.....Attacks
20-40+..........12"...............10................6
10-19.............9"................9..................5
1-9.................6".................8.................4
A Stompa is a single model, armed with nothing but its Big Stompy Feet by default.
It may take the following arm options, to a max of four:
-Mega-Choppa
-Deffkannon
-Supa Gatler
-Lifta Droppa
-Traktor Array
It may take the following head options, to a max of one:
-Gaze Of Mork
-'Eavy Spotlights
It may take the following sponsons, to a max of twenty:
-Big Shoota
-Twin Big Shoota
-Skorcha
-Twin Skorcha
-Rokkit
-Twin Rokkit
It may take the following core options, to a max of three:
-Kustom Force Field
-Belly Gun
-Extra Transport Space
-Wormhole Eater (Max One)
It may take up to seven Supa Rokkits.
It may take up to five Rigging Crews.
Weapons Big Stompy Feet Range........Melee
Type...........Melee
S.................User
AP...............-2
D.................d3
Make four hit rolls for each attack made with this weapon.
Mega-Choppa (Slash) Range........Melee
Type...........Melee
S.................X2
AP...............-4
D.................6
Mega-Choppa (Smash) Range........Melee
Type...........Melee
S.................X3
AP...............-6
D.................10
When making an attack with this weapon, subtract one from the hit roll.
Deffkannon Range........72"
Type...........Heavy
3d6 S.................10
AP...............-4
D.................2d3
Supa Gatler Range........48"
Type...........Assault 6d3
S.................7
AP...............-2
D.................d3
After firing a Supa Gatler in the shooting phase, you may attempt to fire it again. On a 2+, fire another round of shots from this weapon. On a 1, the weapon is out of ammo-it cannot be fired again next round, but may be fired again after that, as the Orks inside scrounge up some debris (or grots) to fire. After firing a Supa Gatler for a second time, you may attempt to fire it a third time on a 4+. Each Supa Gatler may be fired a max of three times in any given phase.
Lifta Droppa Range........48"
Type...........Heavy 2d3
S.................*
AP...............*
D.................*
When making attacks with this weapon, add +1 to the hit rolls, or +2 if the target can FLY. For each hit, roll
2d6-if it exceeds the target's Strength, it suffers a mortal wound. If it's at least double the target's Strength, they instead suffer 1d3.
Traktor Array Range........72"
Type...........Heavy 5
S.................8
AP...............-2
D.................
d6 This weapon automatically hits its target. If the target can FLY, roll
2d6 and take the highest die for damage. If the target has Explodes, Crash and Burn, or any similar rule, can FLY, and is slain by this weapon, do not roll for the explosion. It instead happens automatically.
Gaze Of Mork Range........24"
Type...........Assault 1d3
S.................
4d6 AP...............-5
D.................6
Big Shoota Range........36"
Type...........Assault 3
S.................5
AP...............0
D.................1
Twin Big Shoota Range........36"
Type...........Assault 6
S.................5
AP...............0
D.................1
Skorcha Range........8"
Type...........Assault 1d6
S.................5
AP...............-1
D.................1
This weapon automatically hits its target.
Twin Skorcha Range........8"
Type...........Assault
2d6 S.................5
AP...............-1
D.................1
This weapon automatically hits its target.
Rokkit Range........24"
Type...........Assault 1
S.................8
AP...............-2
D.................3
Twin Rokkit Range........24"
Type...........Assault 2
S.................8
AP...............-2
D.................3
Belly Gun Range........48"
Type...........Heavy
2d6 S.................8
AP...............-2
D.................2
When attacking an INFANTRY target, change this weapon to Heavy
4d6.
Supa Rokkit Range........120"
Type...........Heavy 1d6
S.................8
AP...............-3
D.................5
Only one Supa Rokkit can be fired per turn by any given model, and each may only be fired once per battle.
Abilities Bigger 'n' Stompier
Dakka! Dakka! Dakka!
'Ere We Go! Effigy Friendly units within 6" of this model automatically pass Morale tests.
Rigging Crews At the start of each of your turns, roll a
d6, adding one for each Rigging Crew. On a 2+, repair one wound. On a 7+, repair d3. On a 10+, repair 2d3.
Extra Melee Arms For each Mega-Choppa a Stompa is equipped with, increase its Attacks by 1.
'Eavy Spotlights If equipped with these, a Stompa may highlight an enemy unit with them at the end of your movement phase. Select a visible enemy unit. All friendly ORK INFANTRY models gain +1 to hit that target with shooting attacks. However, until the start of your next turn, enemy units gain +1 to hit the Stompa with their shooting attacks.
Kustom Force Field If one Kustom Force field is installed, the Stompa has a 5+ Invulnerable save and offers all models wholly within 3" a 5+ Invulnerable save as well. Each additional Kustom Force Field installed adds 3" to the range.
Extra Transport Space For each Extra Transport Space installed, increase the Transport Capacity of the Stompa by 10.
Wormhole Eater At the end of your movement phase, you may attempt to swallow a nearby unit with the wormhole generator inside the Stompa. Select a unit within 8", and roll 1d6 for every model in that unit within 8". For each die that exceeds the current wounds of a model in that unit, the most wounded model is immediately slain.
Transport This model can transport up to 20 ORK Models. Each MEGA ARMOUR or JUMP PACK model takes the space of two models.
Keywords Vehicle, Transport, Stompa, Titanic
Faction Keywords Ork, <CLAN>