Switch Theme:

Game Designers: What did you work on today?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Powerful Phoenix Lord





In the vein of similar threads (games played, purchases, hobbying and painting, etc...) why not a slightly motivational thread for the sub-forum?

What did you do with game design today?

I'm a night owl, but I'm about to sit down and give another run-through on my Creature cards (assigning and detailing actions). Trying to get enough done for another test print as I've re-done maybe 90% of the stuff since my last one!

I also am going to work on the revised text for a number of Trap cards.

   
Made in us
Norn Queen






V4 of my personal pen and paper rpg. Im pulling away from emulating core systems whole sale from my inspirations and instead creating something new that just builds on the ideas. The basic game structure is all there but i need to get into the nitty gritty lists of things so they can be tested and balanced. But i am excited about the new directions.

The changes will fix problems in multiple systems that i noticed could be exploitable easily enough if i wasnt super careful about certain elements and now instead it will just work and be self correcting.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Longtime Dakkanaut






Cheltenham, UK

Working on the layout of the Zero Dark rulebook. Having mostly written it all, now I have to re-jig the text to make room for illustrations and colour text. Then I have to replace the images I "borrowed" from the Internet with ones I actually own the copyright to...

Independent game publishing: it's not all fun and games....

   
Made in es
Regular Dakkanaut




Few weeks back I playtested my skirmish game for the first time. Pleased with how the mechanics are working, but it appears a lot of the magic of the game comes from not knowing what your opponent skills are, and in what combination are they used. Playing alone removes that and slows down a bit due to tracking all the stuff going on.

This is a 3 vs 3, the Elves have a Necromancer, Ranger and Warrior. They easily dominated the forces of Chaos as they wrecked from a distance the Beastman (before being executed by the elven warrior) and the corrupted-Dryad while keeping at bay the Chaos Warrior with curses and arrows to the knees.
I think at least 4 models per side should work better (I was aiming 3 to 8 for the game), leaves more room for varied skills to face every situation.

Need the motivation to further test. Balancing out those 209 Skills and possible combinations can potentially take a while.
[Thumb - tyujhgv.jpg]
Skirmish Game Playtesting

   
Made in us
Powerful Phoenix Lord





 precinctomega wrote:
Working on the layout of the Zero Dark rulebook. Having mostly written it all, now I have to re-jig the text to make room for illustrations and colour text. Then I have to replace the images I "borrowed" from the Internet with ones I actually own the copyright to...

Independent game publishing: it's not all fun and games....


I feel your pain. I can't afford to pay any artists, etc., so all of my imagery is being concocted from 3D dungeon set-ups with painted miniatures. Downside is that I have to take hundreds of photos (for hundreds of cards) and I have to paint every single thing I want in the game...so my shopping list is lengthy and I need to paint a ton.

Also been learning GIMP (free photoshop) the hard way...trial and error. Made a lot of progress since 2012 when I started working on self-produced games.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

 precinctomega wrote:
Working on the layout of the Zero Dark rulebook. Having mostly written it all, now I have to re-jig the text to make room for illustrations and colour text. Then I have to replace the images I "borrowed" from the Internet with ones I actually own the copyright to...

Independent game publishing: it's not all fun and games....


You can also use WkikMedia Commons and Pixabay for images.

They have rules for use, but are generally free use. I am always surprised with what I can find that will fit into my generic rule books.




I have been working on the scenario generator for Wars of the Republic. I was unsatisfied with the number of scenarios in Men of Bronze so I am trying to expand it for this book to provide a fresh experience. This is taking much longer than I thought....


Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in gr
Thermo-Optical Spekter





Greece

Trying to hammer discipline and scope in a design mess that has neither of these and more ideas than restrictions...

   
Made in us
Powerful Phoenix Lord





 PsychoticStorm wrote:
Trying to hammer discipline and scope in a design mess that has neither of these and more ideas than restrictions...



My current game I'm working on was started in 2002...so, nearly 18 years of notes/garbage, dozens of failed attempted starts, etc. It'll eventually happen May just...take two decades.
   
Made in gr
Thermo-Optical Spekter





Greece

I have quite a few years of starting, reaching a point, scraping, restarting, doing something else, restarting this, I feel I want to see it finally reaching a definite state so I can start shaping it into something.
   
Made in pl
Wicked Warp Spider





It’s a steady thing now, that I only work on my game project on train journeys, and Xmas time granted me three of those, so I’m moving forward a bit. A lot of moving parts in my game is chosen/drawn/defined dynamically after players meet, including unit abilities in some cases. So the latest thing I did was going through the notes of those for my basic factions and word them in coherent way.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

As a palette cleanser I worked on a Fantasy Model vs. Model skirmish set of rules. Mostly just some lay-out and editing stuff.

Looking at the scenarios from a sci-fi project I finished off also helped jump start me a bit on the Wars of the Republic Scenarios.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Powerful Phoenix Lord





 PsychoticStorm wrote:
I have quite a few years of starting, reaching a point, scraping, restarting, doing something else, restarting this, I feel I want to see it finally reaching a definite state so I can start shaping it into something.


Oh, I feel you. My other published game I thought up and put into 90% form in a single evening...so that made this project ultimately more frustrating. I always wait for that "shower" moment, and thankfully mine hit around June this year when all the disparate pieces of what I wanted finally snapped into place. It's still far from finished but the spine of the project is there.

I have another side project that is likewise waiting for the "oh, here we go!" moment...I just hope this one doesn't take 18 years. I may not be alive that long!
   
Made in dk
Conniving Informer



In a Hive of Scum and Villany

Slowly, but surely, working my way through a science fiction skirmish game that I've had on the backburner for quite a while. The whole of the pieces are there, I just need to put fingers to the keyboard and get typing - although a bit more slow going than I'd like, because I'm writing in my non-native tongue.

Hopefully I'll have a working prototype ready for 2020, so I can get it out and tested. I'm aiming for a release around July this year, uni permitting.

The roadwarrior he lives... Only in my memories...
Port Maw - a blog about 40k, with a slightly different scope. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I went to my FLGS and did some promo work for my book.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Powerful Phoenix Lord





I've been slowly painting up more figures (which I need for photography for main components in my game). This has increased the cost/time producing my current game quite a bit. Every encounter card, chamber card, etc. etc. needs painted miniatures and terrain for pictures....so...just painting some stuff.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Elbows wrote:
 PsychoticStorm wrote:
Trying to hammer discipline and scope in a design mess that has neither of these and more ideas than restrictions...



My current game I'm working on was started in 2002...so, nearly 18 years of notes/garbage, dozens of failed attempted starts, etc. It'll eventually happen May just...take two decades.


Same!

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Longtime Dakkanaut






I'm trying to work up the motivation to start trying to make the art for my game, which I have the basic rules & cards set up for, I just need to start actually producing something people will want to buy!

I also need to stop jumping to new projects and actually frikkin finish one!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Longtime Dakkanaut






Cheltenham, UK

Big shout-out to Easy E for pointing me towards Pixabay. Picked up a few royalty-free/attribution-free pieces to decorate my book.



But the cat is out of the bag, now. I'm working with Strato Minis to adapt the Horizon Wars rules to their Hardwar setting and miniatures range.

   
Made in us
Powerful Phoenix Lord





Today I'm going into the text file and carefully wording everything, having established a vocabulary and an index. Describing all of the many Creature/Ally actions that will be used in the game. Also creating a bit of a style-manual for the game rules, so they should be consistently worded.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I finished the basics Scenarios for Wars of the Republic. Next up is the Complications section.

Then, the hard work of Historical Scenarios follows.

If I work an hour everyday I expect the next stage to take 2 weeks.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Courageous Questing Knight





Texas

I was glad to have my three boys home for the holidays to play test my new game "Realm Lords" and got it all ironed out. Just polishing up the final miniatures and some promotion play testing at my two FLGS next week and then launch on Kickstarter in about 4 weeks. You can check out the promo KS page here: https://www.kickstarter.com/projects/mdsw/realm-lords-for-castle-and-country?ref=5ra4gp&token=54b51f2f

Sorry for the shameless plug!!

My Novella Collection is available on Amazon - Action/Fantasy/Sci-Fi - https://www.amazon.com/Three-Roads-Dreamt-Michael-Leonard/dp/1505716993/

 
   
Made in us
Powerful Phoenix Lord





Well I had to bite the bullet and put placeholder images on a handful of my cards, but I just ordered the version 2 test print, a slick 303 individual cards...

Now I just have to hope they show up in time for the convention I'm supposed to attend in a few weeks.



This message was edited 1 time. Last update was at 2020/01/07 01:03:57


 
   
Made in pl
Wicked Warp Spider





Another train journey, another part done. Two basic factions done, now to preliminary point costing. My system has compound cost, there are four values: mobility, offense, defense and build. List building stage uses build value and then m/o/d sums comparison is used to determine which and how many special tactics cards players draw to balance out differences.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I mentioned working 1 hour a day for two weeks? That plan has not worked out for me. Silly real job getting in the way of my Hustle!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Longtime Dakkanaut






Cheltenham, UK


   
Made in us
Decrepit Dakkanaut






That's great!
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Nice work Precintomega!

I managed to get the Complications section of Wars of the Republic done.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Powerful Phoenix Lord





Running another play-test...





Madness as usual, found a few new cracks that need filling. The second picture is our last two heroes (on one and two wounds each) escaping a random Wyvern by a single turn (the Wyvern moves exceptionally fast and was chasing them down). The surviving Dwarf had already ran up the stairs.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

That looks really good Elbows!

I also got to run a playtest this weekend for Wars of the Republic that had been set-up and sitting on my table for a while. Just using paper templates right now.....

https://bloodandspectacles.blogspot.com/2020/01/battle-report-wars-of-republic.html




Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I made HUGE progress! I opened the draft document.... and proceeded to not write a thing!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
 
Forum Index » Game Design
Go to: