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Made in us
Defending Guardian Defender




Minor changes to rules or points values may be needed, but on the whole, I think this Codex is functionally complete, and with what play testing I've done, they play the way they should, and are not overpowered (frankly if you screw up, you will get shot to pieces).

The major changes between 3.2 and 3.3 is include changing the way the Brace of Pistols works, in conjunction with changing Reckless Abandon to function essentially the way it did in 7th. Points values have been tweaked, and some of the faction abilities and stratagems have been reworked.

I've printed out and proofread this document as best I can, but there are typos, there are grammatical errors, and just plain dumb things I didn't catch.

I need YOUR help to find them and weed them all out.

Thank you for your patience, please play and enjoy the Codex, and please comment below and/or PM me with needed edits.

I will be releasing a 3.4 or a 3.3 revised or whatever you wish to call it when I've compiled enough edits.

https://docdro.id/Ajcm3Iq
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Nitpick: Advance, not Advancement.

Nitpick: Corsair Prince has Baron listed as the name.

Princes: The various Shield rules should be on the datasheets for the Princes.

Baron:
The first time a friendly <COTERIE> I N FA N T RY unit within 6” of the Baron fails a Morale test ruding the Morale phase, you may reroll that Moral test using the Baron’s Leadership value.
What does that mean? Ruding?

Corsair Wasp Assault Walker: Sucks in close combat. WS 3+ is fine, S5 is good, but AP0 D1 sucks, even with four attacks.

Eldritch Raiders is probably too good.

Units appear to be missing-Void Dreamers are referenced in the Warlord Traits table, but don't exist.

Dissonance Charge is way too good-especially since Plasma Grenades have d6 shots. Even under the least powerful reading (it procs once no matter how many hits you get), with 3 shots hitting on a 3+, that's only about a 3% chance of failing to do 2d6 mortals for 1 CP.

Edit: Also, how did you make it look so nice?

This message was edited 1 time. Last update was at 2019/10/11 20:50:40


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in dk
Loyal Necron Lychguard






The document is hard to search through because of all the random spaces between letters. There are no tags in 40k, only keywords, I don't know how much you use the term but I found it in the Eldritch Raiders rules.
 JNAProductions wrote:
Baron:
The first time a friendly <COTERIE> I N FA N T RY unit within 6” of the Baron fails a Morale test ruding the Morale phase, you may reroll that Moral test using the Baron’s Leadership value.
What does that mean? Ruding?

Corsair Wasp Assault Walker: Sucks in close combat. WS 3+ is fine, S5 is good, but AP0 D1 sucks, even with four attacks.

Eldritch Raiders is probably too good.

Dissonance Charge is way too good-especially since Plasma Grenades have d6 shots. Even under the least powerful reading (it procs once no matter how many hits you get), with 3 shots hitting on a 3+, that's only about a 3% chance of failing to do 2d6 mortals for 1 CP.

Edit: Also, how did you make it look so nice?

During.

I don't think it's meant for actual assault, more like close-quarters firefights.

I disagree, it does skew matches quite a lot depending on what you're facing though so it's either pretty damn good or entirely useless and also encourages soup because you'd obviously only want your tank/monster hunters to have this.

Dissonance Charge should probably do a single mortal wound, that's the usual rate for 1CP and with a near-guarantee of going off it'd still be an okay Stratagem for putting the odd wound on a model.

I don't remember if I asked before but I'd like to know how you did the layout as well. I remember asking someone else and he had a bit of a complicated method for his set-up.

This message was edited 1 time. Last update was at 2019/10/12 06:53:01


 
   
Made in au
Longtime Dakkanaut





vict0988 wrote:

I don't remember if I asked before but I'd like to know how you did the layout as well. I remember asking someone else and he had a bit of a complicated method for his set-up.


You can do that pretty easily in InDesign.

But any program with tables that allows you to merge cells will enable you to make that. Just start a table with the maximum number of columns and then merge them into fewer ones until you get the right amount in each row.

EDIT: Here's one I did in OpenOffice Writer, using Anhrathe's codex as a model.


 Filename 40k dummy table.odt [Disk] Download
 Description
 File size 19 Kbytes

This message was edited 1 time. Last update was at 2019/10/12 10:53:16


   
Made in us
Defending Guardian Defender




I created the layout in InDesign using the table builder. One more revision and I'll probably just give away my InDesign file so someone else can pick this up if they want.

I will tone down the dissomance charge rule and see if there is some way I can water down the Eldritch Raiders faction bonus. I was trying to carry over the "Titan Hunters" Coterie from 7th.
   
 
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