What do you guys think about this as a basis for a 2000 pnt army.
2000/2000
122 Wounds
5 drop
Despoilers
Godsworn Champions of Ruin Battalion - 180
- Chaos Lord on Karkadrak is the Hero to be able to fight in the Hero phase
Daemon Prince - 210
General
Paragon of Ruin
Hellforged Sword
Diabolic Mantle (D3 Command Points at start of game)
Khorne (for Bloodslick Ground)
Chaos Lord on Karkadrak - 250
Battalion Hero
Helm of Many Eyes (attack first)
Khorne
Be'Lakor - 240
Undivided (obviously)
Whispers of Chaos
Chaos Sorcerer Lord - 110
Nurgle
Mask of Darkness
5 Chaos Knights - 180
Travel with Daemon Prince
Cursed Lances
Khorne
5 Chaos Knights - 180
Travel with Chaos Lord on Karkadrak
Ensorcelled Weapons
Slaanesh
15 Chaos Warriors - 300
Hand Weapons & Shields
Nurgle
10 Marauder Horsemen - 180
Javelins & Shields
Undivided
Chaos Warshrine - 170
Undivided
Here's the plan
SETUP
- Be'Lakor takes the Marauder Horsemen
- The Chaos Sorcerer Lord takes the Chaos Warriors
- The Daemon Prince takes a block of knights
- The Chaos Lord on Karkadrak takes a block of knights
MORE OR LESS FIXED BUFFS
- The Sorcerer Lord buffs the Warriors with Daemonic Power & the Nurgle Aura
- The DP's Knights get to re-roll 1's on hit and get +1 to wound from the DP's Khorne Aura
- The Karkadrak's Knights get exploding 6's (and re-roll charge and get +1 to hit from Karkadrak's CA)
- The Marauder Horsemen & Be'Lakor don't have to worry about Battleshock from Be'Lakor's Undivided Aura
- Almost everyone hopefully gets the 6+ W/MW FNP Save from the Warshrine
MOVEMENT CONTROL
- DP uses Bloodslick Ground every turn
- Be'Lakor locks down a nasty enemy at a key time with his The Dark Master ability
- Be'Lakor slows down some horde unit with Whispers of Chaos
FLEXIBLE BUFFS
- Chaos Sorcerer lord is free to pass around Oracular Vision if anyone is in range (otherwise he can cast it on himself or use it on the Warriors if they drop below 10 models)
- Warshrine will typically cast the Undivided Prayer on the Karkadrak, Knights, Warriors, or Marauder Horsemen (depending on who needs a little umph)
GAMEPLAN
- The Warriors anchor some central objective
- Karkadrak, DP, & Be'Lakor (along with their retinues) are 3 fast, mobile, prongs
- Karkadrak team and DP team should be able to do some damage, especially Karkadrak on the charge
- Be'Lakor team should be able to harry enemies with Javelins and Feigned Flight rule
CONCERNS
- No Endless Spells (could get Darkfire Daemonrift if I pulled 5 Marauder Horsemen)
- Maybe not enough "good" Command Abilities to warrant the Diabolic Mantle?
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