Looking for some input here guys n gals, got a loose guard army sketched out, if people could pick out any major flaws I would appreciate that immensely!
Wanted to keep it to 1500 or less, lemme talk you through it, I've made some sacrifices!
Battleforged (+3 CP)
Supreme Command Detachment, Cadian (+1 CP).
Vigilus Defiant, Emperors Fist Tank Company (-1 CP)
Lord Castellan Creed (+2CP, Warlord)
Tank Commander, 3 Heavy Flamers, Exterminator Autocannons.
Tank Commander, Lascannon, Plasma Cannons, Relic: Hammer of Sunderance.
Baneblade, w 2x extra sponsons, 4 Lascannons, 8 Heavy Bolters
Battalion Detatchment, Cadian (+5CP)
Primaris Psyker, Nightshroud, Psychic Barrier, Smite.
Aradia Madellan, Psychic Augment, Smite
30 Conscripts
30 Conscripts
30 Conscripts
Techpriest Enginseer
Armoured Sentinel, Plasma Cannon
Armoured Sentinel, Plasma Cannon
Armoured Sentinel, Plasma Cannon
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10CP, 1496pts...
Baneblade and Sunderance Tank Commander punish downrange. Exterminator Tank commander takes midfield.
Plasma Sentinels sit somewhere inconvenient to my opponent and don't move all game, re-roll all day long, who's gonna spare real anti-tank with a blade and tank commanders staring them down?
90 Scripts listen to Creed... I know they're technically worse value than their number in infantry squads, but they don't cost 2 CPs to make a 30 man blob... I can use those CPs instead to pass morale consistently.
Techpriest babysits the Baneblade, Aradia makes him hit better, primaris psyker makes him harder to hit.
Tell me what you think guys n gals?
GamerGuy
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