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Made in gb
Ship's Officer



London

I’m thinking about what to bring to the finals of the UKGT in January. It’s a 1750 point tourhament. I’ve been playing around with Raven Guard and Iron Hands so far. I’d like to know your thoughts on the Raven Guard one. The Iron Hands would inevitably be some version of 3 repulsor executioners and some other stuff. I might still use my Crimson Fists if they turn out to be decent.

I’m not sure if it’s best to play as actual Raven Guard or as a successor. I quite like Shrike but I don’t think he’s essential. That said, I think the Raven Guard bonuses are pretty good for Primaris troops, which is what I mostly intend to bring, so for this version I think it’s fine.

The basic plan is for Shrike to be warlord. The Chaplain takes the trait to infiltrate with the Centurions and the generic relic Crozuis. I’m not sure which litany to have – either +2” to charges or the one that makes him more of a beatstick. The charges one looks best, thanks to the 6” consolidate aura. I could really mess up a gunline with assault centurions and incursors tying up everything.

The LT gets Ex Tenebris for a CP I think. This makes him a pretty horrible character killer for 69 points. I might also give an Eliminator Sergeant Korvidari bolts so he can shoot Mortis rounds at characters he can't see. Otherwise I haven't invested that much in character killing, and I've gone for ABRs on my intercessors. I just think they're a much better gun all round than stalkers, especially for 5 man squads.

I’ve gone with a brigade. I haven’t had to fit in too many “tax” units to achieve this, though the apothecary and company champion might not be too optimal. I expect I’ll SFTS them both.

I’m most scared of Eldar planes and screens. If I’m going second I think I’ll SFTS the centurions, infiltrate the Chaplain somewhere hidden, and bring the Cents in only if he gets his litany off. For planes I think it’ll be a case of killing everything on the ground and going for objectives, but I imagine they could table me. Shrike can only do so much, though he should be able to drop a plane per turn if he attacks twice. If not playing RG I’d take a smash captain instead, but actually I think he’s probably better. He does have far more attacks and hit more easily, so the lower strength and damage is cancelled out somewhat. My suppressors might be able to accomplish something too.

Here’s the list. Grateful for your thoughts.

Shrike 130

Primaris Chaplain 76

Primaris Lieutenant 69
Master-crafted Auto Bolt Rifle

5 Intercessors 90
Auto Bolt Rifles
Chainsword

5 Intercessors 90
Auto Bolt Rifles
Chainsword

5 Intercessors 90
Auto Bolt Rifles
Chainsword

5 Intercessors 90
Auto Bolt Rifles
Chainsword

5 Incursors 95

5 Incursors 95

6 Assault Centurions 312
6 Hurricane Bolters
12 Flamers

Primaris Apothecary 60

Company Champion 47
Master-crafted Power Sword
Combat Shield

3 Suppressors 90
Accelerator Autocannon
Grav Chutes

3 Suppressors 90
Accelerator Autocannon
Grav Chutes

3 Suppressors 90
Accelerator Autocannon
Grav Chutes

3 Eliminators 72
Bolt Sniper Rifles
Camo Cloaks

3 Eliminators 72
Bolt Sniper Rifles
Camo Cloaks

Thunderfire Cannon 92
Techmarine Gunner
Flamer
Plasma Cutter
2 Servo Arms

This message was edited 1 time. Last update was at 2019/10/08 16:37:54


 
   
Made in us
Dakka Veteran




1750 is pretty tight. I think you did a good job avoiding taxes almost completely.. considering your primaris criteria.

I do feel the chappy should really be jump since that would help with flyers by flexing into benediction and combat buffs if needed. Could also go a long way to enable those intercessors for sfts assaults. I'd personally probably drop shrike for a smash captain just to access hungry and artisans. On that note consider some better weapon upgrades for the sergs. Hammers with artisans and hungry is no joke from sfts. I dig the abr, imo that's the best weapon for RG intercessors.

Incursors I see are there for flyers on primaris chassis. But I would at least consider fitting in one unit of infiltrators, either by shaving one intercessors or one incursors to give you a hard no zone to bank on.

Now where you find the pts for all that IDK. I'd probably look at 1 cent for starters then reevaluate the list. GL
   
Made in gb
Ship's Officer



London

Thanks for the reply. Those are some very good points.

You're right that infiltrators are just much better than incursors. The denial bubble is brutal against stuff like GSCs and there's no reason not to bring it.

Likewise the chaplain should obviously have a jump pack. Then he can swat Eldar planes and things that I otherwise struggle to deal with.

I'm not that set on all-Primaris. I'd probably use all Primaris models, but convert some. I've already made some scouts with shotguns from Reivers so I could make some sniper ones easily enough. A jump chaplain is more of a challenge, but could be fun.

I think I like Shrike though. Full rerolls could be a big help. And while there are certainly some successor traits that work nicely for my assault elements I think the RG traits are very good for my infantry.

I can find some points by swapping an intercessor squad for sniper scouts (who would be pretty good) and maybe swapping a successor squad for scout bikers (not such a good swap, but the points work). I could also swap the champion guy for some servitors, though those would be more of a simple tax unit so I'd be less keen. I could also potentially swap Shrike for a cheaper HQ like a phobos Librarian.
   
Made in us
Dakka Veteran




Fair enough on CT, I figure RG vs successor is largely about play style. I prefer more autonomous aggressive units where RG tends to be less relevant but their tactics are very strong regardless. And Shrike is a steal can't argue with keeping RG to access him.

Servitors are great cost for area denial I think your better off with that choice honestly. Good call. Scout bikes I'm less sold on.

   
Made in us
Ancient Venerable Dark Angels Dreadnought





I know it's not a big deal but you will have to swap your Lt MC auto bolt rifle to a stalker to get Ex Tenebris, but that's just semantics.

I'd definitely switch to the jump chaplain as a priority. As for the Incursors, I plan to take 2 but will always get the HW mine. Dropping that plus the deadly Prize strat on an objective is a reasonable amount of MW that can count in late game.
   
Made in de
Ork Boy Hangin' off a Trukk





Detailing question but, how could I sign up to the GT heats for next year? Do they start selling all the tickets for the whole year at once? It's two years now that I've been unable to buy tickets as I have no idea when they're open for sale.
   
Made in us
Longtime Dakkanaut





if you dropped on intercessor down to a scout squad, you would have enough points to raise one intercessor to an infiltrator squad, and still have 5 points left.
(Which you could use to convert a scout squad to a vanilla tac marine squad. In ravengaurd's allways in cover they have a base 2+ save and -1 to be hit if oyu camp them backfield carefully.)
Viola, you have got a no deepstrike zone, that also is a no vexilla teleport zone, and a no lying in wait zone.
Seems useful.

Guard gaurd gAAAARDity Gaurd gaurd.  
   
 
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