+ TOTAL COMMAND POINTS: 6+d3
+ TOTAL ARMY POINTS: 2000
+ ARMY FACTIONS USED: CSM, DG, TS, CD
+ TOTAL KP: 11
++ Super Heavy Detachment +3CP (CSM, TS, DG) - [1345]
LoW1: Magnus the Red, Warp Time, Glamour of Tzeentch, Weaver of Fates [445]
LoW2: Mortarion, Blades of Putrefaction, Miasma of Pestilence, Curse of the Lepper [470]
LoW3: Khorne Lord of Skulls, Ichor Cannon, Hades Gatling Cannon, Iron Warriors [430]
++ Patrol Detachment +0CP (Word Bearers) - [250]
[Specialist Detachment, Raptorial Host (-1CP)]
HQ1: Sorcerer with Jump Pack, Force Stave, Combi Bolter, WARLORD, DAEMONIC WHISPERS, Warp Time, Death Hex, Tzeentch [118]
HQ2: Chaos Lord with Jump Pack, Combi Bolter, Ashen Axe, Field Commander (-1CP), THE TIP OF THE CLAW, Khorne [96]
TR1: 10x Cultists, Slaanesh [40]
++ Battalion Detachment +5CP (Chaos Daemons) - [401]
HQ1: Herald of Slaanesh, Forbidden Gem (-1CP) [50]
HQ2: Changecaster [78]
TR1: 20 Bloodletters, Icon, Instrument, Deziens of the Warp, Banner of Blood (-2CP) [165]
TR2: 3x Nurglings [54]
TR3: 3x Nurglings [54]
The idea is to have 3-4 rounds of scoring with Nurglings, Cultists and Changecaster while the opponent is focused on killing those 3 big boys. Ashen Axe and Forbidden Gem might occasionaly lock something in combat, best possible scenario with Magnus or Mortarion consolidating to that unit after killing something near, Would love to hear some comments what to change while keeping Super Heavy Detachment.
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